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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

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Featured Replies

I´m as well.. Hope it doesn´t blow up... T_T

RPs die through lack of activity, not Michael Bay. xP

I´m as well.. Hope it doesn´t blow up... T_T

 

Yeah, I hope it doesn't die because of a certain Xion shipper...

 

I'm just kidding, Sabre, don't put your blades at my throat.

RPs die through lack of activity, not Michael Bay. xP

 

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RPs die through lack of activity, not Michael Bay. xP

Indeed so I suppose we must remain active

Mmm... mildly, they're both low-HP units and the Dark Mage has a tendacy to miss a lot, but with proper leveling they, in theory, can work together. As long as the Theif classes up to a Assassin and learns the bow, I can't see why not.Well personally unless it's canon, I'm not for either. They're both fine, but I mean when you're 12, don't know much, and mistakenly Google "kingdom Hearts Sora and riku", you take a disliking to yaoi.I just need to every now and then in order to a Pease a pact with the devil I made long ago to make my feet act like Spider Man's (stick to walls)

Thanks! One more question, since you are our acting tactician. Apperently Assasins usually lose the steal ability (based on my wiki research). Would it be a bad idea to use that promotion because of that, or are we fine with being limited to lock picking for a better attack and critical?

Yeah, I hope it doesn't die because of a certain Xion shipper...

 

I'm just kidding, Sabre, don't put your blades at my throat.

It'll either be Sabre, Riki, Daniel or no one.

 

Considering the first one's mentioning by you, the second one's history of being criticised for being awesome at RPing or just disagreeing somewhat, the third one is the creator or the fourth because THE FATES DEMAND IT! xD

 

Bear in mind, I am kidding. xP

It'll either be Sabre, Riki, Daniel or no one.

 

Considering the first one's mentioning by you, the second one's history of being criticised for being awesome at RPing or just disagreeing somewhat, the third one is the creator or the fourth because THE FATES DEMAND IT! xD

 

Bear in mind, I am kidding. xP

 

uuuuh...what?

 

what about the others? we're average?

uuuuh...what?

 

what about the others? we're average?

Not notorious enough in my eyes. xD (Nooffensetoanymentioned.)

 

Or the Creator. xP

Not notorious enough in my eyes. xD (Nooffensetoanymentioned.)

 

Or the Creator. xP

 

...you're firetrucking dead *loads gun*

...you're firetrucking dead *loads gun*

You should be thankful!

 

Or do you want Shao Kahn to obliterate you again? xD

You should be thankful!

 

Or do you want Shao Kahn to obliterate you again? xD

 

I won with kenshi, flawlessly!  you got no chance

I won with kenshi, flawlessly!  you got no chance

Wait, what? :O

 

B-But...you were bits!

Wait, what? :O

 

B-But...you were bits!

 

yoiu killed kano, I wasn't kano. 

I won with kenshi, flawlessly!  you got no chance

Posted Image

ZANTETSUKEN!

Posted Image

ZANTETSUKEN!

 

countered with zanmato

 

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yoiu killed kano, I wasn't kano. 

You were Morpheus before! xD

 

So...not a blind Swordsman Neo person guy. xD

You were Morpheus before! xD

 

So...not a blind Swordsman Neo person guy. xD

 

with telekinesis and a demon posessing him? nah.

with telekinesis and a demon posessing him? nah.

And can project himself.

 

That's all 3 Variations covered. xP

countered with zanmato

 

Posted Image

Welp.

Welp.

Aaaaaaaaaaaaaand you fail. xD

Aaaaaaaaaaaaaand you fail. xD

Well ya can't counter Yojimbo.

 

Although I wish Counter-Zantetsouken had been used.

Well ya can't counter Yojimbo.

 

Although I wish Counter-Zantetsouken had been used.

 

Yojimbo can one shot penance with zanmato, its hilariously overpowered if you can make it happen.

Yojimbo can one shot penance with zanmato, its hilariously overpowered if you can make it happen.

So can Dark Anima's Pain, as it bypasses Death Resistance. xP

So can Dark Anima's Pain, as it bypasses Death Resistance. xP

 

you can't summon dark anima though, and yojimbo can one shot her too :P

you can't summon dark anima though, and yojimbo can one shot her too :P

With hacks, you can. xP

 

Yojimbo is God. X3 Or Shao Kahn: FFX Samurai Summon Edition. xD With a sword instead of a Wrath Hammer.

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