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Posted

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Once the factions of Light and Darkness, back before the great Keyblade war, before the original X-Blade was forged, a war broke out between them, spearheaded by their leaders fought for control of the X-Blade. These leader's names were La-re, of the light, and Razton, of the dark. The war fought between this seven and thirteen, however, tore the world apart. This was the first time the worlds had been turn into shreds of what they were. These shards of the world we all knew, and began to flourish completely separate of each-other. There were no roads connecting them together, and most of the time these shards were so far apart from each-other that the span was mind-boggling. Eventually, these shards grew and grew, becoming expansive universes, each with their own purpose, their own people, dialects and actions developed, and it seemed as though the hardships would be over.

That is, until one day, the Keyblade returned. With it, a group of men in black coats, the ends of the sleeves frayed and body's covered in a purple glow. Crusading through the universes one-by-one, the group has been stealing the light that makes the universes up, filling it with pure darkness, causing them to collapse in on themselves. But of course, with the return of the Keyblade, so is the return of those who fight for the light. But with so many new fighters, and no teachers to show , they must develop their skills from the start, and so, onto becoming a new fighter for the light...

So, rules:
  • [*]Please, don't make any mention of Sora or any of the Princesses of Heart or anyone, this is pre-KH History. [*]ALL KH13 rules apply. [*]Shun all who break the first rule [*]Keep it PG13 [*]Don't join if you don't have time to RP please [*]No killing off others characters without their/my permission please [*]No walls of Text. It is hard to read, so please break it up in paragraphs. 2-3 paragraphs [*]If we are waiting on one person, after two days I will move on, and give a daily reminder to each who holds the plot back. After five warnings(unless previously notified me of an absence) they will be removed from the RP until they can make a return [*]I would prefer people to keep to one-2 OC's [*]This RP is Stat-Based, so please, use the stats provided. [*]If your read this all, please post "World Charm" at the end of the post

OC sheet:

Name:

Age:

Gender:

Bio:

Personality:

Appearance:

Keyblade:

Your Stats:

Keyblade Stats:

Your Path:

Your Sacrifice:

Special Trinket:(Item you carry with you, has some significant meaning to you)

Your path, just like in KH games, you will start in a Dive to the Heart. If you wanna be really specific about it, you can ask someone to draw up your OC's Station of Awakening for the fun of it. But you will have to choose from

The Sword

"The power of the warrior. Invincible courage. A sword of terrible destruction." Grants the user +2 an automatic Attack and grants more Attack-based ability's if chosen, and if sacrificed will give you -1 Attack, if sacrificed will slow or get rid of some Attack-based ability's through Level-up's you would attain.



The Shield

"The power of the guardian. Kindness to aid friends. A shield to repel all." Grants the user +2 Automatic Defense and grants more Defense-based ability's if chosen, and if sacrificed will give you -1 Defense, if sacrificed will slow or get rid of some Defense-based ability's through Level-up's you would attain.



The Staff

"The power of the mystic. Inner strength. A staff of wonder and ruin." Grants the user +2 Automatic Magic and grants more Magic-based ability's if chosen, and if sacrificed will give you -1 Magic, if sacrificed will slow or get rid of some Magic-based ability's through Level-up's you would attain.



The Spear

"The power of the Hunter. self-Reliance. Closer to new or friendly." Grants the user +2 Automatic Speed and grants more Speed-based ability's if chosen, and if sacrificed will give you -1 Speed, if sacrificed will slow or get rid of some Speed-based ability's through Level-up's you would attain.



The Scythe

"The power of the slayer. Killer-instinct. Deadly Silent and cruel killer." Grants the user +2 Automatic Critical and grants more Critical-based ability's if chosen, and if sacrificed will give you -1 Critical, if sacrificed will slow or get rid of some Critical-based ability's through Level-up's you would attain.



The Cloak

"The power of the druid. Inner Realism. Closed to creative and new ideas." Grants the user +2 Automatic Resistance and grants more Resistance-based ability's if chosen, and if sacrificed will give you -1 Resistance, if sacrificed will slow or get rid of some Resistance-based ability's through Level-up's you would attain.



