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Sega wants Sonic to be a entertainment icon.

Posted

 

I'm not sure how I feel about Sonic's new game and movie. I've completely pushed aside my wishes for a Sonic game and lowered my wants to: "Just make a good game!" 

As for the movie....I'm concerned for the story more than the effects because it might be PG-13 since they said it was going to be dark and that can go south fast (pun not intended kappa) with Sonic....*remembers Shadow the Hedgehog*

Featured Replies

Make a quality product then sega. its not rocket science maybe you should take notes form naughty dog or rockstar or bethesda ect ect.

as for me this is your guys last chance too turn things around. im done if this bombs. 

Sega should focus on their other franchises, over-exposure on Sonic is what caused his downfall in the first place.

 

Here's a list of franchise they should place more attention to...

  • Virtua Fighter
  • Yakuza
  • Shinobi
  • Sakura Wars
  • Valkyria Chronicles
  • Space Channel 5
  • Streets of Rage
  • Resonance of Fate
  • Phantasy Star
  • Shenmue
  • Shining Force
  • Shin Megami Tensei
  • Persona
  • Burning Rangers
  • Golden Axe

Nintendo is as successful with it's franchise as it is now because they don't milk Mario to absolute death. They have their Fire Emblem's, Xenoblade Chronicles, Donkey Kong's, Animal Crossing, Zelda etc. To add insult to injury, Sega has dabbled in more genres than Nintendo yet they stagnate their IP's. So infuriating.

Edited by Guest

  • Author

Sega should focus on their other franchises, over-exposure on Sonic is what caused his downfall in the first place.

 

Here's a list of franchise they should place more attention to...

  • Virtua Fighter
  • Yakuza
  • Shinobi
  • Sakura Wars
  • Valkyria Chronicles
  • Space Channel 5
  • Streets of Rage
  • Resonance of Fate
  • Phantasy Star
  • Shenmue
  • Shining Force
  • Shin Megami Tensei
  • Persona
  • Burning Rangers
  • Golden Axe

Nintendo is as successful with it's franchise as it is now because they don't milk Mario to absolute death. They have their Fire Emblem's, Xenoblade Chronicles, Donkey Kong's, Animal Crossing, Zelda etc. To add insult to injury, Sega has dabbled in more genres than Nintendo yet they stagnate their IP's. So infuriating.

Except the fact that whenever you think Sega you think Sonic. Sonic is what got them into this mess and Sonic is the only thing that could get them out.

Edited by Kingdomhe

Sega should focus on their other franchises, over-exposure on Sonic is what caused his downfall in the first place.

 

Here's a list of franchise they should place more attention to...

 

[*]Virtua Fighter

[*]Yakuza

[*]Shinobi

[*]Sakura Wars

[*]Valkyria Chronicles

[*]Space Channel 5

[*]Streets of Rage

[*]Resonance of Fate

[*]Phantasy Star

[*]Shenmue

[*]Shining Force

[*]Shin Megami Tensei

[*]Persona

[*]Burning Rangers

[*]Golden Axe

Nintendo is as successful with it's franchise as it is now because they don't milk Mario to absolute death. They have their Fire Emblem's, Xenoblade Chronicles, Donkey Kong's, Animal Crossing, Zelda etc. To add insult to injury, Sega has dabbled in more genres than Nintendo yet they stagnate their IP's. So infuriating.

don't milk Mario to absolute death... You're kidding me right, do you know how many times Nintendo has had a boardroom meeting where someone proposes a new IP and shigeru says "want to know what would make this better? Mario or Kirby" Mario has almost 5 games featuring him a year, and more often than not shigeru doesn't listen to fans on what kind of game they want (paper Mario in particular) last great Mario game in recent years is super Mario maker and ironically the player/community not the company itself is what makes it great. As for your list of games that need more attention from sega, phantasy star online 2 is doing fantastic, getting additional content every month alongside special events, shenmue 3 is finally being done, yakuza is also getting anew game this year, and the SMT/ Persona series is doing strong as well; not that it matters since those two series have nothing to do with sega anyway, but just throwing it out there, I agree with you on the shining series though, only because they haven't been localized in America since the ps2 era, and also on Sakura wars, but that's about it, the beat me up genre is virtually dead, not enough people are interested to warrant the cost, and the fighter genre is already oversaturated with virtua fighter being the runt of the litter.

