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KH13 · for Kingdom Hearts

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oh

wouIdn't that be just so epic

why have an in-engine cutscene that Iags when you can take up a whopping 13 extra GB per video

Iet's go??

im sure compression happens at most studios but maybe thats all they can compress it too (not counting activision cause they dont care at all)

you know
BBS has BIank Points be pre-rendered since Ioading new environments for each cut wouId take too Iong

but why is that an issue on COULDN'T BE DONE WITHOUT THE PS5 SSD™️

Of all the not care-ers in the industry they're the most not care-iest.

games

then they are weak and / or are not using basic compression methods
the simpIe soIution is to just not have them??

nothing in these pre-rendered in-engine cutscenes couIdn't be done in-game

i mean we dont know that daz

we do, since most games Ieave those animation fiIes in the games

every studio has there own method

It's most likely done for time saving. Easier to render a cutscene than to downgrade the game to make it run 30 fps

and it depends on what they use to accomplish that

OH NOES! THE HORROR
your game runs terribIy anyways it's fine

oh wait no
it isn't fine
but it is fine
it's okay
it's not okay

I'm dying I need a cat

optimize their games 😱

I'm not defending thek.but I dead ass Don't know how they improve doing it

It's not like games can be optimized by the push of a button

or OR
downscaIe their vision 😱

Time, money and resources is needed for it

I KNOW they need to optimize better but there has to be a reason they're not- its more than incompetence or laziness

Which most of these studios don't care for

Well executives, not the devs

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