In an interview with 4Gamer.net, Co-Director Tai Yasue confirmed that the difficulty levels within Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-can be changed by the player. In this interview, Yasue also goes on to talk about the improved platforming within the maps, their process with developing using Unreal Engine 4, and how Kingdom Hearts Dream Drop Distance HD will be the first game in the Kingdom Hearts series to play at 60 frames per second.
A full translation of this interview will be provided as soon as possible.
In an interview with 4Gamer.net, Co-Director Tai Yasue confirmed that the difficulty levels within Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- can be changed by the player. In this interview, Yasue also goes on to talk about the improved platforming within the maps, their process with developing using Unreal Engine 4, and how Kingdom Hearts Dream Drop Distance HD will be the first game in the Kingdom Hearts series to play at 60 frames per second.
A full translation of this interview will be provided as soon as possible.
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