I mean, I really hope they really try and put effort into these projects and make something actually good out of it. Though I think Sonic has already really become an 'entertainment icon'. He's left his mark, many gamers even if they have not played a Sonic game know who he is. He's known as a true classic, and no matter how much the franchise taints at least there's that.Regardless, here's to hoping the game and movie are good!

 

I'm not sure how I feel about Sonic's new game and movie. I've completely pushed aside my wishes for a Sonic game and lowered my wants to: "Just make a good game!" 

As for the movie....I'm concerned for the story more than the effects because it might be PG-13 since they said it was going to be dark and that can go south fast (pun not intended kappa) with Sonic....*remembers Shadow the Hedgehog*

 

Yeah I'm actually more interested in how the story is handled myself. Everyone keeps whining about how it should be a purely CG animated film, but seeing Ratchet and Clank has taught me that something can still look totally faithful but still fall a bit short of the mark. I'm not as concerned for the rating because adding Sonic plus Dark does not always equal guns, aliens, and cursing. Sonic and the Secret Rings and Sonic and the Black Knight both had slightly darker tones to them and while they weren't the best the series has to offer they were still pretty decent in their own rights. And though opinions are mixed on this, a majority of fans tend to like the slightly darker tone SA2 tried to evoke.

 

But I would say probably the best use of a dark element in a story could be seen with Sonic Unleashed. The threat is literally dark in of it's self, presents a legit threat giving a sense of urgency to the story, and it opens a lot of avenues with Sonic and his Werehog form. Granted, for some reason they decided to bypass most of those avenues by saying that Sonic is just too good to ever be in conflict with any invasive dark forces within him, but the possibilities are still enticing. I'm not saying that it's wrong for Sonic to never give in and to overcome any evil that tries to take root inside of him, but it certainly doesn't hurt to at least play with the idea a tiny bit. Fans have shown that they enjoy getting to challenge a character's, well, character a little bit by giving them some kind of inner obstacle they have to hurdle, and that's evident in other media. For reasons I may never understand, Sonic The Comic (Fleetway, not Archie) is very popular among many UK fans, and one of the main reasons for that is with the struggle Sonic has with his Super transformation, having a mad personality and mind of it's own. And while it was only seen once in Sonic X, the idea of a Dark Super Sonic fascinated many fans to the point of expanding the idea in all different kinds of works. But the problem is that whenever Sega has a chance to expand on Sonic's character, they shy away from it in a Nintendo-esque attempt to preserve the iconography of their character. Sonic can't be tempted by evil or darkness even for a second, Sonic can't loose to Eggman even once, Sonic can't ever be seen crying, etc. The only time you ever see any of this is in spin-off media, but they've made it very clear that once is enough and close the book on that. The idea with giving Sonic those kinds of challenges isn't to make him appear weak or vulnerable, it's to push him to become stronger and make him look stronger and more awesome than he started out, it helps establish why he's so good, why despite whatever challenges he may face, he'll still have what it takes to push through in the end. The idea of Sonic being pure enough to resist Dark Gaia's influence in of itself is not a bad idea, it just doesn't feel as strong of an idea if it isn't at least challenged in some way. Have Sonic struggle with his more primal urges at least for a little bit in the early part of the story, then show him getting a grip over himself, then eventually growing accustomed to his new form, that way he has more of a motivation to fix things, apart from planet-wide destruction.

 

