Posted July 1, 20206 yr This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.Join our Discord server here: https://www.kh13.com/discord/Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003
September 18Sep 18 Its not an unreal engine issue. Its just about the textures, details, lighting, voices and so much that just takes it all up.
September 18Sep 18 well maybe Square should have less of people going "eh... ah.... mm.... huh? ...! uh- ah?" To save space 😔
September 18Sep 18 But if what Snake says about DS1 and DS2 is true, then why couldn't Square do the same? Just out of curiosity
September 18Sep 18 The most they have in common is being open world and even that is just superficial
September 18Sep 18 Death Stranding revolves around you travelling an empty space and carrying stuff from point A to B to C and maybe back to A. The design goes mostly into the world itself with some obstacles around.
September 18Sep 18 7R is filled with stuff everywhere from small things to big ones. Little enemies to big enemies in every corner. NPCs out the ass. Way more cutscenes than both DS games combined. So, so much music.
This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.
Join our Discord server here: https://www.kh13.com/discord/
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