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MM3D Save System. Ur Thoughts?

Posted

so we now know that majoras mask 3d's save system will be different than the original majoras mask. in the original, you could only save perminantly if you used the song of time. you could kinda save with the owl statues but in a much more limited way. you had to exit the game when you saved with an owl statue and when you accessed the save file, it was deleted. meaning it was more of a pause function that was most likely implemented so you didnt have to leave your N64 on if you were in the middle of the game.

 

in MM3D however, all saves are perminant. i have heard a lot of people who are disapointed with this because it takes away from the theme of the game, time management. accourding to them, the true experience of the original was with the idea that you absolutly HAD to use your time wisely. that concept it thrown out the window if you can save at any time perminantly effectivly making it an undo button.

 

im sorta torn in between camps with this. i understand why people are disapointed with this. i think it does take away from the experience that the game was trying to achieve. but i also know the game needs to be more accesable and people dont have much time these days. also, some might not want such a hardcore experience and thats understandable to me. plus, i understand why people dislike the old save system. im in the middle of the camps. how do you feel about it?

Edited by Sorual

Featured Replies

THE OLD SAVE SYSTEM WAS A POOPY BAD THING AND IM GLAD THEYRE CHANGING IT

  • Author

THE OLD SAVE SYSTEM WAS A POOPY BAD THING AND IM GLAD THEYRE CHANGING IT

well! xD alright. i understand why you think so. but i also understand why others dont think so.

yeah, I guess I do too. But the old save was just so inconvenient its just...why?

well! xD alright. i understand why you think so. but i also understand why others dont think so.

Edited by BIT

  • Author

yeah, I guess I do too. But the old save was just so inconvenient its just...why?

inconvienience? yes. Adding to the experience of time management? also yes. its because of that that i understand.

I dunno, I kinda prefer normal saving over quicksaving. But I didn't play the original so I wouldn't know how that saving system worked out.

If people don't like the permanent saving, they can just not save until they finish the three days and play the Song of Time or something.

  • Author

I dunno, I kinda prefer normal saving over quicksaving. But I didn't play the original so I wouldn't know how that saving system worked out.

If people don't like the permanent saving, they can just not save until they finish the three days and play the Song of Time or something.

to be ohnst, thats what i have heard from a lot of people. but the thing is, just making it an option makes people want to do it. sure they can make themselfs not do it, but thats a lot easier said than done. sometimes you cant help yourself. and even if you can, thats adding a struggle that wasent present in the original. i just wish the approached it the way fire emblem did. giving a classic, and casual mode. i think that would have solved the problem.

to be ohnst, thats what i have heard from a lot of people. but the thing is, just making it an option makes people want to do it. sure they can make themselfs not do it, but thats a lot easier said than done. sometimes you cant help yourself. and even if you can, thats adding a struggle that wasent present in the original. i just wish the approached it the way fire emblem did. giving a classic, and casual mode. i think that would have solved the problem.

I guess you have a point there. Then again, this is saving we're talking about. I (somewhat) understand the whole time management thing with quicksaving and stuff, but having permanent saves over quicksaves shouldn't take away so much from the overall experience that it's no longer enjoyable.

Besides, what if you quicksaved, came back later and messed up big time or died? There's all of that lost progress that you have to redo. Normal saving just makes things a bit easier.

Yeah. I find this to be a good thing because than when I have to save the game to go to school/work or any other place I won't have to worry about the game being on the 3rd day by the time I come home. I see where you're coming from but I personally like this new save system.

  • Author

I guess you have a point there. Then again, this is saving we're talking about. I (somewhat) understand the whole time management thing with quicksaving and stuff, but having permanent saves over quicksaves shouldn't take away so much from the overall experience that it's no longer enjoyable.

Besides, what if you quicksaved, came back later and messed up big time or died? There's all of that lost progress that you have to redo. Normal saving just makes things a bit easier.

the reason its big is precisely because of that example you said. if you mess up big time or die. this goes hand in hand with the time management thing. normally, if your about to do something that you could mess up on, you say to yourself "i saved beforehand so if i lose i will just reload the save and try again" in majoras mask, you didnt have that option. that put pressure on you. it made you really think that your actions mattered. you had more of a drive to complete the task at hand because if you lost, you would have to start all over. sure this can be argued for all video games, but in majoras mask, the whole idea of the game is having your actions actually matter. it seems like something that would really drive the point home.

Yeah. I find this to be a good thing because than when I have to save the game to go to school/work or any other place I won't have to worry about the game being on the 3rd day by the time I come home. I see where you're coming from but I personally like this new save system.

yeah. i can definettly see where your comming from too. as i said before, society is having less and less free time and not many people are able to get engrossed completly. plus its just too much for some people or might just not be their thing. thats why i agree with you that this new save system is necessary. i just wish nintendo approached it the same way fire emblem did. having a mode that still has the same level of an engrossing experience. (classic mode) i thought that that would have been a perfect solution to make both sides happy. :)

Edited by Sorual

Time management? Lol, what? You could save and quit and play something else and go back to it at any time.

MM3D? You save and quit, play something else and go back at any time.

