Sora96 pointing out that the DS port of Chrono Trigger sold poorly reminded me to make this topic
Games aren't sold on quality. There are many factors that can lead to a game selling well, but the quality of the game is pretty far down the list
Here's an example: How many of you own the best game on the Wii?
Not many, because Little King's Story only managed to move 50,000 units
How many of you bought, or even know about Radiant Historia, one of the best RPGs of the last decade or so?
Who bought Okami on the original PS2?
Who liked Majora's Mask before the internet made it cool?
Same question but with Earthbound
Hype sells games, word of mouth sells games, youtubers sell games, fancy trailers sell games, pretty graphics sell games
But something pretty low on people's priority list is buying a game on the simple fact that it's good.
It's not irrational, and it's not a flaw, I'm just as guilty of this. Games are expensive, so people want games they're excited about to be good, rather than unknowns. It's basic risk reduction
But it's something worth keeping in mind, the best games will be remembered post mortem. The games that were popular will simply have their problems glossed over
Sora96 pointing out that the DS port of Chrono Trigger sold poorly reminded me to make this topic
Games aren't sold on quality. There are many factors that can lead to a game selling well, but the quality of the game is pretty far down the list
Here's an example: How many of you own the best game on the Wii?
Not many, because Little King's Story only managed to move 50,000 units
How many of you bought, or even know about Radiant Historia, one of the best RPGs of the last decade or so?
Who bought Okami on the original PS2?
Who liked Majora's Mask before the internet made it cool?
Same question but with Earthbound
Hype sells games, word of mouth sells games, youtubers sell games, fancy trailers sell games, pretty graphics sell games
But something pretty low on people's priority list is buying a game on the simple fact that it's good.
It's not irrational, and it's not a flaw, I'm just as guilty of this. Games are expensive, so people want games they're excited about to be good, rather than unknowns. It's basic risk reduction
But it's something worth keeping in mind, the best games will be remembered post mortem. The games that were popular will simply have their problems glossed over