I guess I kind of went off into a tangent, but my point is that with having "darker tones" in a Sonic story, you aren't necessarily dooming the story to failure, you're allowing yourself more possibilities. The only challenges here are to be aware of what possibilities are open to you, make smart decisions about which ones you take and how you approach them, and most importantly don't loose sight of what makes Sonic so interesting and entertaining not just to play, but to watch too. That doesn't mean I'm advocating that a character picks up a gun to look badass or that there's cursing every other scene or so or that a beloved character has to mercilessly kill people in an unnecessary fashion. Those things for something like Sonic can be detrimental, especially if they're used in a rather sloppy manner. What it does mean is that there are still some interesting and fitting decisions and methods you can take into making a story feel more interesting. A "darker story" doesn't have to be a "grittier story", there can still be plenty of humor, colors, fantastic imagery, and light-hearted moments to balance with whatever dark tone they try to put in. Any dark tones, whatever they may be, should probably be more focused towards the antagonist of the story, whether it be Eggman or another angry god of some kind, in order to better establish them as an actual threat, while Sonic and whoever else joins him can focus more on their determination to stop them along with whatever personality traits and character motivations they might have. There shouldn't be so many character arcs that it gets confusing to follow (that barely works with the games as it is), but every character put in this movie should have a good reason for being there, not just to show off "hey it's a Sonic movie, here's that character you like!". And most importantly, the writing and dialogue has to be taken seriously as well. Humor shouldn't be forced into scenarios where it doesn't belong, the timing of said humor has to actually be precise instead of just randomly throwing in a joke about ice cream when it's not relevant or even worse scenes whose only purpose is to tell one joke and add nothing else to the story, and the dialogue and delivery of the lines has to be convincing and not contrived or without effort.

 

I feel like the Sonic series is flexible enough that you could try almost anything with it to shake things up, the trick is just going about it the right way, be it story or gameplay. I could go on about what I think should be done in this movie or how it should be handled, but my point is that I'm open to anything they want to try, provided that they handle it in a convincing, smart, and entertaining manner that stays true to what the series is so loved for.

Sega should focus on their other franchises, over-exposure on Sonic is what caused his downfall in the first place.

 

Here's a list of franchise they should place more attention to...

  • Virtua Fighter
  • Yakuza
  • Shinobi
  • Sakura Wars
  • Valkyria Chronicles
  • Space Channel 5
  • Streets of Rage
  • Resonance of Fate
  • Phantasy Star
  • Shenmue
  • Shining Force
  • Shin Megami Tensei
  • Persona
  • Burning Rangers
  • Golden Axe

Nintendo is as successful with it's franchise as it is now because they don't milk Mario to absolute death. They have their Fire Emblem's, Xenoblade Chronicles, Donkey Kong's, Animal Crossing, Zelda etc. To add insult to injury, Sega has dabbled in more genres than Nintendo yet they stagnate their IP's. So infuriating.

Except Sonic is what made Sega so widely popular in the first place. And the fanbase has shown that if anybody does something with Sonic once and then doesn't touch on it for a while, all fans will demand is Sonic. The idea isn't to focus less on Sonic, the idea should be to continue focusing on Sonic like they always do while simultaneously giving measured attention to other IP. It's not that those other series aren't getting any attention, it's just that Sega is doing the wise thing here and capitalizing on Sonic when they should be. I realize it can be kind of a problem in itself sometimes but it's kind of become a double-edged sword where if they relinquish any focus on it at all it will cause problems. The only times where it's a good idea to draw attention to other franchises are when a Sonic game is in development and no Sonic-based media to promote during that time.

Edited by Hero of Light XIV

  • Author

Yeah I'm actually more interested in how the story is handled myself. Everyone keeps whining about how it should be a purely CG animated film, but seeing Ratchet and Clank has taught me that something can still look totally faithful but still fall a bit short of the mark. I'm not as concerned for the rating because adding Sonic plus Dark does not always equal guns, aliens, and cursing. Sonic and the Secret Rings and Sonic and the Black Knight both had slightly darker tones to them and while they weren't the best the series has to offer they were still pretty decent in their own rights. And though opinions are mixed on this, a majority of fans tend to like the slightly darker tone SA2 tried to evoke.

 

