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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

  • Replies 1.3k
  • Views 67.5k
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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

Posted Images

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Am I accepted daniel?and guys,I think we need not a cavalier, but a KNIGHT, someone's gotta tank!unless our dear taguels can turn into bears to bumrush the opposing forces of course.And I hate to say this and possibly disagree with the RP creator (im so sorry daniel but this is bugging me)According to the fire emblem wiki, SKILL affects both accuracy AND critical hit rate, luck serves only to reduce the critical hit rate your opponent will have on you and activate some other abilities and unearting treasure in deserts.this is all according to the wiki, and im confused are we gonna go with Luck = crit?

I didn't actually read the Stat sets, but technically Luck is just like what you state.Also, we can wait on the Knight as long as our Healer sticks to the Cavalier, they have good defensive and offensive stats as well and overall can handle this. However, I would like a Knight.

Edited by Guest

I didn't actually read the Stat sets, but technically Luck is just like what you state.Also, we can wait on the Knight as long as our Healer sticks to the Cavalier, they have good defensive and offensive stats as well and overall can handle this. However, I would like a Knight.

*Alice makes notes*

I didn't actually read the Stat sets, but technically Luck is just like what you state.Also, we can wait on the Knight as long as our Healer sticks to the Cavalier, they have good defensive and offensive stats as well and overall can handle this. However, I would like a Knight.

 

Having someone tanky is always good to have around, yeah.

 

And I did my research on the stats before making a character, its in the wiki, literally 10 seconds of googling will find you the wiki page, so I got a litte confused.

*Alice makes notes*

*Evelyn peaks at notes* xD

Having someone tanky is always good to have around, yeah. And I did my research on the stats before making a character, its in the wiki, literally 10 seconds of googling will find you the wiki page, so I got a litte confused.

Lol I can understand that. So why, Daniel?

*Evelyn peaks at notes* xD

*Brooklyn writes strategy on chalk board*

*Evelyn peaks at notes* xD

(New signature: Awesome.)*Evelyn is hit over the head with a staff*"Nobody looks at my notes! Not even Blitz!"*Whinney in the distance*

(New signature: Awesome.)*Evelyn is hit over the head with a staff*"Nobody looks at my notes! Not even Blitz!"*Whinney in the distance*

 

*takes notes and checks them*

 

 

Lol I can understand that. So why, Daniel?*Brooklyn writes strategy on chalk board*

 

Thats a reason I take so long to make characters sometimes, I research everything I put in the sheets., except bios, I make them up myself.

Edited by Scrapmaster

Lol I can understand that. So why, Daniel?*Brooklyn writes strategy on chalk board*

Just don't scrape the board. xD

 

(New signature: Awesome.)*Evelyn is hit over the head with a staff*"Nobody looks at my notes! Not even Blitz!"*Whinney in the distance*

Evelyn: Ow! *Rubs head* Ahh, all right. Sorry.

(New signature: Awesome.)*Evelyn is hit over the head with a staff*"Nobody looks at my notes! Not even Blitz!"*Whinney in the distance*

"You teo, get your act in gear, this is important!"

*takes notes and checks them*   Thats a reason I take so long to make characters sometimes, I research everything I put in the sheets., except bios, I make them up myself.

Finally someone on my frequency!

*takes notes and checks them*   Thats a reason I take so long to make characters sometimes, I research everything I put in the sheets., except bios, I make them up myself.

*Blitz knocks you over, Alice picks up her notes*

"You teo, get your act in gear, this is important!"Finally someone on my frequency!

“Sorry boss, but they just won't stop looking at my notes"

"You teo, get your act in gear, this is important!"Finally someone on my frequency!

 

I can't go around making characters in an instant, last time I did it...thats how Amnesia Henry was created...four years ago xD, I have rebooted him last year on the (other forum) rp, and now its much better.

 

mind as well make a character that can work with the team, a mercenary is a good, balanced unit, so it works.

*Blitz knocks you over, Alice picks up her notes* 

 

 

*gets up, wipes dust off clothes*

Rude

*sits down and starts cleaning his sword*

I can't go around making characters in an instant, last time I did it...thats how Amnesia Henry was created...four years ago xD, I have rebooted him last year on the (other forum) rp, and now its much better. mind as well make a character that can work with the team, a mercenary is a good, balanced unit, so it works. *gets up, wipes dust off clothes*Rude*sits down and starts cleaning his sword*

I do make spontaneous characters, but normally I research when research is needed or aplicabal.
  • Author

Alright, here goes nothing.

 

Name: Alexander Crad.

 

Age: 24

 

Appearance:

Posted Image

 

 

Bio: a young mercenary, lived alone with his mother, never having met or knowing his father, his mother died when he was the age of 9, and a old mercenary took him under his wing. He was originally from Vairus, but he has traveled far and wide with his 'mentor' until said old man died of old age two years ago, Alexander fended for himself, using everything he taught him to its full, while still inexperienced in battle, his eagerness and determination are a sight to behold, he completed many jobs over these two years, he was invited to Dormus on a job of sorts, along with many others, something he couldn't refuse.

 

He has recently traveled to the kingdom of Dormus, awaiting further instructions.

 

Class: Mercenary.

 

Stats:

 

STR- 2

MAG- 0

SKL- 3

SPD- 2

LCK- 0

DEF- 2

RES- 1

Accepted!