What's the difference? Absolutely nothing.

 

When I played the original, saves were permanent. If I got a game over, and I did, I just started from the save. 

Edited by Hero of Winds

the reason its big is precisely because of that example you said. if you mess up big time or die. this goes hand in hand with the time management thing. normally, if your about to do something that you could mess up on, you say to yourself "i saved beforehand so if i lose i will just reload the save and try again" in majoras mask, you didnt have that option. that put pressure on you. it made you really think that your actions mattered. you had more of a drive to complete the task at hand because if you lost, you would have to start all over. sure this can be argued for all video games, but in majoras mask, the whole idea of the game is having your actions actually matter. it seems like something that would really drive the point home.

To me, that just seems like unnecessary pressure. If you load your quicksave and play and die, it's frustrating to have to redo an entire day or two (granted, I don't know how the in-game time is in relation to real time, but that's beside the point).

Besides, with the moon slowly and ominously falling, one would think that that's quite a bit of pressure.

  • Author

Time management? Lol, what? You could save and quit and play something else and go back to it at any time.

MM3D? You save and quit, play something else and go back at any time.

What's the difference? Absolutely nothing.

the difference is how you save and quit to do other things. owl statues. once you access the save file, its deleted so you cant just go back to that save point if you mess up. in other games if you save, it acted as a checkpoint of sorts. if you messed up you could go back to that specific point. in MM you could not do that and you had to start the whole 3 day cycle all over again. im not saying this has to do with time management. im saying it adds to the experience that is "pressure" and "your choises really matter" that time managment provides.

the difference is how you save and quit to do other things. owl statues. once you access the save file, its deleted so you cant just go back to that save point if you mess up. in other games if you save, it acted as a checkpoint of sorts. if you messed up you could go back to that specific point. in MM you could not do that and you had to start the whole 3 day cycle all over again. im not saying this has to do with time management. im saying it adds to the experience that is "pressure" and "your choises really matter" that time managment provides.

I never had this problem in the original. If I died, I'd get a redo at the last save point. In dungeons, this wasn't a thing that happened either. I mean, I played a gamecube port, but it was the original game on the disc. In fact, you're told there may be some experience with lag because it's just an emulation of the N64 version. 

  • Author

To me, that just seems like unnecessary pressure. If you load your quicksave and play and die, it's frustrating to have to redo an entire day or two (granted, I don't know how the in-game time is in relation to real time, but that's beside the point).

Besides, with the moon slowly and ominously falling, one would think that that's quite a bit of pressure.

oh! deffinetly! quite a lot of pressure! i understand completly why you dislike it. but majoras mask as a game was aiming to simulate the pressure of saving the world. if you were in links position in real life, you would naturally be extreamly pressured. this game tries to simulate that pressure and make the game feel more like real life. it really is dogmatic on how you feel about it. some like it. some dont. i understand why both have their opinions.

I never had this problem in the original. If I died, I'd get a redo at the last save point. In dungeons, this wasn't a thing that happened either. I mean, I played a gamecube port, but it was the original game on the disc. In fact, you're told there may be some experience with lag because it's just an emulation of the N64 version. 

thats because

 

1. the save point you were reloading was probably the one that is automatically created when you reset the time to the first day, which is the only permasave you get with majoras mask.

 

and 2. this was a dungeon. not a sidequest. majoras mask is FILLED with sidequests that can only happen at a certain period of time on a certain day in the 3 day cycle. that makes the save thing much more prominant. xD

oh! deffinetly! quite a lot of pressure! i understand completly why you dislike it. but majoras mask as a game was aiming to simulate the pressure of saving the world. if you were in links position in real life, you would naturally be extreamly pressured. this game tries to simulate that pressure and make the game feel more like real life. it really is dogmatic on how you feel about it. some like it. some dont. i understand why both have their opinions.

thats because

 

1. the save point you were reloading was probably the one that is automatically created when you reset the time to the first day, which is the only permasave you get with majoras mask.

 

and 2. this was a dungeon. not a sidequest. majoras mask is FILLED with sidequests that can only happen at a certain period of time on a certain day in the 3 day cycle. that makes the save thing much more prominant. xD

An assumption. 

 

No, dungeons were a side point. I've died in the field in the middle of a 3 day cycle. It was possible to reload the owl save file. I spent my first full playthrough completing all the side quests in order to get Fierce Diety.

Edited by Hero of Winds

  • Author

An assumption. 

 

No, dungeons were a side point. I've died in the field in the middle of a 3 day cycle. It was possible to reload the owl save file.

really? thats odd. in the original the owl statue save can only be reloaded once. plus it made you quit when you saved with them. xD wow! thats strange. do you still have the game? i think you should try again. i really dont know what else to say. xD

An assumption. 

 

No, dungeons were a side point. I've died in the field in the middle of a 3 day cycle. It was possible to reload the owl save file. I spent my first full playthrough completing all the side quests in order to get Fierce Diety.

i am sorry that i assumed tho. it just seemed like the only possible way because of how owl statues work. sry tho.