But I would say probably the best use of a dark element in a story could be seen with Sonic Unleashed. The threat is literally dark in of it's self, presents a legit threat giving a sense of urgency to the story, and it opens a lot of avenues with Sonic and his Werehog form. Granted, for some reason they decided to bypass most of those avenues by saying that Sonic is just too good to ever be in conflict with any invasive dark forces within him, but the possibilities are still enticing. I'm not saying that it's wrong for Sonic to never give in and to overcome any evil that tries to take root inside of him, but it certainly doesn't hurt to at least play with the idea a tiny bit. Fans have shown that they enjoy getting to challenge a character's, well, character a little bit by giving them some kind of inner obstacle they have to hurdle, and that's evident in other media. For reasons I may never understand, Sonic The Comic (Fleetway, not Archie) is very popular among many UK fans, and one of the main reasons for that is with the struggle Sonic has with his Super transformation, having a mad personality and mind of it's own. And while it was only seen once in Sonic X, the idea of a Dark Super Sonic fascinated many fans to the point of expanding the idea in all different kinds of works. But the problem is that whenever Sega has a chance to expand on Sonic's character, they shy away from it in a Nintendo-esque attempt to preserve the iconography of their character. Sonic can't be tempted by evil or darkness even for a second, Sonic can't loose to Eggman even once, Sonic can't ever be seen crying, etc. The only time you ever see any of this is in spin-off media, but they've made it very clear that once is enough and close the book on that. The idea with giving Sonic those kinds of challenges isn't to make him appear weak or vulnerable, it's to push him to become stronger and make him look stronger and more awesome than he started out, it helps establish why he's so good, why despite whatever challenges he may face, he'll still have what it takes to push through in the end. The idea of Sonic being pure enough to resist Dark Gaia's influence in of itself is not a bad idea, it just doesn't feel as strong of an idea if it isn't at least challenged in some way. Have Sonic struggle with his more primal urges at least for a little bit in the early part of the story, then show him getting a grip over himself, then eventually growing accustomed to his new form, that way he has more of a motivation to fix things, apart from planet-wide destruction.

 

I guess I kind of went off into a tangent, but my point is that with having "darker tones" in a Sonic story, you aren't necessarily dooming the story to failure, you're allowing yourself more possibilities. The only challenges here are to be aware of what possibilities are open to you, make smart decisions about which ones you take and how you approach them, and most importantly don't loose sight of what makes Sonic so interesting and entertaining not just to play, but to watch too. That doesn't mean I'm advocating that a character picks up a gun to look badass or that there's cursing every other scene or so or that a beloved character has to mercilessly kill people in an unnecessary fashion. Those things for something like Sonic can be detrimental, especially if they're used in a rather sloppy manner. What it does mean is that there are still some interesting and fitting decisions and methods you can take into making a story feel more interesting. A "darker story" doesn't have to be a "grittier story", there can still be plenty of humor, colors, fantastic imagery, and light-hearted moments to balance with whatever dark tone they try to put in. Any dark tones, whatever they may be, should probably be more focused towards the antagonist of the story, whether it be Eggman or another angry god of some kind, in order to better establish them as an actual threat, while Sonic and whoever else joins him can focus more on their determination to stop them along with whatever personality traits and character motivations they might have. There shouldn't be so many character arcs that it gets confusing to follow (that barely works with the games as it is), but every character put in this movie should have a good reason for being there, not just to show off "hey it's a Sonic movie, here's that character you like!". And most importantly, the writing and dialogue has to be taken seriously as well. Humor shouldn't be forced into scenarios where it doesn't belong, the timing of said humor has to actually be precise instead of just randomly throwing in a joke about ice cream when it's not relevant or even worse scenes whose only purpose is to tell one joke and add nothing else to the story, and the dialogue and delivery of the lines has to be convincing and not contrived or without effort.

 

I feel like the Sonic series is flexible enough that you could try almost anything with it to shake things up, the trick is just going about it the right way, be it story or gameplay. I could go on about what I think should be done in this movie or how it should be handled, but my point is that I'm open to anything they want to try, provided that they handle it in a convincing, smart, and entertaining manner that stays true to what the series is so loved for.

Except Sonic is what made Sega so widely popular in the first place. And the fanbase has shown that if anybody does something with Sonic once and then doesn't touch on it for a while, all fans will demand is Sonic. The idea isn't to focus less on Sonic, the idea should be to continue focusing on Sonic like they always do while simultaneously giving measured attention to other IP. It's not that those other series aren't getting any attention, it's just that Sega is doing the wise thing here and capitalizing on Sonic when they should be. I realize it can be kind of a problem in itself sometimes but it's kind of become a double-edged sword where if they relinquish any focus on it at all it will cause problems. The only times where it's a good idea to draw attention to other franchises are when a Sonic game is in development and no Sonic-based media to promote during that time.