COOL AS! thanks again

 

Name: Pan

Age: 21

Appearance: http://i0.kym-cdn.com/photos/images/facebook/000/790/070/bf1.gif

Bio: After the events of FEA the Taguel race has been a rare race & very close to becoming extincted, but after 500 years had passed the Taguel race soon grew in their numbers, having kids with the human race, now the Taguel race has become a more well known race but it still is on a thin line to being extincted on the cause of Taguel's being picky about choosing their life partner. Pan was born in Varius Plains on the 20th day of April, Pan is Yany's childhood friend & she's a bit of a tomboy. Pan & Yany would always play together whenever they could, they'd play games like hide & seek, soccer & sometimes even playfight, although sometimes Pan would get a little to rough & accidentally hurt Yany whenever they playfight together but Pan always said she was sorry which makes Yany feels better. When they grew older Yany told her she wanted to bring pride to the Taguels & so Pan also decided to do the same thing. They trained each other for long hours every 2nd day, Pan loved training with Yany & she always thought she was like a big sister to her. Then one day Pan decided to leave her home, family & childhood friend Yany behind saying she will never be stronger if she just stayed here playing around with their light training. So she said her goodbyes & left her home the very next day. She's currently traveling within Chon'sin or near there anyway. 

Class: Taguel

Stats:

Str - 1

Mag - 0

Skl - 3

Spd- 4

Lck- 0

Def- 2

Res- 0

 

I'll have this character enter the story when the times right K :)  also since this character will enter later on can her states be at a lvl that match the current lvl of everyone else to make up the gap? 

Ok in the vault.

Lol I can understand that. So why, Daniel?

 

*Brooklyn writes strategy on chalk board*

why what? O.o

 

why what? O.o

 

 

According to the fire emblem wiki, SKILL affects both accuracy AND critical hit rate, luck serves only to reduce the critical hit rate your opponent will have on you and activate some other abilities and unearting treasure in deserts.

 

this is all according to the wiki, and im confused are we gonna go with Luck = crit?

 

 

says so right here http://fireemblem.wikia.com/wiki/Skill_(stat)

  • Author

According to the fire emblem wiki, SKILL affects both accuracy AND critical hit rate, luck serves only to reduce the critical hit rate your opponent will have on you and activate some other abilities and unearting treasure in deserts.

 

this is all according to the wiki, and im confused are we gonna go with Luck = crit?

 

 

says so right here http://fireemblem.wikia.com/wiki/Skill_(stat)

I think i need to change that a little bit xD...thanks for the check

Otherwise myrmidons wouldn't be able to get crits xD

 

no prob, and don't forget that skill can activate some abilities as well as luck can too.

ALL I SAW WAS FIRE EMBLEM AND I POSTED THIS

 

 

 

OSANDIOSND

 

I'LL BE LIKE BACK AFTER I READ EVERYTHING THAT HAPPENED AND POST LIKE A MILLION CHARACTERS

  • Author

Otherwise myrmidons wouldn't be able to get crits xD

 

no prob, and don't forget that skill can activate some abilities as well as luck can too.

Technically I wrote the stats explanation in a hurry and I forgot to update. My bad

ALL I SAW WAS FIRE EMBLEM AND I POSTED THIS

 

 

 

OSANDIOSND

 

I'LL BE LIKE BACK AFTER I READ EVERYTHING THAT HAPPENED AND POST LIKE A MILLION CHARACTERS

LOL x99999

Technically I wrote the stats explanation in a hurry and I forgot to update. My bad

LOL x99999

Are fighters allowed?

Or soldiers/villagers?

Or barbarians?

ALL I SAW WAS FIRE EMBLEM AND I POSTED THIS

 

 

 

OSANDIOSND

 

I'LL BE LIKE BACK AFTER I READ EVERYTHING THAT HAPPENED AND POST LIKE A MILLION CHARACTERS

I don't know whether to say: "Welcome!" or "HOLY CRAP, CHILL OUT!" xD

 

...I'll stick with "Welcome! :) "

Edited by Corrupted Shinnok

Are fighters allowed?

Or soldiers/villagers?

Or barbarians?

 

I keep asking myself why isn't there an archer class? 

 

according to the wiki villagers promote to archers...hm.

 

and barbarians, why aren't barbarians a class in this either?

I don't know whether to say: "Welcome!" or "HOLY CRAP, CHILL OUT!" xD

 

...I'll stick with "Welcome! :) "

I'm super excited and you telling me to chill out is not going to help.

  • Author

Are fighters allowed?

Or soldiers/villagers?

Or barbarians?

Mmm not added, instead the tech knight is the replacement of the fighter and the archers. As for villagers... nope.

I had to reduce as possible the number of classes in order to maintain my sanity with the numbers. Please understand. xD

I keep asking myself why isn't there an archer class? 

 

according to the wiki villagers promote to archers...hm.

 

and barbarians, why aren't barbarians a class in this either?

the same about it. the crossbow of the tech knight works the same as an archer. and it can attack as close as a fighter. Think of it as the Warrior promotion. 

Edited by Daniel Black

I'm super excited and you telling me to chill out is not going to help.

Hence why I chose "Welcome" over "Chill out". ;)xD

Mmm not added, instead the tech knight is the replacement of the fighter and the archers. As for villagers... nope.I had to reduce as possible the number of classes in order to maintain my sanity with the numbers. Please understand. xDthe same about it.

It's a damn good thing I ain't sane then xD

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