I'm so glad that they change the save system for Majora's Mask 3D,the old one was garbage. It added unnecessary pressure,but not because of the 3 days cycle,but because of how buggy the N64 and Majora's Mask are.This game froze on me a lot and I had to restart many 3 days cycles because of it,its actually one of the reasons why I've always preferred Ocarina of Time,I didn't have to deal with that in that game.The new save system in convenient and I like it.

 

And I don't get the argument that the new save system will ruin the game because you could undo your mistakes,what mistakes? The sidequests are not that hard and the notebook tells you everything you need to know for each of them,so I don't get it.

  • Author

I'm so glad that they change the save system for Majora's Mask 3D,the old one was garbage. It added unnecessary pressure,but not because of the 3 days cycle,but because of how buggy the N64 and Majora's Mask are.This game froze on me a lot and I had to restart many 3 days cycles because of it,its actually one of the reasons why I've always preferred Ocarina of Time,I didn't have to deal with that in that game.The new save system in convenient and I like it.

 

And I don't get the argument that the new save system will ruin the game because you could undo your mistakes,what mistakes? The sidequests are not that hard and the notebook tells you everything you need to know for each of them,so I don't get it.

well you could miss an apointment. thats a mistake. but thats probly a nitpick. i guess i better example is anju and keife's sidequest. they actually have a pretty extensive gameplay part near the end of the quest. you could mess that up. plus i actually am pretty sure that you can mess up a lot of other sidequests.

I'm so glad that they change the save system for Majora's Mask 3D,the old one was garbage. It added unnecessary pressure,but not because of the 3 days cycle,but because of how buggy the N64 and Majora's Mask are.This game froze on me a lot and I had to restart many 3 days cycles because of it,its actually one of the reasons why I've always preferred Ocarina of Time,I didn't have to deal with that in that game.The new save system in convenient and I like it.

 

And I don't get the argument that the new save system will ruin the game because you could undo your mistakes,what mistakes? The sidequests are not that hard and the notebook tells you everything you need to know for each of them,so I don't get it.

but what you said about the game freezing, if you had that happen to you than your right. i played the VC version so i didnt have that happen. but i understand how that was a problem.

well you could miss an apointment. thats a mistake. but thats probly a nitpick. i guess i better example is anju and keife's sidequest. they actually have a pretty extensive gameplay part near the end of the quest. you could mess that up. plus i actually am pretty sure that you can mess up a lot of other sidequests.

but what you said about the game freezing, if you had that happen to you than your right. i played the VC version so i didnt have that happen. but i understand how that was a problem.

I played the Gamecube and the VC versions as well and the game still frozen on me,it didn't happen nearly as much in those,but it still happened a couple times

 

Hmm I don't know,its still hard to miss an appointment,they give you a lot of time to do other stuff and still make it in time,its all about managing your time and I don't think the new save system will help.Maybe its because I love this game so much and I know it very well,but doing a side-quests is not that long especially with the new Song of Double time,so its not really a problem to start over any of the side-quests if you fail.

  • Author

I played the Gamecube and the VC versions as well and the game still frozen on me,it didn't happen nearly as much in those,but it still happened a couple times

 

Hmm I don't know,its still hard to miss an appointment,they give you a lot of time to do other stuff and still make it in time,its all about managing your time and I don't think the new save system will help.Maybe its because I love this game so much and I know it very well,but doing a side-quests is not that long especially with the new Song of Double time,so its not really a problem to start over any of the side-quests if you fail.

your right there. but i guess i should bring up anju and keife again. it really is the best example. they have multiple things you need to do on each day so its not as simple as just doing the song of double time over and over. but anju and keife are only one of the very few sidequests that have as much complications. i still think just the idea of a perminant save at any time you want takes away from the pressure. its been a while scince ive played the game so maybe im just a bit forgetful of every sidequest other than anju and keife. (its my favorite sidequest :3) so maybe i have to replay it before i make more judgements. thanks for the thoughts. i have to do a bit more research now. i hope ur right. then i wont have too much against the new save system.  :) i still feel lukewarm about it, but i need to look into it further. thx for the input.

Edited by Sorual

your right there. but i guess i should bring up anju and keife again. it really is the best example. they have multiple things you need to do on each day so its not as simple as just doing the song of double time over and over. but anju and keife are only one of the very few sidequests that have as much complications. i still think just the idea of a perminant save at any time you want takes away from the pressure. its been a while scince ive played the game so maybe im just a bit forgetful of every sidequest other than anju and keife. (its my favorite sidequest :3) so maybe i have to replay it before i make more judgements. thanks for the thoughts. i have to do a bit more research now. i hope ur right. then i wont have too much against the new save system.  :) i still feel lukewarm about it, but i need to look into it further. thx for the input.

The Anju and Kafei sidequest is everybody's favorite sidequest,this sidequest alone is probably the reason why everybody praise the sidequests and the world of Majora's Mask so much,its so well done.

  • Author

The Anju and Kafei sidequest is everybody's favorite sidequest,this sidequest alone is probably the reason why everybody praise the sidequests and the world of Majora's Mask so much,its so well done.

xD the only downside i can think of for it is that when you reset time it undoes in completly. xD

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