THIS IS MY FIRST TIME MANAGING AN RP SO BEAR WITH ME
A room, dimly lit, empty. You will find yourself there, for I have put you there. You will have you memories. I'm not one to take those from you. You will be alone for a spell. But you will have more than what you had before. You will have the power of a caster. Travel through my realm. Make friends. Make enemies, if you so choose. Learn your power. Grow that power, then come find me.
Casters is a stat-based RP in which you play as an abducted person granted with the power of magic. Make your way through the dungeons, fight monsters, form relationships with other players, and discover the power in which you have been invested. If you want to know what happens when you enter a room or perform some action, end you post with ellipses . . .
Rules:
All normal KH13 rules apply.
No god modding.
No controlling other people's characters.
No killing other characters, unless I or the other player says you can.
Romance is allowed, but keep it clean.
No swearing, please.
Be as gory as you want (within reason. No pictures, just descriptions. I don't have a weak stomach. And remember, this is magical gore, not blades or guns. A monster is more likely to have its skin stripped off by scorching flames than to be cut in half, if you know what I mean.)
Feel free to add flavor text to your attacks, but let me handle the combat progression.
I will make the monsters, so don't go making things up as soon as you enter a room.
Add Necromancy to the end of your sign-up to prove you have read these rules.
You can choose one of three builds for your starting stats. You can choose to be balanced, offensive, or defensive. Balanced has a base stat of 2 in every stat, and five points to spend on improving stats. Offensive has a 5 in Casting Speed, Focus, and one element attack stat of your choice, and five points to spend. Defensive has five in each defense, and five points to spend. Casters relies on three elements: fire, lightning, and cold. There is an attack stat and defense stat for each. Casting speed determines the order you attack in and gives a possibility of attacking multiple times. Focus determines critical hits. I will give you an offensive power and utility power to start with.
Character Sheet:
Name:
Age:
Gender:
Appearance:
Personality:
Bio:
Caster Type:(balanced, offensive, defensive. See above for the different things they give you and for stat information.)
THIS IS MY FIRST TIME MANAGING AN RP SO BEAR WITH ME
A room, dimly lit, empty. You will find yourself there, for I have put you there. You will have you memories. I'm not one to take those from you. You will be alone for a spell. But you will have more than what you had before. You will have the power of a caster. Travel through my realm. Make friends. Make enemies, if you so choose. Learn your power. Grow that power, then come find me.
Casters is a stat-based RP in which you play as an abducted person granted with the power of magic. Make your way through the dungeons, fight monsters, form relationships with other players, and discover the power in which you have been invested. If you want to know what happens when you enter a room or perform some action, end you post with ellipses . . .
Rules:
All normal KH13 rules apply.
No god modding.
No controlling other people's characters.
No killing other characters, unless I or the other player says you can.
Romance is allowed, but keep it clean.
No swearing, please.
Be as gory as you want (within reason. No pictures, just descriptions. I don't have a weak stomach. And remember, this is magical gore, not blades or guns. A monster is more likely to have its skin stripped off by scorching flames than to be cut in half, if you know what I mean.)
Feel free to add flavor text to your attacks, but let me handle the combat progression.
I will make the monsters, so don't go making things up as soon as you enter a room.
Add Necromancy to the end of your sign-up to prove you have read these rules.
You can choose one of three builds for your starting stats. You can choose to be balanced, offensive, or defensive. Balanced has a base stat of 2 in every stat, and five points to spend on improving stats. Offensive has a 5 in Casting Speed, Focus, and one element attack stat of your choice, and five points to spend. Defensive has five in each defense, and five points to spend. Casters relies on three elements: fire, lightning, and cold. There is an attack stat and defense stat for each. Casting speed determines the order you attack in and gives a possibility of attacking multiple times. Focus determines critical hits. I will give you an offensive power and utility power to start with.
Character Sheet:
Name:
Age:
Gender:
Appearance:
Personality:
Bio:
Caster Type:(balanced, offensive, defensive. See above for the different things they give you and for stat information.)
Fire Attack:
Lightning Attack:
Cold Attack:
Fire Defense:
Lightning Defense:
Cold Defense:
Focus:
Casting Speed:
Edited by NatronSpore