Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

I was going to applaud square, but...

Posted

So when I first startEd KHux I was skeptical on how the energy bar was going to be used, seeing as how in every mobile app ever the energy bar depletes about an hour into playtime for most games, but for the first day of KHux i was able to complete missions back to back with each time I had about 1/3 energy left I would get a level up. I thought it was a great move so that hardcore gamers can actually play a phone app for once, yet next day i see a bulletin board post saying how half ap cost on missions is a limited thing, meaning square is taking the "get them used to fast paced rewards" to a whole new level when it comes to micro transaction games. So when the campaign is done hardcore gamers like myself will see significantly bottlenecked playtime and will be forced to wait for ap to restore unless we want to spend jewels. This is why I stay away from mobile apps, but i thought square would understand that some us just want to play the story for ourselves.

Featured Replies

I'm personally welcoming of the breaks. It means that you have a mandatory rest from the game.

Well that's the case with every mobile game to be honest. But you get jewels by doing missions, so you don't have to buy any just to get AP. 

Besides I'm actually glad that the AP exists, because otherwise I wouldn't stop playing it until I reached the end xD

And a break now and then is really good in my opinion.

Edited by Felixx

tbh the game gets pretty boring and repetitive so it's probably a good thing that they force you to stop playing every now and then. 

It's an effective strategy, and all mobile games do it. Games like this are designed to be a quick fix, not an elongated session of play. Hence things like daily rewards, daily dungeons, energy bars, etc. That's also why play can be monotonous, so as to make the inbetween pieces where you might be enticed to spend money are more interesting. If anything, the design makes mobile games more enjoyable to me. When I'm on my phone, I'm not looking to sit down and stare at it for hours playing a game, I'm looking for a short and rewarding experience.

  • Author

Well that's the case with every mobile game to be honest. But you get jewels by doing missions, so you don't have to buy any just to get AP. Besides I'm actually glad that the AP exists, because otherwise I wouldn't stop playing it until I reached the end xDAnd a break now and then is really good in my opinion.

but youre better off spending the free jewels on avatar boards so that you can get more ap and keyblade cost capacity, and seeing as I'm a hundred missions in and I have yet to meet ephemera or any of the other faction leaders that reduction in playtime is going to make it that much harder to get the story. And yes breaks are good, but when you take the player's ability to choose when to take a break that's when game design spits in your face. Honestly my main gripe is that Nomura knew that this game would hold perhaps the most plot points that will be relevant in 3 yet hid it behind this repetitive game and put the bread crumbs few and far between. At this point I'm just glad there isn't a timer on keyblade/medal evolution.

Well, these App developers gotta make money somehow, right? In-app purchases and stuff. If they make it all easy to get everything for free, little to no profit will come to them.

 

I heard one person made it to mission 200 in the English version already, and I have no evidence, but my guess is that they paid for jewels so they could gain tons of strong medals and play any daily mission any time they wanted (Unlock All button shown in Special Missions screen also allows this). With tons of powerful medals at hand, they could've easily blown past every mission nonstop. But again, I have no guarantees that's what they did.

 

I think the limiting of AP is still smart. I'll take my time with this game. :)

 

 

Rock on!

So when I first startEd KHux I was skeptical on how the energy bar was going to be used, seeing as how in every mobile app ever the energy bar depletes about an hour into playtime for most games, but for the first day of KHux i was able to complete missions back to back with each time I had about 1/3 energy left I would get a level up. I thought it was a great move so that hardcore gamers can actually play a phone app for once, yet next day i see a bulletin board post saying how half ap cost on missions is a limited thing, meaning square is taking the "get them used to fast paced rewards" to a whole new level when it comes to micro transaction games. So when the campaign is done hardcore gamers like myself will see significantly bottlenecked playtime and will be forced to wait for ap to restore unless we want to spend jewels. This is why I stay away from mobile apps, but i thought square would understand that some us just want to play the story for ourselves.

This title is not a hardcore gamer title. It's more for the casual title. If you are more hardcore, then you'll be a bit disappointed. Sorry.

but youre better off spending the free jewels on avatar boards so that you can get more ap and keyblade cost capacity, and seeing as I'm a hundred missions in and I have yet to meet ephemera or any of the other faction leaders that reduction in playtime is going to make it that much harder to get the story. And yes breaks are good, but when you take the player's ability to choose when to take a break that's when game design spits in your face. Honestly my main gripe is that Nomura knew that this game would hold perhaps the most plot points that will be relevant in 3 yet hid it behind this repetitive game and put the bread crumbs few and far between. At this point I'm just glad there isn't a timer on keyblade/medal evolution.

Well they have to make money somehow with that game. The developing and localization of it wasn't cheap I bet, so this is the only option to make some profit.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top