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That kinda gets into the finer weeds of FF mechanics tho- like FF has always been like, "yeah you CAN use buffs de-buffs and boosters, but you don't NEED to just get better weapons, magic, and you're good."

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Its a double edge sword.

On one hand, FF makes a new one each game, and it keeps things fresh and interesting, while also allowing more room to experiment and less rules to hold you back.

On the other, Atlus refines their mechanics over 30+ literal actual years, and it culminates with Metaphor Re:Fantazio, a game that, imo, is mechanicaly fantastic and essentially their 'perfect' game in terms of gameplay.

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I want a action FF game that has the feel of FFXVI but works like FFVIIR

or

A turn-based system based on Octopath Traveler 2's combat system mixed with mechanics from SMTV or Persona/Metaphor

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