I started thinking about this while I was reading the recent Famitsu interview and coming up with this topic. Since Command Styles are going to be dependent on keyblades, I thought it would be cool if the type of magic you would get is dependent of keyblades as well. That way players would go back to previously collected keyblades because it would have a load out they would need for a boss or to better fit their play style instead of just changing your keyblade because it's stronger than the one you just previously got like in a lot of KH games.
For example, Kingdom Key would have all the types of magic but they would only be on the first level and Bond of Flame would just purely be fire based magic of all levels and no cure spells. So you would use Bond of Flame on someone like Demyx who is weak to fire and it would make the fight quicker, but you would be a glass canon without cure and you would need to make sure your hits count. On the other hand you could use Kingdom Key which has cure so you can at least heal and you will last longer but your fire is weaker so you would do less damage and the battle will last longer.
This way no keyblade is just stronger than the other, but it will have differences that you may or may not want even though one maybe stronger than the other in strength or magic stats. This also would mean there is no one way to do a fight and every fight will be different. There could be a keyblade with all healing based magic but no attacking ones, one with magic from BBS like mega flare, one that is only limits from KH and limit form, etc. The only keyblade that would have the max level of all the basic magic would be the Ultima Weapon, but even then it wouldn't have the more unique ones that the others would have, so it would only be the best in strength and magic stats.
I know this probably won't happen, but I think it would be pretty cool and another way to keep the game fresh and dynamic without the player being over powered. This idea also came to mind when I saw that Curaga in 0.2 won't take away all your MP. I also thought it would be cool if different levels of magic did different things and acted different like in days and only level one spells are the ones that let you float slide(when Sora and Aqua move while using magic).
I started thinking about this while I was reading the recent Famitsu interview and coming up with this topic. Since Command Styles are going to be dependent on keyblades, I thought it would be cool if the type of magic you would get is dependent of keyblades as well. That way players would go back to previously collected keyblades because it would have a load out they would need for a boss or to better fit their play style instead of just changing your keyblade because it's stronger than the one you just previously got like in a lot of KH games.
For example, Kingdom Key would have all the types of magic but they would only be on the first level and Bond of Flame would just purely be fire based magic of all levels and no cure spells. So you would use Bond of Flame on someone like Demyx who is weak to fire and it would make the fight quicker, but you would be a glass canon without cure and you would need to make sure your hits count. On the other hand you could use Kingdom Key which has cure so you can at least heal and you will last longer but your fire is weaker so you would do less damage and the battle will last longer.
This way no keyblade is just stronger than the other, but it will have differences that you may or may not want even though one maybe stronger than the other in strength or magic stats. This also would mean there is no one way to do a fight and every fight will be different. There could be a keyblade with all healing based magic but no attacking ones, one with magic from BBS like mega flare, one that is only limits from KH and limit form, etc. The only keyblade that would have the max level of all the basic magic would be the Ultima Weapon, but even then it wouldn't have the more unique ones that the others would have, so it would only be the best in strength and magic stats.
I know this probably won't happen, but I think it would be pretty cool and another way to keep the game fresh and dynamic without the player being over powered. This idea also came to mind when I saw that Curaga in 0.2 won't take away all your MP. I also thought it would be cool if different levels of magic did different things and acted different like in days and only level one spells are the ones that let you float slide(when Sora and Aqua move while using magic).