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Five Nights at Freddy's 3 is bad...

Posted

I've fallen in love with this franchise since the first time I laid my eyes on it. I loved both the first game and its prequel. I couldn't wait for the third game.

 

And well... the third game came out... and what can I say? It's bad. It's nothing I had ever expected.

 

The gameplay and ambience feels dull. It doesn't feel right or official. The story just got worse. This franchise started out so simple and the main animatronics were adored by many fans, but they were slowly beggining to be ripped of of their spotlight. They were literallyy ripped apart for good in this game. In other words, killed.

 

The main animatronic of the third game, Sprinbreak isn't scary and rather predictable unlike the old ones. The hallucinations start to become annoying as we progress. In other words, the game is quite simple and boring. 

 

No multiple endings, even though it says "bad end" or "the end", it ends the same. Purple guy gets shoved in Springbreak by the main animatronic's spirits and dies. There are slight references to all of the old animatronics, but they're never seen for real in the game.

 

The year nor character is explicit. We have no idea if the game is set in the 2000s, 2010s or 2020s... If the character isn't Mike, the protagonist of FNAF1, then how can this new "guard" have hallucinations.

 

I kind of like the idea of listening to old and lost tapes, but they don't give us any good information.

 

The "creepy restaurant" burns to the ground in the end. Everything turns to ashes; everything is gone. No sequel to this. Probably the end. The game feels rushed, even though the animations got better.

 

I mean, the story makes no sense at all! Springbreak doesn't make any sense!

 

Why didn't he follow what the fans and what it seemed to be the rule? A prequel, set in the early 70s; set on the first restaurant to explain to us what REALLY HAPPENED; who is the PURPLE GUY and how did the CHILDREN die...

 

 

 

Edit at 05/03/15:

 

I've finally gotten myself a chance to try out the game, and... I sitll hold my opinion. I got got scared once and it was by Foxy; nor warning whatsoever, then I got attacked by the Puppet, Chica, Freddy and then the place started to give out an error and I tried to fix it, but Springtrap came in.

 

I guess what deeply troubles me is the lack of the old animatronics. Chica, Bonnie and Freddy aren't mentioned at all. We see use the Toy ones get destroyed... same as Foxy... Phantoms aren't enough.

 

There's still lots of plot holes... I'm not sure if this is the last one or if there's going to be more.

Edited by Marcomax

Featured Replies

In my opinion I don't think the game is THAT bad and by the way since this game is a sequel to FNAF 1 and knowing that FNAF 1 takes place in 1993 if you find out the minimum wage in 1993 in the united states and compare it to the money you get from the paycheck in the game, it is EXACTLY the same and if you don't believe me, look it up; therefore, if you add 30 years to 1993 it turns out it takes place in 2023. 

I can see where you're going with it. I believe this game is set in 2017 or 2023, if we go by the paycheck wages of FNAF2 or 1's paychecks, and I think this was way more fun than the first two in my opinion. Springtrap, and most likely Golden Freddy were the two suits designed to be worn, but one of them malfunctioned, causing springlock failures, and caused them to be dropped, they put Springtrap in a "Safe Room", and kept Golden Freddy in the backroom. But Purple Guy used one of the two suits to commit the murders, and when he finally died after the FNAF1 place shut down, after putting on Springtrap's suit, only for it to fail on him, and died, allowing the kids to achieve their revenge ad depart to the afterlife, and  the Purple Guy possessed Springtrap, causing him to go after you. I did find a theory on the web.: Springtrap/Purple Guy may have caused those Phantom Animatronics, or something to show up. Springtrap, along with Golden Freddy, are my most favorite Animatronics, and Springtrap may have survived the fire.:

 

http://prntscr.com/6csaod

 

I can understand why you don't like this game, much as changed, since this game may be in modern times, but I still found it tons of fun, and found the multiple endings interesting. If this is the end, I'm okay with how this game turned out.

Edited by KHLegendIII

I've fallen in love with this franchise since the first time I laid my eyes on it. I loved both the first game and its prequel. I couldn't wait for the third game.

 

And well... the third game came out... and what can I say? It's bad. It's nothing I had ever expected.

 

The gameplay and ambience feels dull. It doesn't feel right or official. The story just got worse. This franchise started out so simple and the main animatronics were adored by many fans, but they were slowly beggining to be ripped of of their spotlight. They were literallyy ripped apart for good in this game. In other words, killed.

 

The main animatronic of the third game, Sprinbreak isn't scary and rather predictable unlike the old ones. The hallucinations start to become annoying as we progress. In other words, the game is quite simple and boring. 

 

No multiple endings, even though it says "bad end" or "the end", it ends the same. Purple guy gets shoved in Springbreak by the main animatronic's spirits and dies. There are slight references to all of the old animatronics, but they're never seen for real in the game.

 

The year nor character is explicit. We have no idea if the game is set in the 2000s, 2010s or 2020s... If the character isn't Mike, the protagonist of FNAF1, then how can this new "guard" have hallucinations.