The Halo

"The power of the believer. Open-minded. Willing to change and adapt, but has trouble staying constant." Grants the user +2 Automatic HP and grants more HP-based ability's if chosen, and if sacrificed will give you -1 HP, if sacrificed will slow or get rid of some HP-based ability's through Level-up's you would attain.



Since this is Stat-based, your OC will have stats, and your opening stats can be chosen between:

Attack:

Defense:

Magic:

Resistance:

Speed:

Critical:

HP:5(Base HP, you may take away up to 4 HP to add back to your stat-points)

You have fourteen points to spend here.


KEYBLADE

Your Keyblade is designated 6 Stat Points that you can put into:

Attack:

Defense:

Magic:

Resistance:

Speed:

Critical:

ACCEPTED

Silvia Kuroi:


Path Chosen: Sword
Path Sacrificed: The Spear
Total Stats after Path's added:
Attack: 5

Defense: 3

Magic: 3

Resistance: 1

Speed: 2

Critical: 1

HP:5



Reika Cecil


Path Chosen: The Cloak
Path Sacrificed: The Sword
Total stats after Paths added
Attack: 2
Defense: 3
Magic: 2
Resistance: 6
Speed: 3
Critical: 2
HP:5


Ovan Recol


Path Chosen: Shield
Path Sacrificed: Staff
Stat Total after paths are added:
Attack: 3

Defense: 4

Magic: 0

Resistance: 3

Speed: 2

Critical:

HP:5


Demarion "Demo" Walker


Path Chosen: The Scythe
Path Sacrificed: The Staff
Stat total:


Attack: 5

Defense: 4

Magic: 0

Resistance: 2

Speed: 4

Critical: 4

HP:5


Detock Movs


Path Chosen: The Staff
Path Sacrificed: The Cloak
Stats:
Attack: 4

Defense: 3

Magic: 6

Resistance: 0

Speed: 3

Critical: 2

HP:5


Kyle Connor


Path Chosen: The Spear
Path Sacrificed: The Cloak
Stats after paths:


Attack:3

Defense:2

Magic:3
Resistance:0
Speed:4
Critical:2
HP:5


Fiora Caelum


Path Chosen: Halo
Path Sacrificed: Scythe
SAP
Attack: 2
Defense: 2

Magic: 3

Resistance: 2
Speed: 5

Critical: 1

HP:8


Mes Orem


Path Chosen: Scythe
Path Sacrificed: The Halo
Stats: Attack: 4
Defense: 3
Magic: 1
Res: 3
Speed: 4
Critical: 9
HP: 3


Kumo Tamashi


Stats:
Attack: 3
Defense: 2
Magic: 2
Resistance: 0
Speed: 4
Critical: 4
HP: 5
THE PATH
Taken: The Scythe
Sacrificed: The Cloak


Armin Kesai


Path Chosen: Shield
Path Sacrificed: Staff
Stat Total after paths are added:
Attack: 3

Defense: 3

Magic: 3

Resistance: 1

Speed: 3

Critical: 1

HP:5


Edited by Guest

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  • Daniel Black
    Daniel Black

    Work work work work... and chocolate...

  • Daniel Black
    Daniel Black

    I still need to add Horo, and the stained glass needs more details.. but so far so good. 

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    Daniel Black

    I´ll leave sketches of tirain here, as a preview of what´s coming for...   

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Ignore this post, it never happened.

Edited by Guest

and this starts...?

and this starts...?

Today, Daniel, I'm just needing to stop being lazy.

I should say this now, before I forget. I'm leaving for vacation for a couple days starting Saturday, so I probably won't be able to post very much.

I should say this now, before I forget. I'm leaving for vacation for a couple days starting Saturday, so I probably won't be able to post very much.

That's fine. I'll keep control of your OC and update you during this period.

TOMORROW IS SATURDAY SO NEKO WILL BE ABLE TO POST!

