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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

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    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

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Is that what you're here for? to watch us die?!

 

 

Just trying to figure out your survival chance later on

  • Author

Ok, one more question on pair ups (please forgive me for being new to this idea). If I have Maggie pair up, does the person who I pair her up with use the combined action as their own turn, or are they free to act separately later?

Each one attacks in their turn, however you will have for examle if you pair up with a pegasus knight, more speed, with a wyvern knight, more strenght. Also you can ries up your probabiliity of avoiding hits. Plus this bonus will increase if the support level increase. xD

Just trying to figure out your survival chance later on

YOu will live up... probably. ;)

Is that what you're here for? to watch us die?!

 

We're just ganging up on them :P

Grabs popcorn*... Emm... munch munch.... no? xD

Wow, you guys suck at this.

Speak for yourself.

Each one attacks in their turn, however you will have for examle if you pair up with a pegasus knight, more speed, with a wyvern knight, more strenght. Also you can ries up your probabiliity of avoiding hits. Plus this bonus will increase if the support level increase. xDYOu will live up... probably. ;)Grabs popcorn*... Emm... munch munch.... no? xD

If that's all joining is, why hasn't anyone done it so far?
  • Author

If that's all joining is, why hasn't anyone done it so far?

NO idea? xD

I went to sleep...and come back to 70+ Notifications??

 

...sleep really is for the weak. xD

  • Author

I went to sleep...and come back to 70+ Notifications??

 

...sleep really is for the weak. xD

BAsically... xD

So.. What is Wind Laud? and is the +4 luck already added in

Edited by Unto The abyss

  • Author

So.. What is Wind Laud? and is the +4 luck already added in

it´s your weapon, Song allows to attack the enemies using the melodies, or help allies to move. Also you get bonus from the instrument, like the beaststone. And yes is already added.

ok and the weapon bonus is added already too?

  • Author

ok and the weapon bonus is added already too?

yep.

k and i just realized why you never have 2 dancers in one game.... they both can use their skills on each other and gain exp on the spot. Cant they?

  • Author

k and i just realized why you never have 2 dancers in one game.... they both can use their skills on each other and gain exp on the spot. Cant the

Not for sake of time xD

True

Edited by Unto The abyss

Ok, three more questions before I write up my post. Do we have to ask someone before teaming up with them, and when does the effect end? Also, what effect does my thief give to the other player?

Edit: actually, in place of my third question, can we have a list of which class boosts what?

Edited by Kingdom Key D

Ok, three more questions before I write up my post. Do we have to ask someone before teaming up with them, and when does the effect end? Also, what effect does my thief give to the other player? Edit: actually, in place of my third question, can we have a list of which class boosts what?

Now, I'm not Daniel, so I could be totally wrong here...But 1. I believe so, yes. Mainly because if you join up with someone whose turn is ahead of you, both of you have completed your turn action. (This... isn't written in the best way, I'll admit. Sorry!)2. Technically I think it only ends should either character choose to separate. Of course, again, it counts as a turn action for both. (Once again, going off solely my assumptions.)3. You'll... have to wait for Danny boy to tell ya that. No idea myself.

Wooo, just finished the witcher 3 and I must say, holy crap it was worth the 50+ hours I spent on it, soooo goooood.

 

on-topic now: Lets hope theres not gonna be a MAJOR level imbalance between units, you know, like in all fire emblem games where theres characters lvl 15 and theres always one 10 levels below.

  • Author

Ok, three more questions before I write up my post. Do we have to ask someone before teaming up with them, and when does the effect end? Also, what effect does my thief give to the other player?Edit: actually, in place of my third question, can we have a list of which class boosts what?

1.- Nope, if you choose to join someone, you join with them, however you can only join a unit whose turn hasn´t been used. in the turn of the person you joined he will act normaly, but with the upgrade of tag team. That means the other unit can block the enemy attack or atatck himself, usually like an NPC. in your turn will happen the same.

2.- The effects ends when you split up again. Of course splitting means you end you turn, without attacking or using items.

3.- As you´re a thief, you give speed to an unit, and if its much, and im sure it is, it will allow to do a two hit.

Wooo, just finished the witcher 3 and I must say, holy crap it was worth the 50+ hours I spent on it, soooo goooood.

 

on-topic now: Lets hope theres not gonna be a MAJOR level imbalance between units, you know, like in all fire emblem games where theres characters lvl 15 and theres always one 10 levels below.

Just you wait xD I have taken counter measures for that

1.- Nope, if you choose to join someone, you join with them, however you can only join a unit whose turn hasn´t been used. in the turn of the person you joined he will act normaly, but with the upgrade of tag team. That means the other unit can block the enemy attack or atatck himself, usually like an NPC. in your turn will happen the same.

2.- The effects ends when you split up again. Of course splitting means you end you turn, without attacking or using items.

3.- As you´re a thief, you give speed to an unit, and if its much, and im sure it is, it will allow to do a two hit.

Just you wait xD I have taken counter measures for that

 

i'l hold you onto that.

1.- Nope, if you choose to join someone, you join with them, however you can only join a unit whose turn hasn´t been used. in the turn of the person you joined he will act normaly, but with the upgrade of tag team. That means the other unit can block the enemy attack or atatck himself, usually like an NPC. in your turn will happen the same.2.- The effects ends when you split up again. Of course splitting means you end you turn, without attacking or using items.3.- As you´re a thief, you give speed to an unit, and if its much, and im sure it is, it will allow to do a two hit.Just you wait xD I have taken counter measures for that

Daniel, can you fix your turn lists in the rp thread? They go of the page and Bork my screen (on mobile).

Daniel, can you fix your turn lists in the rp thread? They go of the page and Bork my screen (on mobile).

??? Im on mobile and it doesnt do that.

Ahh, crap, my turn. xD

 

Suddenly nervous, turn-based battle system probably. xP

 

Do I just use a Spell Tome? (Forgive me if I sound stupid even asking this. xD Don't want to screw it up.)

Ahh, crap, my turn. xD

 

Suddenly nervous, turn-based battle system probably. xP

 

Do I just use a Spell Tome? (Forgive me if I sound stupid even asking this. xD Don't want to screw it up.)

 

I assume you could being a mage. you can also team up with another character to give them a bonus for their next move or just do nothing...

Edited by Unto The abyss

  • Author

Ahh, crap, my turn. xD

 

Suddenly nervous, turn-based battle system probably. xP

 

Do I just use a Spell Tome? (Forgive me if I sound stupid even asking this. xD Don't want to screw it up.)

YOu have already equipped Fire tome. YOu use fire to attack. :D

Daniel, can you fix your turn lists in the rp thread? They go of the page and Bork my screen (on mobile).

Ok I moved it a little, so it should work now..

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