 

The voice acting is bad. Even though it is Scott, pretending to be someone else, his voice starts to show signs of the original Phone Guy. If that was amde on purpose, I'm unware.

 

The "creepy restaurant" burns to the ground in the end. Everything turns to ashes; everything is gone. No sequel to this. Probably the end. The game feels rushed, even though the animations got better.

 

I mean, the story makes no sense at all! Springbreak doesn't make any sense!

 

Why didn't he follow what the fans and what it seemed to be the rule? A prequel, set in the early 70s; set on the first restaurant to explain to us what REALLY HAPPENED; who is the PURPLE GUY and how did the CHILDREN die...

The animatronic is named Springtrap.

 

There ARE multiple endings. In one ending, the children don't move on as proven by the eyes glowing with the bad ending sign on the top. The other, the children do move on. To get the good ending, you have to play secret mini games, cleverly hidden throughout the first 4 nights' mandatory end mini game. 

 

Five Nights at Freddy's is supposed to be a brain teaser. You won't figure out all of the story just by playing it. It takes a lot of analyzing or videos from Game Theory to really dig out all of the story! That being said, the games might be simple to comprehend, but the story, the lore, is on whole different playing field. 

 

I thought the voice acting was okay. It sounded like a regular guy. 

 

I thought it was nice that the gameplay went in a completely different direction. If you think about it, it's different, but is the concept REALLY ANY DIFFERENT? It's a fixed point, horror game, in which you have to micro-manage certain things to keep animatronics away from you. In the first; it was the power, doors, and cameras, the second game; the lights, mask, music box, and cameras, and this game; BB's voice, ventilation, and cameras.

 

Seriously, you need to watch Game Theory, because you seem to be confused.

 

 

 

 

Edited by Weiss Schnee

I think it's a good game. I do have to agree Springtrap isn't as scary as the Phantoms, but jumpscares get me regardless anyway. I think the game is still scary. As with the story, I think it's somewhat simple. Springtrap is the killer. As shown by the ending, the children (I have a theory on this) attacked the purple guy who hid in Springtrap (which I believe was a spare Bonnie suit at the time) and the spring release malfunctioned causing purple guy to get killed. In the bad ending, purple guy dies completely which why the children don't move on. In the good ending, the purple guy doesn't die completely; his soul gets trapped in Springtrap which is why the children are actually able to move on; the killer is now trapped like they were.

 

I could give you a full explanation if you want. There's some holes still, but I'm sure it'll all be explained.

 

I agree that it does feel rushed, since after a day we all know the ending, but that's just because of the fact that FNAF is a short game and it doesn't take long for gamers to find out every hidden secret inside the game.

  • Author

In my opinion I don't think the game is THAT bad and by the way since this game is a sequel to FNAF 1 and knowing that FNAF 1 takes place in 1993 if you find out the minimum wage in 1993 in the united states and compare it to the money you get from the paycheck in the game, it is EXACTLY the same and if you don't believe me, look it up; therefore, if you add 30 years to 1993 it turns out it takes place in 2023. 

 

Scott's information tell us that the third game is set 30 years after the first restaurant closed... and it shut down its doors for the first time early in the 70s.

  • Author

The animatronic is named Springtrap.

 

There ARE multiple endings. In one ending, the children don't move on as proven by the eyes glowing with the bad ending sign on the top. The other, the children do move on. To get the good ending, you have to play secret mini games, cleverly hidden throughout the first 4 nights' mandatory end mini game. 

 

Five Nights at Freddy's is supposed to be a brain teaser. You won't figure out all of the story just by playing it. It takes a lot of analyzing or videos from Game Theory to really dig out all of the story! That being said, the games might be simple to comprehend, but the story, the lore, is on whole different playing field. 

 

I thought the voice acting was okay. It sounded like a regular guy. 

 

I thought it was nice that the gameplay went in a completely different direction. If you think about it, it's different, but is the concept REALLY ANY DIFFERENT? It's a fixed point, horror game, in which you have to micro-manage certain things to keep animatronics away from you. In the first; it was the power, doors, and cameras, the second game; the lights, mask, music box, and cameras, and this game; BB's voice, ventilation, and cameras.

 

Seriously, you need to watch Game Theory, because you seem to be confused.

 

 

 

 

 

...

 

I've seen Game Theory countless times. I kind of believe that PG is the killer and that he DIED on the 90s.

Scott's information tell us that the third game is set 30 years after the first restaurant closed... and it shut down its doors for the first time early in the 70s.

When he said, "thirty years after Freddy Fazbear's pizza closed its door," He's referring to the one that IS in FNAF 1. I think the very first one was  Fredbear's Family Diner according to some info in FNAF 2, particularly in night 5. 

Edited by Toon Link

Thought I was the only one...

 

 

To be honest, I've seen fan-made versions  more frightening. But, I figured this would happen....yet another indie franchise taking the Slenderman route: started off kind of creepy, but was then ran into the ground faster than a wooden stake. I bet ya another FNAF won't happen after this.

I never liked any of the fnaf games the game play is just not fun to me at all. But the story seems really interesting. 

I disagree on all accounts.

