faemarch

[JPUx] Proud Mode quest deck restrictions (~550)

Recommended Posts

In case anyone's interested, here's a list of all the current Proud Mode quests in KHUx JP.

**As NA/International is catching up to JP, this list has been discontinued.

 

The Sleeping Lion Keyblade (mainly upright/speed) is obtained Proud quest no.3, Fantasy Notes (mainly upright/magic) is obtained at Proud quest no.103, Fenrir (mainly upright/power) is obtained after clearing quest no.203. They are upgraded with Electrum. After +25, they are upgraded with Solar Gems.

 

The Darkgnaw Keyblade (mainly reverse/power) is obtained upon clearing quest 328, and is upgraded with Dark Matter instead of Electrum.

After +25, Lunar Gems are needed to further upgrade it.

 

The Missing Ache Keyblade (mainly reverse/speed) is obtained upon clearing quest 379, and the Diamond Dust Keyblade (mainly reverse/magic) is obtained upon clearing quest 428. Both are also upgraded with Dark Matter and Lunar Gems.

 

Each quest hands out one Electrum (or Dark Matter, starting from quest 326) for clearing the first challenge objective (defeat all enemies in one turn), the other two objectives (usually defeat X number of heartless, collect at least X Lux, deal at least X damage in one hit, use an ability X number of times, defeat a certain heartless in one turn, pick up all Keyblade materials, equip no more/at least X number of medals in deck, clear within an X amount of time, etc) net you avatar coins and a Duckling, Magic Mirror medal, or another Dark Matter (starting quest 326).

 

**With the addition of a sixth medal slot from the Pet System as of September 21st, 2017, note that "5 Reverse medals equipped" challenge objectives are synonymous with "at least 5 Reverse medals equipped".

 

Quests 1-50:

 

 

Quest // Required Keyblade // Medal requirement to use special ability

  1. Three Wishes // at least 40% guilt
  2. Three Wishes // at least 70% guilt
  3. Three Wishes // at least Tier 3 guilt
  4. Three Wishes // at least LV100
  5. Three Wishes // Upright medals only
  6. Divine Rose // at least LV60
  7. Divine Rose // must have multi-target ability
  8. Divine Rose // ability costs at least 3 SP
  9. Starlight // at least LV100
  10. Starlight // attack power stat of at least 7500
  11. Starlight // ability strikes no more than 4 times
  12. Starlight // ability strikes only 1 time
  13. Moogle of Glory // ability costs no more than 2 SP
  14. Moogle of Glory // magic medals only
  15. Moogle of Glory // attack power stat of at least 7500
  16. Moogle of Glory // at least LV80
  17. Moogle of Glory // at least 5* rarity
  18. Treasure Trove // 6* rarity
  19. Treasure Trove // at least 3 ability dots
  20. Treasure Trove // at least Tier 3 guilt
  21. Treasure Trove // must have single-target ability
  22. Olympia // ability strikes at least 6 times
  23. Olympia // at least Tier 3 guilt
  24. Olympia // speed medals only
  25. Olympia // Upright medals only
  26. Olympia // Reverse medals only
  27. Treasure Trove // Upright medals only
  28. Treasure Trove // ability costs at least 2 SP
  29. Treasure Trove // ability costs at least 3 SP
  30. Treasure Trove // ability costs at least 4 SP
  31. Lady Luck // 6* rarity
  32. Lady Luck // must have single-target ability
  33. Lady Luck // ability strikes at least 8 times
  34. Lady Luck // attack power stat of at least 8000
  35. Starlight // at least 1% guilt
  36. Starlight // Upright medals only
  37. Starlight // magic medals only
  38. Starlight // ability costs no more than 1 SP
  39. Sleeping Lion // 6* rarity
  40. Sleeping Lion // must have multi-target ability
  41. Sleeping Lion // ability strikes at least 5 times
  42. Sleeping Lion // ability strikes at least 8 times
  43. Olympia // Upright medals only
  44. Olympia // ability costs at least 2 SP
  45. Olympia // ability costs at least 3 SP
  46. Olympia // ability strikes at least 6 times
  47. Moogle of Glory // magic medals only
  48. Moogle of Glory // at least 90% guilt
  49. Moogle of Glory // Reverse medals only
  50. Moogle of Glory // ability costs at least 3 SP