Sonic can be dark and do it well, but I've only seen it done really well in the comics, so I'm hoping the movies will be about them or similar to the comics unlike with Ratchet and Clank. The only thing I would want to be from the games is the characters and the feeling of them.

Sonic can be dark and do it well, but I've only seen it done really well in the comics, so I'm hoping the movies will be about them or similar to the comics unlike with Ratchet and Clank. The only thing I would want to be from the games is the characters and the feeling of them.

As long as it isn't another fish out of water scenario like Sonic X or the Smufs I'm sure we'll have something compelling. That almost always seems to be the only premise that hybrid CG/live action films tend to go for. And yeah, I'd be all for having some inspiration from the comics, be it from the original era or the post-Genesis Wave era. They tend to keep the feel and personality of the games while still making a compelling and satisfying narrative.

Except the fact that whenever you think Sega you think Sonic. Sonic is what got them into this mess and Sonic is the only thing that could get them out.

 

Except the fact that this is a really stupid double standard (no offence). Why is Sega only associated with Sonic whilst Nintendo is not just associated with Mario. The Paper Mario, 2D Mario, Mario Tennis and Mario party series has gone down the gutter and yet no-one is saying that Nintendo is dead.

 

 

Except Sonic is what made Sega so widely popular in the first place. And the fanbase has shown that if anybody does something with Sonic once and then doesn't touch on it for a while, all fans will demand is Sonic. The idea isn't to focus less on Sonic, the idea should be to continue focusing on Sonic like they always do while simultaneously giving measured attention to other IP. It's not that those other series aren't getting any attention, it's just that Sega is doing the wise thing here and capitalizing on Sonic when they should be. I realize it can be kind of a problem in itself sometimes but it's kind of become a double-edged sword where if they relinquish any focus on it at all it will cause problems.

 

For godness sake, stop with this double standard. These other IP's aren't considered because they're barely advertised in comparison to Sonic in the west. You argument would have had a lot more validity had you even mentioned the other IP's from Sega as an example. Be honest with yourself, what other Sega games besides Sonic have you played? Mario is what made Nintendo famous but you don't see them just solely focusing on Mario. You could use your very argument with Nintendo, but do you know what happen then? Fire Emblem, Zelda and Xenoblade Chronicles would get shafted to the side.

Except the fact that this is a really stupid double standard (no offence). Why is Sega only associated with Sonic whilst Nintendo is not just associated with Mario. The Paper Mario, 2D Mario, Mario Tennis and Mario party series has gone down the gutter and yet no-one is saying that Nintendo is dead.

 

 

 

For godness sake, stop with this double standard. These other IP's aren't considered because they're barely advertised in comparison to Sonic in the west. You argument would have had a lot more validity had you even mentioned the other IP's from Sega as an example. Be honest with yourself, what other Sega games besides Sonic have you played? Mario is what made Nintendo famous but you don't see them just solely focusing on Mario. You could use your very argument with Nintendo, but do you know what happen then? Fire Emblem, Zelda and Xenoblade Chronicles would get shafted to the side.

 

First off, to compare Nintendo and Sega's success today is rather pointless. One is still in the console market, the other isn't. When Sega WAS in the console market, their whole existence was practically to challenge Nintendo. That's where their other franchises had more strength, when they had an adversary to compete with for your attention. Now a days they're not as relevant. Yes it's true that they shifted most of their focus to Sonic when they could have been giving everyone attention, but in case you haven't noticed Sega does not enjoy the same degree of success Nintendo has. Struggle after struggle the only way they could make a decent prophet was by giving a lot of attention to their most marketable franchise, Sonic. If they didn't let themselves get in as many pitfalls they probably could have had enough comfort to experiment with their other IP, but the fact was that with things tight enough on them as it was, to give Sonic a smaller role and to try pushing their less recognizable IP more would have been a disaster.

 

Second, okay, what does directly challenging me prove for you? What does it matter whether I mention Sonic or Nights or Phantasy Star Online or Shenmue or any of those other games. I know of those titles, that doesn't mean I HAVE to care about them as much as you do. It's insulting to say that somebody doesn't know any better just because they only mention one franchise and prefers to play that one franchise from Sega and nothing else. That's unfair to me and to anybody else in a similar position. It comes off as elitist, as if only a "true" Sega fan would buy and play every game that Sega made apart from Sonic, because money comes around soooooo easily. I don't have to be told how to present my argument, just as I don't have to tell you how to present yours, and I certainly don't need to judge you on your gaming choices.