 

The gameplay finally forces the use of the camera and makes use of it to its fullest potential. While the other games could be exploited with only using the camera to look at Pirate's Cove or wind the music box, this time you are obligated to try and track down Springtrap, and when you lose sight of him, it creates a sense of panic. I also like that you had the option of using audio to play keep-away with him: it feels like you're playing more actively, and makes you think strategically as you try to think which rooms you want to lure him into, given that there's always the option of the vents for him to make his way through. I also liked the hallucinations not actually killing you, but rather just screwing with you: the horror of this incarnation of Freddy's is the idea that you must always be watching, and when you can't watch and are forced to attend to something else, it creates a sense of urgency as you try to get things running again in time to tend to the real problem. 

I'll admit that I wanted the main animatronics at the forefront of things alongside Springtrap, rather than Springtrap stealing the show. I'll also admit the camera statics are a little tough on the eyes. But I hardly consider it a bad game. As Dave mentioned, FNaF3 finally forces you to utilize what you're supposed to use (actually looking through the cameras instead of exploiting a trick). I'd say it's an improvement over FNa2's frantic micromanaging of ten different animatronics and winding that damn music box and having zero ability to do anything about it when they crowd your room. 3 is wrapped up in a neater package, just like the first game.

 

To me the very concept of Springtrap is the most unsettling thing in FNaF as a whole. We're talking about a guy crushed to death in an animatronic suit's metal parts, writhing in agony and rotting away in an abandoned room for years, and he DESERVED IT. If you're particularly attached to the animatronic characters themselves (and much of the fanbase is), there's something that twists your gut about seeing those guys lying around dismantled, with nothing left but spirits who can't move on. The good ending is a bittersweet finale. It feels like it's over, and even though I wish they played a more concrete role in the game than just random phantoms, what better way to end their story than to burn the guy that started it all?

 

To me the very concept of Springtrap is the most unsettling thing in FNaF as a whole. We're talking about a guy crushed to death in an animatronic suit's metal parts, writhing in agony and rotting away in an abandoned room for years, and he DESERVED IT. 

 

I think that also helps make Springtrap one of the more frightening animatronics in the series. The morality of the others is somewhat ambiguous (especially depending on your interpretation of Jeremy Fitzgerald's backstory), but Springtrap, with no shadow of a doubt, wants you dead. 

  • Author

When he said, "thirty years after Freddy Fazbear's pizza closed its door," He's referring to the one that IS in FNAF 1. I think the very first one was  Fredbear's Family Diner according to some info in FNAF 2, particularly in night 5. 

That's so stupid, then. A game set in 2023? Really? The tech on that game is still outdated!

That's so stupid, then. A game set in 2023? Really? The tech on that game is still outdated!

 

The FNAF3 Phone Guy did say they made their equipment too vintage. And Springtrap survived the fire, and is being sold at an auction.

  • Author

I'll admit that I wanted the main animatronics at the forefront of things alongside Springtrap, rather than Springtrap stealing the show. I'll also admit the camera statics are a little tough on the eyes. But I hardly consider it a bad game. As Dave mentioned, FNaF3 finally forces you to utilize what you're supposed to use (actually looking through the cameras instead of exploiting a trick). I'd say it's an improvement over FNa2's frantic micromanaging of ten different animatronics and winding that damn music box and having zero ability to do anything about it when they crowd your room. 3 is wrapped up in a neater package, just like the first game.

 

To me the very concept of Springtrap is the most unsettling thing in FNaF as a whole. We're talking about a guy crushed to death in an animatronic suit's metal parts, writhing in agony and rotting away in an abandoned room for years, and he DESERVED IT. If you're particularly attached to the animatronic characters themselves (and much of the fanbase is), there's something that twists your gut about seeing those guys lying around dismantled, with nothing left but spirits who can't move on. The good ending is a bittersweet finale. It feels like it's over, and even though I wish they played a more concrete role in the game than just random phantoms, what better way to end their story than to burn the guy that started it all?

 

I've finally played it and well. I don't deem it too hard of game. I always looked all of the rooms in all of games. Freddy and Foxy always worried me on the first one.

 

And yes, it's good to see the killer finally getting what he deserved after what he did, but there's still MAJOR plot holes undiscovered. What happened to Mike? Did Mike had an important past to the restaurant? Is Mike on the third game? Was Jeremy the victim of the Bite of '87? is FNAF3 set in the 2000s? How many children have died? How did the main animatronic's managed to get away from the machines and go after the killer and so on..

 

And yes, I was very attached to the main gang. Bonnie was left out for some reason... I thought Scott loved Bonnie; that's why Springtrap is a bunny, somehow.

  • Author

The FNAF3 Phone Guy did say they made their equipment too vintage. And Springtrap survived the fire, and is being sold at an auction.

Pfft... great. So, Springtrap is still out there and it's still going to kill.

Pfft... great. So, Springtrap is still out there and it's still going to kill.

 

Also, in the audio of the old Phone Guy in Night 5 of FNAF3, Springtrap is also referred to as SpringBonnie.

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