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KH13 · for Kingdom Hearts

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I mean sort of it depends

really I think it's as hard as P5 og

Well I'll see in merciless mode after my first run

I think this game gives as much as you put into it tbh- cause there's still some hard shit in the game, I find I'm having to switch up archetype comps a lot

I don't feel like I am hitting crazy walls in this game but I definitely have to come up with strategies

if a turn-based doesn't force me to engage in multiple strategic ways I usually do not like it

I feel like the game stands on its own plenty

I'm still not a fan of gimmick bosses that need adds to be "hard"

I think the "it's just persona" peeps are not wrong but not right either, there's things about it very different

e.g in p5r you can just kill everything by mindlessly exploiting weaknesses. in metaphor I have to think about my position, weaknesses, press turn icons, jobs and debuffs

Yeah exactly ^

oh P5R is just

it gives you way too much controI

you can get out of any situation with maximum ease

But see the game is all about taking BACK control

From the government or sm

WE WON’T LET

A FALSE GOHDT LIKE YOU

TAKE US DOWN

the only real challenge in p5r was okumura and the final boss of royal

Lol I don't even do the position thing tbh it's a neat idea but I didn't notice anything different except oh my melee attacks are weaker

THIS WILL BE YOUR FINAL REFANTASY-

…..does

does metaphor refantazio mean

this worId is a metaphor for a fantasy or something

 

And you roasted Muki and others for not engaging with FF16 enough 😔

Yeah you can dodge some attacks but I just raise agility up

I do have one complaint about Metaphor right now and it's dungeon design

Or more so their looks

It's all mostly the same

I was hoping for a bit of variety like how the P5 palaces are

That is something I thought was not gonna be present

dungeons you mean?

be pretty crazy to not have any

I am glad there isn't a mementor or tartarus thing here though

At least not yet

I thought at least like a big map in certain areas but they just give you the size of your backyard in fields

Dungeons are so straight to the point, one leads to a chest another the main way

No traps or different routes that could lead to each other

I wish metaphor would have more classic rpg style dungeons

give us secret rooms

and better loot

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