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Yeah that's why idc how much hate i get- Unreal Engine is washed bro lol

Like ok your pre set mountains and trees look sick

But your water is terrible

Lighting and shadows are inconsistent

And apparently you're a bitch to optimize cause NO ONE DOES IT.

(or they just suck idk)

Don't even get me started on the characters models

oh god you're right

water in UE4 and UE5 games is absoIute ass

in terms of refIection refraction texture IiteraIIy every way

I remember playing N. Sane and Reignited Trilogies and immediately thinking to myself,

"Why does the water all look like--- colorful smoke???" 😭

there are 2 tempIates
cartoon (crash or fortnite)
and
reaIistic (edgiest hair you've ever seen)

in N.sane's case tbf, that's not UE4 that's vicarious's own engine
but reignited yeah

weird aImost Iike

idk what to even caII it

windwaker but with opacity reduced

so we either get Hat In Time, or the first Crysis crashing super computers

# sick.

😭

the FF14 mobile beta started

and FF14 players will go nuclear because of what the mobile version has

the mobile version has all the shit ppl have been asking for years

Yawn + get back to me when F2P and offline = play a real video game, added pensive emoji percentage.

BTW... possibly nobody on here will care... but, believe it or not, I just found out about Lost Soul Aside yesterday. How did I not know about it beforehand? I wish I knew that myself lol. Either way... it gives me FF vibes... so consider me intrigued. Sorry...? 😅

yeah this one been cooking for a while now

Mega if you backtrack your opinions one more time I'm gonna have DaZ dox you 😭

but i didn't know what it was...

like what ?

it's now on phone so it's sIightIy more toIerabIe IDK

Its on mobile so now FF14 fans can fulfill their dreams of playing the game one-handed

seasalt_shinji

Neither did I until the new trailer xD

okay so hold your pants

.....what

FFXIV Mobile is live in China now. Only the closed beta test at this stage but some interesting information is already known. Arthars has been streaming it as well.
Quest guidance includes path indicators.
Free teleportation.
Maps allow direct teleportation to Aetherytes within main cities.
Mounts unlock at level 5.
Aether Currents added to 2.0 zones, enabling flying after activation.
Four-player dungeons now support NPC companions. Dungeon content aligns with the PC version but features reduced stats and shorter completion times.
2.0's three Primal battles are now 8-player dungeons without NPC support.
Daily roulettes include Leveling, Trial, and Duty roulettes (BYD starts from 2.0).
Currently, there are two max-level dungeons: Extreme Titan and the Crystal Tower's Labyrinth of the Ancients. Both are 8-player dungeons with simplified mechanics. Extreme Titan includes built-in skill timers.
Combat classes consolidate three-stage GCD actions into a single auto-attack skill. Melee classes perform ranged attacks when far from targets, subject to range limits.
Viewing another player's plate reveals their gear and glamours. Changing gear no longer requires resetting plates.
Built-in voice chat allows direct voice messages or voice input for conversations. Party voice chat is also integrated into dungeons.
Retainers are removed; their functions, marketboard, and shops are integrated into the character's base functionality for on-the-go access.
Mailboxes are accessible anywhere without needing a delivery moogle.
A new Codex feature tracks collectibles, from orchestrion rolls to FATE completions.
A new Wardrobe feature stores all appearances. You can preview or try on even uncollected appearances, with similar models and acquisition hints provided. Once collected, appearances can be glamoured anytime.
Dye system optimized: Unlocking a dye color (e.g., gray) automatically unlocks all shades in the same category, allowing seamless switching without loss.

ohhh

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