You know kh2 gives you huge variety of magic, well sadly everytime I play the game, I can't stop thinking about why the game didn't put any weakness and resistance status to every enemy in the game. The game could have been so much better if they did that. If they actually did that, I would have had to use my magic my often, but the game itself didn't give me a reason to use magic. The lack of weakness and resistance statuses on enemies made the game feel button mashy so I stuck with the combos about 95% of the time and barely used the magic unless it was reflect or cure. Not saying that I don't like KH2. I like KH2 because of the way the game is, but it felt like to could've used that idea I mentioned earlier to make the game better. It is my favorite kingdom hearts game after all. If KH3 gives us a reason to use the magic in the game like any other modern rpg, I'm pretty sure that KH3 will be liked more. hopefully in kingdom hearts 3, the game has me a reason to use magic in the game.
You know kh2 gives you huge variety of magic, well sadly everytime I play the game, I can't stop thinking about why the game didn't put any weakness and resistance status to every enemy in the game. The game could have been so much better if they did that. If they actually did that, I would have had to use my magic my often, but the game itself didn't give me a reason to use magic. The lack of weakness and resistance statuses on enemies made the game feel button mashy so I stuck with the combos about 95% of the time and barely used the magic unless it was reflect or cure. Not saying that I don't like KH2. I like KH2 because of the way the game is, but it felt like to could've used that idea I mentioned earlier to make the game better. It is my favorite kingdom hearts game after all. If KH3 gives us a reason to use the magic in the game like any other modern rpg, I'm pretty sure that KH3 will be liked more. hopefully in kingdom hearts 3, the game has me a reason to use magic in the game.
Edited by Zeldablade7