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DDD, basically a Chunk of the Plot from KH3?

Posted

Been thinking about this for a while lately... DDD doesn't actually ACCOMPLISH anything, when it comes down to it, and the framing device is friolous at best... then I realized something.

ALL DDD did was set things up. The new Org, Young Xehanort, Tiem Travel, Lea's keyblade.

The more I think about it, the more I think DDD was created to remove some of the stress from KH3 in terms of plot points, by not having them all come out of nowhere in KH3, but rather be established in DDD.

Thoughts?

Featured Replies

  • Author

Excuse a brown otaku but BULLSHIT

Its a bridge game WOULD YOU UNDERSTAND ANYTHING WITHOUT KNOWING THE PLOT OF CHAIN OF MEMORiES!? AND it does alot of stuff .. and you play as Riku.. RIKU

 

... what are you even trying to say?

... what are you even trying to say?

 

That its a bridge game meaning it connects the story it doesnt have a major plot point in the story but hell of alot more then recoded and more then bbs and were playin as riku for the first time with FULL control and they WILL use flowmation dude
  • Author

That its a bridge game meaning it connects the story it doesnt have a major plot point in the story but hell of alot more then recoded and more then bbs and were playin as riku for the first time with FULL control and they WILL use flowmation dude

 

Yeah I'm still lost

Wasn't it one of the first things they said before the game was even released, that 3D was intended to set things up for KHIII?

 

 

That's also why it has all the mementos and crap, it's supposed to tell you "this is what happened, this is what's gonna happen".

Edited by PandaIkki

I think this is how the MoM should be, as its own game. They have to prove they're true Keyblade Masters, it's a hefty task that wasn't reflected in BBS. But that's not really the point so I digress; while they are not that many vital scenes in this game the way they're executed, spread out and the events that happen would have them feel weird and shoehorned if they were put in KHIII.

 

In a prelude to the finale they had to be wary of not adding too much plot as it will take away from the conclusion of the story so KHIII would suffer, so they had to avoid answering questions or setting up any more than 2 or 3 new things and the way they did this was to keep the amount of plot to a minimum. It's not too uncommon. It's like in Avatar:TLA where the main characters just chill and sleep before the finale because handling plot that close to the end makes the finale suffer. Or Harry Potter and the Half-Blood Prince where nothing really happens until the end.

 

Tl;dr Yes it is just a tiny chunk of plot that makes up a game but I think that's how it should be. Still very enjoyable.

They should have made DDD the tutorial for kh3...

Dream Drop Distance is Dream Drop Distance. The end.

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