 

Third, yes, it is true that Sega at the start should have found a better way to promote their other IP in western markets while simultaneously promoting Sonic as their leading IP. But the question I ask is, what does it matter NOW? What good would silencing Sonic enough to blast forth a bunch of the other IP that hadn't had a game within the last 10 years now a days with a much more Sonic-dependent Sega do when as previously stated, Sonic is what a majority of the consumer base wants? One released every once in a while would be harmless enough, but it's not like Sega can exactly afford to enact a "Sega renaissance" with a bunch of new titles of old franchises while simultaneously supporting Sonic on the forefront. These days it's no longer about competition with Nintendo, it's about surviving. That's not to say I wouldn't want to see a bunch of those games to come back at all, I'd love a more relevant excuse to rediscover and get into these diverse franchises. But just saying "should'a, could-a, would-a" and demanding a radical shift in approach isn't going to solve the problem, it'll end up making more.

 

BUT, it might already have gotten a foothold recently. The Sega 3D classics collection on the 3DS features a whole lot more than Sonic, with Altered Beast, Fantasy Zone 2, Puyo Puyo 2, etc., it's brought a handful of classics to a modern audience in an easily obtainable package. If they continue with issuing out accessible collections like this and they sell well enough, there might be enough incentive to prompt them to revive some of their franchises. It might already be happening, it's just that, surprise surprise, during Sonic's 25th anniversary, all anyone wants to talk about is Sonic. So if you want to see what more might be in store for the other franchises waiting in the wings, you'll probably have to wait until the literal year of Sonic to end.

First off, to compare Nintendo and Sega's success today is rather pointless. One is still in the console market, the other isn't. When Sega WAS in the console market, their whole existence was practically to challenge Nintendo. That's where their other franchises had more strength, when they had an adversary to compete with for your attention. Now a days they're not as relevant. Yes it's true that they shifted most of their focus to Sonic when they could have been giving everyone attention, but in case you haven't noticed Sega does not enjoy the same degree of success Nintendo has. Struggle after struggle the only way they could make a decent prophet was by giving a lot of attention to their most marketable franchise, Sonic. If they didn't let themselves get in as many pitfalls they probably could have had enough comfort to experiment with their other IP, but the fact was that with things tight enough on them as it was, to give Sonic a smaller role and to try pushing their less recognizable IP more would have been a disaster.

 

Second, okay, what does directly challenging me prove for you? What does it matter whether I mention Sonic or Nights or Phantasy Star Online or Shenmue or any of those other games. I know of those titles, that doesn't mean I HAVE to care about them as much as you do. It's insulting to say that somebody doesn't know any better just because they only mention one franchise and prefers to play that one franchise from Sega and nothing else. That's unfair to me and to anybody else in a similar position. It comes off as elitist, as if only a "true" Sega fan would buy and play every game that Sega made apart from Sonic, because money comes around soooooo easily. I don't have to be told how to present my argument, just as I don't have to tell you how to present yours, and I certainly don't need to judge you on your gaming choices.

 

Third, yes, it is true that Sega at the start should have found a better way to promote their other IP in western markets while simultaneously promoting Sonic as their leading IP. But the question I ask is, what does it matter NOW? What good would silencing Sonic enough to blast forth a bunch of the other IP that hadn't had a game within the last 10 years now a days with a much more Sonic-dependent Sega do when as previously stated, Sonic is what a majority of the consumer base wants? One released every once in a while would be harmless enough, but it's not like Sega can exactly afford to enact a "Sega renaissance" with a bunch of new titles of old franchises while simultaneously supporting Sonic on the forefront. These days it's no longer about competition with Nintendo, it's about surviving. That's not to say I wouldn't want to see a bunch of those games to come back at all, I'd love a more relevant excuse to rediscover and get into these diverse franchises. But just saying "should'a, could-a, would-a" and demanding a radical shift in approach isn't going to solve the problem, it'll end up making more.