 

 

 

Quests 51-100:

 

 

Quest // Required Keyblade // Medal requirement to use special ability
 

51.  Treasure Trove // 6* rarity

52.  Treasure Trove // at least 1% guilt

53.  Treasure Trove // must have multi-target ability

54.  Starlight // LV100 only

55.  Starlight // ability costs at least 2 SP

56.  Starlight // Upright only

57.  Lady Luck // at least Tier 3 guilt

58.  Lady Luck // 6* rarity

59.  Lady Luck // at least 50% guilt

60.  Treasure Trove // 6* rarity

61.  Treasure Trove // must have single-target ability

62.  Treasure Trove // at least 1% guilt

63.  Treasure Trove // ability costs no more than 2 SP

64.  Moogle of Glory // LV100 only

65.  Moogle of Glory // 6* rarity

66.  Moogle of Glory // ability strikes at least 3 times

67.  Lady Luck // medal attack stat of at least 8000

68.  Lady Luck // medal defense stat of at least 8000

69.  Lady Luck // LV100 only

70.  Divine Rose // ability costs at least 1 SP

71.  Divine Rose // ability costs at least 2 SP

72.  Divine Rose // ability costs at least 3 SP

73.  Divine Rose // 6* rarity

74.  Divine Rose // at least 1% guilt

75.  Olympia // 6* rarity

76.  Olympia // LV100 only

77.  Olympia // medal ability strikes at least 11 times

78.  Olympia // medal ability strikes no more than 8 times

79.  Olympia // medal ability strikes no more than 2 times

80.  Treasure Trove // at least Tier 3 guilt

81.  Treasure Trove // 6* rarity

82.  Treasure Trove // ability costs no more than 2 SP

83.  Treasure Trove // ability costs no more than 2 SP

84.  Treasure Trove // must have multi-target ability

85.  Three Wishes // medal ability strikes no more than 11 times

86.  Three Wishes // medal ability strikes no more than 6 times

87.  Three Wishes // Reverse only

88.  Three Wishes // ability costs no more than 2 SP

89.  Three Wishes // medal defense stat of at least 8000

90.  Sleeping Lion // 6* rarity

91.  Sleeping Lion // at least Tier 3 guilt

92.  Sleeping Lion // at least 1% guilt

93.  Sleeping Lion // at least 75% guilt

94.  Olympia // ability costs at least 2 SP

95.  Olympia // ability costs at least 3 SP

96.  Olympia // ability strikes no more than 11 times

97.  Olympia // ability strikes no more than 3 times

98.  Divine Rose // must have multi-target ability

99.  Divine Rose // ability costs at least 3 SP

100. Divine Rose // ability costs at least 2 SP

 

 

 

Quests 101-150:

 

 

Quest // Required Keyblade // Medal requirement to use ability
 

101. Divine Rose // ability strikes no more than 6 times

102. Divine Rose // ability costs at least 2 SP

103. Sleeping Lion // medal defense stat of at least 8000

104. Sleeping Lion // Tier 3 guilt and under only

105. Sleeping Lion // must have single-target ability

106. Lady Luck // at least 90% guilt

107. Lady Luck // must have multi-target ability

108. Lady Luck // Reverse medals only

109. Olympia // ability costs at least 4 SP

110. Olympia // ability costs exactly 3 SP

111. Olympia // Upright medals only

112. Olympia // ability strikes exactly 3 times

113. Olympia // ability costs no more than 1 SP

114. Olympia // ability strikes at least 6 times

115. Divine Rose // Upright medals only

116. Divine Rose // must have single-target ability

117. Divine Rose // medal attack stat of at least 8200

118. Divine Rose // ability costs exactly 2 SP

119. Divine Rose // ability costs at least 3 SP

120. Divine Rose // ability costs at least 4 SP

121. Lady Luck // ability strikes only once

122. Lady Luck // Reverse medals only

123. Lady Luck // at least 1% guilt

124. Lady Luck // must have single-target ability

125. Moogle of Glory // must have multi-target ability

126. Moogle of Glory // ability costs at least 4 SP

127. Moogle of Glory // ability costs at least 5 SP

128. Moogle of Glory // Upright medals only

129. Three Wishes // Tier 3 guilt and under only

130. Three Wishes // must have single-target ability

131. Three Wishes // ability strikes at least 4 times

132. Three Wishes // ability strikes at least 7 times

133. Sleeping Lion // ability strikes no more than 3 times

134. Sleeping Lion // ability strikes no more than 7 times

135. Divine Rose // Reverse medals only

136. Divine Rose // must have single-target ability

137. Moogle of Glory // ability costs at least 2 SP

138. Moogle of Glory // ability costs at least 3 SP

139. Treasure Trove // must have single-target ability

140. Treasure Trove // Tier 3 guilt only

141. Treasure Trove // ability costs at least 4 SP

142. Starlight // must have multi-target ability

143. Starlight // ability costs no more than 1 SP

144. Fantasy Notes // ability costs at least 2 SP

145. Fantasy Notes // must have multi-target ability

146. Fantasy Notes // ability costs no more than 2 SP

147. Sleeping Lion // medal attack stat of at least 8150

148. Sleeping Lion // medal defense stat of at least 8000

149. Lady Luck // ability strikes no more than 2 times

150. Lady Luck // ability strikes only once

 

 

 

Quests 151-200:

 

 

Quest // Required Keyblade // Medal requirement to use ability

 

151. Lady Luck // ability costs no more than 1 SP

152. Treasure Trove // ability strikes only once

153. Treasure Trove // Reverse medals only

154. Moogle of Glory // medal defense stat of at least 8000

155. Moogle of Glory // medal defense stat of at least 8100

156. Moogle of Glory // must have multi-target ability

157. Three Wishes // ability costs at least 3 SP

158. Three Wishes // ability costs at least 4 SP

159. Three Wishes // must have multi-target ability

160. Three Wishes // ability strikes at least 8 times

161. Lady Luck // ability strikes no more than 5 times

162. Lady Luck // ability strikes no more than 3 times

163. Divine Rose // must have multi-target ability

164. Divine Rose // Reverse medals only

165. Divine Rose // ability strikes no more than 5 times

166. Olympia // ability costs no more than 1 SP

167. Olympia // must have single-target ability

168. Olympia // Tier 3 guilt only

169. Treasure Trove // Upright medals only

170. Treasure Trove // Reverse medals only

171. Treasure Trove // ability costs exactly 3 SP

172. Starlight // must have multi-target ability

173. Starlight // medal attack stat of at least 8100

174. Starlight // medal defense stat of at least 8100

175. Starlight // ability strikes no more than 5 times

176. Sleeping Lion // ability strikes no more than 3 times

177. Sleeping Lion // ability costs exactly 2 SP

178. Sleeping Lion // ability costs exactly 1 SP

179. Sleeping Lion // ability strikes at least 6 times

180. Divine Rose // ability costs at least 2 SP

181. Divine Rose // medal attack stat of at least 8150

182. Divine Rose // must have multi-target ability

183. Treasure Trove // ability strikes only once

184. Treasure Trove // must have single-target ability

185. Treasure Trove // at least 80% guilt

186. Olympia // ability costs at least 3 SP

187. Olympia // ability strikes at least 10 times

188. Olympia // ability costs exactly 1 SP

189. Three Wishes // Tier 3 guilt only

190. Three Wishes // Reverse medals only

191. Three Wishes // Upright medals only

192. Fantasy Notes // ability strikes no more than 3 times

193. Fantasy Notes // Upright medals only

194. Fantasy Notes // ability costs no more than 2 SP

195. Lady Luck // Reverse medals only

196. Lady Luck // Tier 3 guilt and under only

197. Lady Luck // must have single-target ability

198. Sleeping Lion // ability costs no more than 1 SP

199. Sleeping Lion // medal attack stat of at least 8100

200. Sleeping Lion // medal attack stat of at least 8200

 

 

 

Quests 201-250:

 

 

Quest // Required Keyblade // Medal requirement to use ability

 

201. Olympia // must have multi-target ability

202. Olympia // ability costs no more than 1 SP

203. Olympia // Upright medals only

204. Starlight // must have single-target ability

205. Starlight // Upright medals only

206. Divine Rose // ability strikes no more than 2 times

207. Divine Rose // medal attack stat of at least 8150

208. Divine Rose // at least 85% guilt

209. Divine Rose // ability costs at least 3 SP

210. Divine Rose // ability strikes at least 5 times

211. Starlight // ability strikes at least 2 times

212. Starlight // ability costs no more than 1 SP

213. Starlight // ability costs no more than 2 SP

214. Starlight // ability costs no more than 3 SP

215. Starlight // Speed medals only

216. Stroke of Midnight // must have single-target ability

217. Stroke of Midnight // ability strikes only once

218. Moogle of Glory // must have single-target ability

219. Moogle of Glory // at least 90% guilt

220. Moogle of Glory // ability costs exactly 2 SP

221. Fantasy Notes // must have multi-target ability

222. Fantasy Notes // ability costs at least 4 SP

223. Fantasy Notes // ability strikes no more than 3 times

224. Fantasy Notes // must have single-target ability

225. Fantasy Notes // ability strikes at least 6 times

226. Sleeping Lion // ability costs exactly 1 SP

227. Sleeping Lion // ability costs exactly 2 SP

228. Sleeping Lion // ability strikes no more than 4 times

229. Lady Luck // must have single-target ability

230. Lady Luck // ability strikes at least 8 times

231. Olympia // must have single-target ability

232. Olympia // ability costs exactly 2 SP

233. Olympia // Upright medals only

234. Stroke of Midnight // ability costs at least 3 SP

235. Stroke of Midnight // ability strikes at least 7 times

236. Stroke of Midnight // must have single-target ability

237. Lady Luck // must have multi-target ability

238. Lady Luck // must have single-target ability

239. Lady Luck // ability costs no more than 2 SP

240. Fenrir // Upright medals only

241. Fenrir // must have multi-target ability

242. Moogle of Glory // Reverse medals only

243. Moogle of Glory // ability costs exactly 3 SP

244. Starlight // ability strikes no more than 3 times

245. Starlight // ability costs at least 3 SP

246. Olympia // ability costs at least 3 SP

247. Olympia // must have single-target ability

248. Olympia // ability costs no more than 1 SP

249. Fenrir // ability strikes at least 2 times

250. Fenrir // ability costs no more than 2 SP

 

 

 

Quests 251-300:

 

 

Quest // Required Keyblade // Medal requirement to use special ability

251. Stroke of Midnight // ability costs exactly 1 SP

252. Stroke of Midnight // ability costs exactly 3 SP

253. Three Wishes // Reverse medals only

254. Three Wishes // ability strikes no more than 3 times

255. Three Wishes // must have single-target ability

256. Starlight // Upright medals only

257. Starlight // ability strikes at least 2 times

258. Starlight // ability costs no more than 1 SP

259. Olympia // Upright medals only

260. Olympia // medal attack stat of at least 8200

261. Olympia // Power medals only

262. Divine Rose // Magic medals only

263. Divine Rose // ability strikes at least 7 times

264. Divine Rose // ability costs no more than 1 SP

265. Lady Luck // medal defense stat of at least 8100

266. Lady Luck // ability costs at least 0 SP

267. Fenrir // must have multi-target ability

268. Fenrir // ability costs no more than 2 SP

269. Stroke of Midnight // ability strikes only once

270. Stroke of Midnight // ability costs at least 3 SP

271. Stroke of Midnight // medal attack stat of at least 8150

272. Starlight // Upright medals only

273. Starlight // ability strikes at least 7 times

274. Moogle of Glory // must have multi-target ability

275. Moogle of Glory // ability costs no more than 2 SP

276. Three Wishes // ability costs at least 3 SP 

277. Three Wishes // ability costs exactly 3 SP

278. Three Wishes // Reverse medals only

279. Fantasy Notes // must have multi-target ability

280. Fantasy Notes // ability costs no more than 1 SP

281. Fantasy Notes // ability strikes at least 2 times

282. Sleeping Lion // ability costs exactly 3 SP

283. Sleeping Lion // Upright medals only

284. Sleeping Lion // ability strikes at least 7 times

285. Moogle of Glory // ability costs no more than 2 SP

286. Moogle of Glory // ability costs no more than 1 SP

287. Treasure Trove // ability costs at least 4 SP

288. Treasure Trove // ability strikes no more than 3 times

289. Treasure Trove // Reverse medals only

290. Stroke of Midnight // ability costs no more than 1 SP

291. Stroke of Midnight // ability strikes at least 5 times

292. Lady Luck // must have multi-target ability

293. Lady Luck // must have single-target ability

294. Lady Luck // medal attack stat of at least 8150

295. Fenrir // ability costs exactly 2 SP

296. Fenrir // ability strikes at least 7 times

297. Three Wishes // ability costs at least 3 SP

298. Three Wishes // must have single-target ability

299. Sleeping Lion // medal attack stat of at least 8150

300. Sleeping Lion // ability costs at least 3 SP

 

 

 

Quests 301-325 (rewards Magic Mirrors instead of Electrum):

 

 

Quest // Required Keyblade // Medal requirement to use special ability

301. Three Wishes // must have random-target ability

302. Three Wishes // ability costs at least 4 SP

303. Three Wishes // Tier 3 Guilt and under only

304. Three Wishes // ability costs 0 SP

305. Lady Luck // must have single-target ability

306. Lady Luck // Reverse medals only

307. Lady Luck // ability costs exactly 4 SP

308. Treasure Trove // must have single-target ability

309. Treasure Trove // ability costs exactly 1 SP

310. Treasure Trove // must have single-target ability

311. Stroke of Midnight // Magic medals only

312. Stroke of Midnight // Power medals only

313. Stroke of Midnight // ability costs no more than 1 SP

314. Stroke of Midnight // must have single-target ability

315. Sleeping Lion // Reverse medals only

316. Sleeping Lion // ability costs exactly 2 SP

317. Sleeping Lion // medal attack stat of at least 8200

318. Fenrir // must have single-target ability

319. Fenrir // ability costs at least 3 SP

320. Fenrir // ability costs at least 4 SP

321. Fantasy Notes // ability costs no more than 1 SP

322. Fantasy Notes // ability strikes no more than 3 times

323. Fantasy Notes // must have multi-target ability

324. Starlight // Speed medals only

325. Starlight // must have single-target ability

 

 

 

Quests 326-350 (rewards Dark Matter materials instead of Electrum, two per quest):

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter 

326. Divine Rose // ability costs exactly 1 SP // no more than 3 medals equipped in deck

327. Moogle of Glory // must have single-target ability // equip only Power medals in deck

328. Moogle of Glory // Reverse medals only // no more then 2 medals equipped in deck

329. Stroke of Midnight // must have random-target ability // no more than 3 medals equipped in deck

330. Stroke of Midnight // ability costs exactly 3 SP // 5 Reverse medals equipped in deck

331. Three Wishes // Reverse medals only // deal at least 40,000 damage in one hit (Burst damage does not count)

332. Three Wishes // ability costs exactly 0 SP // 5 Upright medals equipped in deck

333. Fantasy Notes // Reverse medals only // 5 Reverse medals equipped in deck

334. Fantasy Notes // ability costs at least 4 SP // use a medal's ability at least 7 times

335. Lady Luck // ability strikes at least 10 times // no more than 2 medals equipped in deck

336. Lady Luck // ability costs at least 3 SP // clear within 40 seconds

337. Lady Luck // Upright medals only // no more than 2 medals equipped in deck

338. Treasure Trove // ability costs exactly 1 SP // deal at least 20,000 damage in one hit (Burst damage does not count)

339. Treasure Trove // Reverse medals only // no more than 2 medals equipped in deck

340. Fenrir // must have multi-target ability // clear within 40 seconds

341. Fenrir // Reverse medals only // use a medal's ability no more than 1 time

342. Starlight // Upright medals only // clear within 20 seconds

343. Starlight // Magic medals only // no more than 2 medals equipped in deck

344. Fantasy Notes // ability costs no more than 1 SP // no more than 2 medals equipped in deck

345. Fantasy Notes // ability costs exactly 2 SP // 5 Reverse medals equipped in deck

346. Olympia // ability costs at least 3 SP // deal at least 40,000 damage in one hit (Burst damage does not count)

347. Olympia // Upright medals only // no more than 2 medals equipped in deck

348. Sleeping Lion // ability costs exactly 1 SP // 5 Reverse medals equipped in deck

349. Sleeping Lion // ability costs at least 4 SP // no more than 2 medals equipped in deck

350. Sleeping Lion // Reverse medals only // 5 Reverse medals equipped in deck

 

 

 

Quests 351-375 (rewards Dark Matter materials instead of Electrum, two per quest):

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter 

351. Darkgnaw // ability costs at least 2 SP // 5 Reverse medals equipped in deck

352. Darkgnaw // ability costs no more than 2 SP // no more than 2 medals equipped in deck

353. Darkgnaw // must have multi-target ability // use a special ability no more than 3 times 

354. Fenrir // ability costs at least 3 SP // no more than 1 medal equipped in deck

355. Fenrir // ability strikes at least 9 times // no more than 1 medal equipped in deck

356. Fenrir // ability costs no more than 2 SP // use a special ability no more than 5 times

357. Fenrir // must have single-target ability // no more than 3 medals equipped in deck

358. Three Wishes // ability costs at least 3 SP // no more than 2 medals equipped in deck

359. Three Wishes // Upright medals only // use a special ability no more than 3 times

360. Three Wishes // must have single-target ability // 5 Reverse medals equipped in deck

361. Fantasy Notes // ability costs exactly 1 SP // deal at least 20,000 damage in one hit (Burst damage does not count)

362. Fantasy Notes // must have multi-target ability // use a special ability no more than 1 time

363. Fantasy Notes // ability strikes at least 9 times // no more than 2 medals equipped in deck

364. Lady Luck // Reverse medals only // deal at least 20,000 damage in one hit (Burst damage does not count)
365. Lady Luck // ability costs no more than 2 SP // clear within 50 seconds

366. Lady Luck // ability strikes at least 9 times // no more than 1 medal equipped in deck

367. Sleeping Lion // must have multi-target ability // 5 Reverse medals equipped in deck

368. Sleeping Lion // ability costs exactly 2 SP // deal at least 20,000 damage in one hit (Burst damage does not count)

369. Sleeping Lion // ability costs no more than 1 SP // use a special ability no more than 2 times

370. Treasure Trove // Reverse medals only // deal at least 20,000 damage in one hit (Burst damage does not count)

371. Treasure Trove // ability strikes at least 9 times // 5 Upright medals equipped in deck

372. Treasure Trove // Upright medals only // clear within 50 seconds

373. Darkgnaw // ability costs at least 2 SP // 5 Reverse medals equipped in deck

374. Darkgnaw // must have single-target ability // clear within 50 seconds

375. Darkgnaw // ability strikes no more than 6 times // 5 Reverse medals equipped in deck

 

 

 

Quests 376-400 (rewards Dark Matter materials instead of Electrum, two per quest):   

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter 

376. Olympia // ability costs no more than 1 SP // no more than 2 medals equipped in deck

377. Olympia // ability strikes at least 7 times // use a special ability no more than 3 times

378. Sleeping Lion // must have single-target ability // deal at least 20,000 damage in one hit (Burst damage does not count)

379. Sleeping Lion // ability costs no more than 1 SP // use a special ability no more than 3 times

380. Stroke of Midnight // Magic medals only // at least 4 Reverse medals equipped in deck

381. Stroke of Midnight // Upright medals only // no more than 2 medals equipped in deck

382. Starlight // must have multi-target ability // no more than 2 medals equipped in deck

383. Starlight // ability costs at least 2 SP // 5 Reverse medals equipped in deck

384. Darkgnaw // ability costs at least 2 SP // no more than 1 medal equipped in deck

385. Darkgnaw // must have multi-target ability // at least 5 Upright medals equipped in deck 

386. Darkgnaw // ability strikes no more than 8 times // deal at least 20,000 damage in one hit (Burst damage does not count)

387. Moogle of Glory // must have random-target ability // at least 4 Reverse medals equipped in deck

388. Moogle of Glory // Reverse medals only // no more than 1 medal equipped in deck

389. Fantasy Notes // ability costs at least 3 SP // no more than 2 medals equipped in deck

390. Fantasy Notes // ability costs exactly 1 SP // 5 Upright medals equipped in deck

391. Three Wishes // Upright medals only // clear within 50 seconds

392. Three Wishes // ability costs at least 3 SP // use a special ability no more than 3 times

393. Three Wishes // must have single-target ability // use a special ability no more than 1 time

394. Missing Ache // ability costs at least 2 SP // no more than 2 medals equipped in deck

395. Missing Ache // must have multi-target ability // use a special ability no more than 1 time

396. Missing Ache // must have single-target ability // 5 Reverse medals equipped in deck

397. Missing Ache // Reverse medals only // use a special ability no more than 1 time

398. Missing Ache // ability costs at least 3 SP // deal at least 20,000 damage in one hit (Burst damage does not count)

399. Fenrir // ability costs exactly 0 SP // clear within 20 seconds

400. Fenrir // Reverse medals only // no more than 2 medals equipped in deck

 

 

 

Quests 401-425 (rewards Dark Matter materials instead of Electrum, two per quest):  

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter 

401. Fenrir // must have single-target ability // at least 4 Reverse medals equipped

402. Fenrir // ability costs at least 3 SP // no more than 2 medals equipped in deck

403. Stroke of Midnight // ability costs no more than 1 SP // equip only Magic medals

404. Stroke of Midnight // must have single-target ability // at least 4 Reverse medals equipped

405. Stroke of Midnight // Upright medals only // clear within 30 seconds

406. Moogle of Glory // Reverse medals only // no more than 1 medal equipped

407. Moogle of Glory // ability costs 0 SP // 5 Reverse medals equipped

408. Moogle of Glory // must have random-target ability // no more than 4 medals equipped

409. Sleeping Lion // ability costs at least 2 SP // 5 Reverse medals equipped

410. Sleeping Lion // ability hits no more than 4 times // deal at least 80,000 damage in one hit (Burst damage does not count)

411. Divine Rose // ability costs at least 3 SP // use an ability no more than 1 time

412. Divine Rose // ability hits at least 10 times // equip only Magic medals

413. Divine Rose // must have single-target ability // no more than 2 medals equipped

414. Olympia // Reverse medals only // no more than 2 medals equipped

415. Olympia // ability costs at least 4 SP // use an ability no more than 2 times

416. Darkgnaw // must have multi-target ability // 5 Upright medals equipped

417. Darkgnaw // ability costs at least 3 SP // use an ability no more than 1 time

418. Darkgnaw // ability hits at least 2 times // no more than 2 medals equipped

419. Starlight // ability costs at least 4 SP // use an ability at least 6 times

420. Starlight // must have random-target ability // use an ability no more than 1 time

421. Fantasy Notes // ability costs exactly 3 SP // 5 Reverse medals equipped

422. Fantasy Notes // must have multi-target ability // deal at least 50,000 damage in one hit (Burst damage does not count)

423. Fantasy Notes // Reverse medals only // no more than 2 medals equipped

424. Missing Ache // ability hits only 1 time // clear within 75 seconds

425. Missing Ache // