Yesterday, I had the chance to interview Final Fantasy creator Hironobu Sakaguchi about his new mobile game, Terra Battle. As he was demonstrating the game's swirling, graceful combat system, I asked him how long it took to refine it before he was happy. The answer was much more interesting than I would have ever guessed.
Terra Battle has been in development for fourteen months, and it took Sakaguchi and his team about three months to figure out how to create something that works for mobile platforms. The Terra Battle system has roots in something entirely different.
"I want to make a ballet dance game," Sakaguchi told me. He had created an entire pitch for the title and even took his team to Paris on a research trip.
How the mighty have fallen.