 

BUT, it might already have gotten a foothold recently. The Sega 3D classics collection on the 3DS features a whole lot more than Sonic, with Altered Beast, Fantasy Zone 2, Puyo Puyo 2, etc., it's brought a handful of classics to a modern audience in an easily obtainable package. If they continue with issuing out accessible collections like this and they sell well enough, there might be enough incentive to prompt them to revive some of their franchises. It might already be happening, it's just that, surprise surprise, during Sonic's 25th anniversary, all anyone wants to talk about is Sonic. So if you want to see what more might be in store for the other franchises waiting in the wings, you'll probably have to wait until the literal year of Sonic to end.

 

I apologies if my point comes off as elitist and hot-headed, but the thing is, this still doesn't answer the double standard of Sonic and Mario. And with my initial point, I was stressing about Sonic in general, not his 25th Anniversary. As far as that goes, Sega has that completely covered, they have a new quality policy, and as far as him being an "entertainment icon" goes, that's already happened with him being in Wreck-It Ralph and Lego Dimensions. Sonic Boom has already made him a relevant TV character again and his Twitter account knows how to utilize trends and patterns effectively. My points were nothing against the fans of Sonic, it was against Sega of the West. And as far as your argument of "IP's to compete with Nintendo goes", that's only partially true. Nintendo had no Virtua Fighter, Streets of Rage or Space Channel 5 equivalent. All I ask is that Sega puts effort for them to be an established IP brand again in the west and not just the "Sonic" company.

Edited by Guest

  • Author

Except the fact that this is a really stupid double standard (no offence). Why is Sega only associated with Sonic whilst Nintendo is not just associated with Mario. The Paper Mario, 2D Mario, Mario Tennis and Mario party series has gone down the gutter and yet no-one is saying that Nintendo is dead.

 

 

 

For godness sake, stop with this double standard. These other IP's aren't considered because they're barely advertised in comparison to Sonic in the west. You argument would have had a lot more validity had you even mentioned the other IP's from Sega as an example. Be honest with yourself, what other Sega games besides Sonic have you played? Mario is what made Nintendo famous but you don't see them just solely focusing on Mario. You could use your very argument with Nintendo, but do you know what happen then? Fire Emblem, Zelda and Xenoblade Chronicles would get shafted to the side.

Hey, I don't make the mental images, they are just given to us.

"Be honest with yourself, what other Sega games besides Sonic have you played?"

This is what the majority will say: "Sega made more games than Sonic?" This is what most people will say because they didn't grow up with the other games and the consoles Sega made, heck, I kind of did and I still think Sonic is Sega's icon. With Nintendo their situation is different, they capped on their IPs and when you think of Nintendo you think  Mario, Zelda, Pokemon, Star Fox, Metroid, Smash Bros., etc. because they still keep them relevant to some extent and the newer generation will know their faces and names unlike Sega.

I apologies if my point comes off as elitist and hot-headed, but the thing is, this still doesn't answer the double standard of Sonic and Mario. And with my initial point, I was stressing about Sonic in general, not his 25th Anniversary. As far as that goes, Sega has that completely covered, they have a new quality policy, and as far as him being an "entertainment icon" goes, that's already happened with him being in Wreck-It Ralph and Lego Dimensions. Sonic Boom has already made him a relevant TV character again and his Twitter account knows how to utilize trends and patterns effectively. My points were nothing against the fans of Sonic, it was against Sega of the West. And as far as your argument of "IP's to compete with Nintendo goes", that's only partially true. Nintendo had no Virtua Fighter, Streets of Rage or Space Channel 5 equivalent. All I ask is that Sega puts effort for them to be an established IP brand again in the west and not just the "Sonic" company.

As I said, they prefer to play this game safely. If they were to try and venture out more with putting some of their other IP's out in the spotlight alongside Sonic, they would probably want some assurance that that is what a majority of their consumers want and would support if they went through with it. And while all this quality control towards Sonic is a pretty great and important thing, there's no guarantee that they would properly apply that towards their other IP, as much as they should though. My point is that to focus on anything but Sonic today would be a pretty big risk for them. The rewards in the end might be worth it, but that first step has a lot of potential to be a doozy, and I'm not sure if I'm quite convinced yet that this is a Sega who is willing to take on the doozy.

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