TOMORROW IS SATURDAY SO NEKO WILL BE ABLE TO POST!

Got ya Neko.

YOU'RE SIGNATURE IS PRICELESS.

But It is Nekota now OwO

YOU'RE SIGNATURE IS PRICELESS.

But It is Nekota now OwO

I changed it but the change won't take <.<

Name: Fiora Caelum

 

Age: 18

 

Gender: Female

 

Bio: At the young age of only 2 years old, both of Fiora's parents died in a tragic accident. She was raised in an orphanage within her hometown. However, the orphanage ended up shutting down a few years later, leaving Fiora on her own at the age of 8. She managed to find a place to live, and took whatever jobs she could to get money. She was barely able to live on her own, but the townspeople were kind enough to help her when she needed it.. After hearing news about the creatures attacking town, she decided to repay the town's kindness by fighting this threat. However, her strength was not enough...

 

Personality: Fiora is quiet and shy, but always willing to help anyone she can. If someone helps her, she claims to be indebted to the person, and will do anything to make it up to them.

 

Appearance: Posted Image

 

Keyblade: Light's Embrace- A Keyblade with a yellow shaft and light blue guard. The end has three spike-shaped teeth jutting out at different angles. The keychain is shaped like a usual star symbol, like that of a Wayfinder.

 

Your Stats:

 

Attack: 1

 

Defense: 2

 

Magic: 3

 

Resistance: 2

 

Speed: 4

 

Critical: 2

 

HP:5(Base HP, you may take away up to 4 HP to add back to your stat-points)

 

Keyblade Stats:

 

Attack: 0

 

Defense: 2

 

Magic: 1

 

Resistance: 1

 

Speed: 2

 

Critical: 0

 

Your Path: The Halo

 

Your Sacrifice: The Scythe

 

Special Trinket:(Item you carry with you, has some significant meaning to you) A knife which had once belonged to her father.

 

World Charm

Edited by VIIIAxel

 

Name: Fiora Caelum

 

Age: 18

 

Gender: Female

 

Bio: At the young age of only 2 years old, both of Fiora's parents died in a tragic accident. She was raised in an orphanage within her hometown. However, the orphanage ended up shutting down a few years later, leaving Fiora on her own at the age of 8. She managed to find a place to live, and took whatever jobs she could to get money. She was barely able to live on her own, but the townspeople were kind enough to help her when she needed it.. After hearing news about the creatures attacking town, she decided to repay the town's kindness by fighting this threat. However, her strength was not enough...

 

Personality: Fiora is quiet and shy, but always willing to help anyone she can. If someone helps her, she claims to be indebted to the person, and will do anything to make it up to them.

 

Appearance: Posted Image

 

Keyblade: Light's Embrace- A Keyblade with a yellow shaft and light blue guard. The end has three spike-shaped teeth jutting out at different angles. The keychain is shaped like a usual star symbol, like that of a Wayfinder.

 

Your Stats:

 

Attack: 1

 

Defense: 2

 

Magic: 3

 

Resistance: 2

 

Speed: 4

 

Critical: 2

 

HP:5(Base HP, you may take away up to 4 HP to add back to your stat-points)

 

Keyblade Stats:

 

Attack: 0

 

Defense: 2

 

Magic: 1

 

Resistance: 1

 

Speed: 2

 

Critical: 0

 

Your Path: The Halo

 

Your Sacrifice: The Scythe

 

Special Trinket:(Item you carry with you, has some significant meaning to you) A knife which had once belonged to her father.

 

World Charm

 

Accepted!

Name: Brooklyn Morz

 

Age: 16

 

Gender: Male

 

Bio: Raised in Dawnbreak City, he is the only known survivor of what occurred there. He lived an average life until this point, but trained in sword fighting until then.

 

Personality: Happy, calm, friendly, refuses to back down from a fight, and can be serious when needed to be, but prefers to be whimsical

 

Appearance: (Present in my Prelude story along with my Dive to the heart Here: http://kh13.com/forum/topic/60934-the-heart-diveprelude/

 

Keyblade: (Appears in my Prelude as well)

 

Your Stats:

 

Keyblade Stats:

 

Your Path: Path of the Slayer

 

Your Sacrifice: Path of the Hunter

 

Special Trinket: A badge that he carved out of stone in the shape of a quill pen and a sword crossing at the tips.

 

World Charm

 

EDIT: His appearance includes a head of large, spiky hair(Like this guy: Posted Image)

Edited by Guest

Name: Mes Orem

Age: 14

Gender: Female

Bio: Mes was orphaned as soon as she was born. Hadn't even opened her eyes before both her parents left her. She grew up in an orphanage funded and operated by the local church. She was forced to live and breathe the ridiculous local religion. She hated every little pointless ceremony, and especially disliked the proverbs and prayers she was forced to memorize. This continued until her fourteenth birthday. A man in a black cloak came to Dawnbreak City. The cloaked man killed their leader, then demanded something called the Tirain. Noone in the city stepped up, so the man snapped his fingers, and darkness enveloped the area. Mes had no chance, and was swallowed up by the darkness. She awoke in a place she had never seen before.

Personality: Bitter, full of hatred, constantly sarcastic, loves to taunt her enemies, and tease her friends. Though she pretends to not care about anything, she doesn't want anybody she knows to die. She is also curious of her heritage.

Appearance: Dark purple hair, few inches below the shoulder. Almond shaped purple eyes, small nose. Pale skin, short black dress, with lace trim, and a red heart design on the front right side. Black leather boots.

Keyblade: Osiris. Gold handle, with a gold guard that has sapphire snaking through it. The rest is a long golden pole, sapphire designs running through it, before it reaches the teeth, which is a complicated hieroglyph. The keychain is a gold chain, with a blue gem at the end.

Your Stats:

Attack: 3

Defense: 1

Magic: 1

Res: 2

Speed: 3

Critical: 5

HP: 4

Keyblade Stats:

Attack: 2

Defense:

Magic:

Res: 1

Speed: 1

Critical: 2

Your Path: The Scythe

Your Sacrifice: The Halo

Special Trinket: A red crystal pendant. Mother left it behind when she left.

 

Word Charm

 

Crona, I know I haven't been the rper that you know, as I keep killing off roleplays. But I hope you'll give me a chance here.

Edited by Yuffie Kisaragi

Name: Mes OremAge: 14Gender: FemaleBio: Mes was orphaned as soon as she was born. Hadn't even opened her eyes before both her parents left her. She grew up in an orphanage funded and operated by the local church. She was forced to live and breathe the ridiculous local religion. She hated every little pointless ceremony, and especially disliked the proverbs and prayers she was forced to memorize. This continued until her fourteenth birthday. A man in a black cloak came to the town. Without saying a word, he snapped his fingers, and darkness enveloped the area. Mes had no chance, and was swallowed up by the darkness. She awoke in a place she had never seen before, a Keyblade of her own in her hand.Personality: Bitter, full of hatred, constantly sarcastic, loves to taunt her enemies, and tease her friends. Though she pretends to not care about anything, she doesn't want anybody she knows to die. She is also curious of her heritage.Appearance: Dark purple hair, few inches below the shoulder. Almond shaped purple eyes, small nose. Pale skin, short black dress, with lace trim, and a red heart design on the front right side. Black leather boots.Keyblade: Osiris. Gold handle, with a gold guard that has sapphire snaking through it. The rest is a long golden pole, sapphire designs running through it, before it reaches the teeth, which is a complicated hieroglyph. The keychain is a gold chain, with a blue gem at the end.Your Stats:Attack: 3Defense: 1Magic: 1Res: 2Speed: 3Critical: 5HP: 4Keyblade Stats:Attack: 2Defense:Magic:Res: 1Speed: 1Critical: 2Your Path: The ScytheYour Sacrifice: The HaloSpecial Trinket: A red crystal pendant. Mother left it behind when she left.Word CharmCrona, I know I haven't been the rper that you know, as I keep killing off roleplays. But I hope you'll give me a chance here.

I-I don't know how to deal with this...

All kidding aside, I always give people more chances than they can carry, so you're good on that respect, just try and keep up, but the only issue is that everyone is gaining their keyblades now, so the bio needs to be edited, butr other than that, your good, accepted.. Also, as a question, could my OC know yours? I'm assuming that your OC's origin is that of Dawnbreak City, the city that disappeared in the beginning of the RP, if it's not so, please tell me.

Edited by Guest

I-I don't know how to deal with this...All kidding aside, I always give people more chances than they can carry, so you're good on that respect, just try and keep up, but the only issue is that everyone is gaining their keyblades now, so the bio needs to be edited, butr other than that, your good, accepted.. Also, as a question, could my OC know yours? I'm assuming that your OC's origin is that of Dawnbreak City, the city that disappeared in the beginning of the RP, if it's not so, please tell me.

Uh... Give me a sec to read all of the rp, then I'll edit and tell you.

Uh... Give me a sec to read all of the rp, then I'll edit and tell you.

It's not much, everyone's just in the station of awakening, and DawnBreak City vanished into thin air, but(Spoilers) Someone actually caused the darkness to swallow it up.

It's not much, everyone's just in the station of awakening, and DawnBreak City vanished into thin air, but(Spoilers) Someone actually caused the darkness to swallow it up.

Alright I edited, and it'd be quite fine for our characters to have an acquaintanceship, or even a friendship if you wish. Also, when I post, do you want me to just do all of the quests so far in one post, or do one in one post until I'm caught up.

Go ahead and swoop them all in a single post.

Kay then. I'll start working on it.

Crona(GOSH THAT IS DIFFERENT)

 

I'm really sorry for not posting on this. Today is a day I need to catch up with roleplays....

Crona(GOSH THAT IS DIFFERENT)I'm really sorry for not posting on this. Today is a day I need to catch up with roleplays....

(Ikr) well, Neko, your all good, but next time you have issues getting to replys, just drop me a message.

Edited by Guest

Well, after a week, I'm extremely behind on all of my roleplays. Any way that I can catch up?

Well, after a week, I'm extremely behind on all of my roleplays. Any way that I can catch up?

We've not moved much. We're at the first fight. Mainly, you just need to answer the 3 questions from one of my.post's and enter the final door, which you can do in one post.

Yo~ So I've actually already been keeping up with this roleplay in case I was actually accepted, this looks like a really interesting project going on here and I would love to be a part of it. There didn't seem to be a rule about no more signups, so I went ahead and made this

 

(:

 

 

 

 

Posted Image

 

❙ ❚"You don't know me...you know the parts of me I choose to show."❚ 
 
Kumo Tamashi
"The Swift Renegade" 
Homeworld: Freedom City 
 Age 19 
Male♂

 

.BIOGRAPHY 

The actual legend of the "The Swift Renegade" has been passed down for generations. Once there was a little girl whose family was murdered by a clan of thieves who reside underground, directly underneath her own village. The girl grew up training herself -isolating herself from her village - to avenge her family and to eradicate the thieves that lurked in the darkness, so by the time she became a woman, the village was darkness free. However, the girl had gazed into the abyss for too long; by dedicating her life to killing the thieves and criminals, she herself had become a monster, swallowed by the darkness. She attacked her own village, to make sure everything in the area was cleansed  Her judgement clouded by darkness, the entire village was destroyed well under five minutes. Witnesses say she couldn't be seen, as fast as the wind itself. She was feared throughout their world, given the name "The Swift Renegade". And so if ever one of her descendants carried the same vengeful spirit as hers, they were to take the name and carry out justice at all costs .

Of course, this was all just a story, a tale from Utova;  the setting for most of the bedtime stories his mother told him growing up, it was a futuristic paradise filled with highly advanced technology controlled by gods which protects it against the intruders from the evil lower planet (wild beasts, and savage humans for the most part). It seemed like the perfect world, with all of its perfect little people, and perfect ending; this, sadly, was real life. The world Kumo dwelled in is - or rather, was - the peaceful Freedom City. On the surface it was a beautiful ocean side town nestled in a valley, however its under belly was one full of violence and hatred. Parts of the city at night were notorious for two things: long lines for restaurants  and - thought to be completely absent due to the face Freedom City was so peaceful - the presence of gangs. The most feared gang of all, The Azukay, were an ancient organized crime syndicate who were known for their strict codes of conduct and organized nature. Due to recent events, numbers in the Azukay dwindled, and recruits began to wane in Freedom City, now with only a handful of individuals willing to join. Those that are "Shatei" (new recruits) were immediately to undergo tattoo sessions to officially be inducted into the gang.  

Kumo is himself a Shatei, but being taken in when he was young, and being the son of an "Oyabun" (an Azukay boss), he spent most of his childhood being groomed to the peak of fitness so as to be exceptionally skilled when he went into service – although he also had an appetite for Utova tales, such as the old Swift Renegade tale. Schooled in swordsmanship, martial arts and specializing in lightning quick assassinations, Kumo entered the Azukay's service at age 15 as an apprentice to an eccentric Oyabun named John Subtle, rumoured to be nearly 500 years old. It was from Subtle that Kumo's mother learned the great stories of Utovia, which Subtle claimed he had once visited and that it was where he gained the knowledge that allowed the Azukay to become so powerufl. Kumo initially dismissed it as senile delusions on Subtle's part, but remained intrigued about it nonetheless.

Subtle's methods of recommendation depended on a set of bizarre challenges to be completed, most of which seemed to be variations of breaking into in ways that just happened to involve magic, but given his master's reputation, it somehow all made sense and Kumo was highly recommended to becoming an Artist of the Sanctum. In practice, however, this mainly involved becoming tutors to other younger Artists in training, or diplomacy missions to the colonies in Ereve, with only the occasional bit of dirty work. It was also around this point he struck up a tentative relationship with a fellow Artist named Asuna, whose father had a large business in the East. While the two would deny they had a thing going, the blushes and nervous demeanours of both said otherwise. It was Asuna who bought him his first tie he so proudly wears with his school uniform.

Anyway, the point where Kumo's story really starts is around the point Subtle came in contact with him after a couple of years. The shaky penmanship indicated he was in trouble; he wrote that the Azukay were in danger of being exposed, that he was sure the police would find him soon, and that Kumo was in danger of being found next. Anxious as to what this meant, Kumo paid his old master a visit, only to find him collapsed on the floor, mumbling words amongst incoherence. Reporting this, both Subtle and Kumo were arrested on the spot; the court found that while he was senile, in his younger days he apparently made statements that were only marginally more “sane” than what he was claiming now. Kumo was charged with "conspiring" with the Azukay and was given a probational period of one year. Kumo's mother took custody away from his father, who's whereabouts were currently unknown, and placed him into the local high school in hopes that he would lead his senior year as a normal teenager.
 
On a mission to truly discover who he was as a person, Kumo found solace in the school's basketball team. It was also around this point he struck up a tentative relationship with the student body president, Asuna, whose father had a large business in the city. While the two would deny they had a thing going on, the blushes and nervous demeanors of both said otherwise. It was Asuna who bought him the red tie for his school uniform as he couldn't afford one. Asuna was the wind beneath his wings, the light that guided him, yes - his light. Kumo had meaning now, to fulfill the promise he made to Asuna of one day traveling the world and growing old together in peace.

Jump forward a few months, and Kumo is standing in front of a judge next to Subtle awaiting their final verdict after the one year probational period with his family and Asuna in attendance. He had worked so hard: lovingly working with Asuna so they could both graduate, practicing hard for basketball so when his mother and three sibling would watch him their chests could fill with pride, and staying out of trouble. All for naught, as it turns out. The darkness swept in like a rushing tidal wave, it proved too strong for Freedom City. The last things Kumo remembers before being swallowed by the darkness areSubtle drowning in a sentient ocean of wickedness, having his left arm clawed away from the grip he had on his mother, and failing to save Asuna. 

 

.PERSONALITY 

 

Having seen the destruction of his home along everyone he ever loved, Kumo is obviously not a happy bunny. He is notably stoic and melancholy. He's not the typical brooding loner, but he does try and keep a distance from others if only to avoid attachment. As a defense mechanism, he has the tendency to be sardonic and flippant, making dry observations about what's happened in an attempt to shrug things off. Kumo is also – more or less by default – a cynic with a pessimistic and pragmatic attitude; when faced with a problem, he'll find a method that works regardless of any morality behind it, but expect the worst in any case, because it's more logically sound – no sense getting your hopes up about something if they're just going to get crushed again.

Despite this jaded view of the world, Kumo is rather compassionate and is, at heart, a humanist, one who has faith in his fellow man and believes in their potential to do good. He isn't completely void of emotions, acting civil and even-tempered, but not afraid to show tears when he hits an emotional nadir. This shouldn't be confused with a sense of honor; he's tricky and will go to any lengths and plan any number of strategies if it means getting one over his enemy. In combat, Kumo can actually be ruthless at times, focusing on dropping any enemies that are unfortunate enough to wander into his crosshairs, provided they don't endanger anyone innocent. While he is doing this primarily as retribution for the destruction of his home, he's not so stooped into it as to have lost all sense of compassion. Kumo desires justice above all else – justice for the fate Asuna and his family met, and he believes he can seek this on the battlefield ; it's his job after all, as The Swift Renegade.

 

.APPEARANCE 

 

Most of his childhood was spent doing sports and various other physical activities (mainly to stop him getting bored but also in the hopes it would turn him into some kind of Renaissance man), so naturally Kumo has an athletic build – not so much slim as it is compactly muscled. While he does have broad shoulders and some upper-body strength, it's clear he's no heavy lifter, and that whatever training he's had is skewed towards agility. At 5'10”, he's average height for his age, complimenting his physique. His most distinctive feature is his eye color: Kumo has natural blue eyes, though in his case it's more pale crystal blue, his jet black disshelved hair surprisingly possessing a nice sheen. His skin is a sun-kissed peach color, linked to his troubled past is the roaring tiger tattoo on his left shoulder, and the living memory of hisworld is the scar on his left forearm. Since touching it seems to inflame the injury and bring back haunting memories of the darkness, it is bandaged with the same red tie Asuna gave to him.

Kumo's most prominent article of clothing is a sleeveless denim vest with an attached heather grey hood. Under the vest, he wears an identical grey colored tee shirt with a red chest pocket. Below the waist, Kumo wears a pair of camouflage print cargo pants, a single matching pouch with black straps are in front of each leg where the usual pockets would be with additional pouches on the side of each leg like usual cargo pants. Further down we have a set of white and red sneakers. Around his right wrist he has on a tiger eye beaded bracelet, a gold plated dog tag around his neck with the names of his family members and a single silver hoop earring in his left ear.

 

.WEAPON 

A mystical white blade with black inner trimmings, red straps with gold buckles wrap themselves around the blade. A golden sun settled at the base of the hilt. The blade itself possesses a gradation from white at the base to a soft gold at the teeth and tip of the blade. The keychain a soaring pure white dove.

  • [*]Attack: 
1 [*]Defense: 0 [*]Magic: 1 [*]Resistance: 0 [*]Speed: 2 [*]Critical: 2

.WIELDER'S STATS 

  • [*]Attack: 
3 [*]Defense: 2 [*]Magic: 2 [*]Resistance: 1 [*]Speed: 4 [*]Critical: 2 [*]HP: 5

.THE PATH 

[Taken]

The Scythe

[sacrificed]

The Cloak

 

.TRINKET 

A small gold colored tiki with two red tassels beneath it each holding a small shark's tooth, an extremely valuable goodluck charm (both monetary and sentimental) his family and Asuna had bought with their combined money for his court hearing.

 

 ❚"World Charm"❚ 

Edited by .Mcflyy

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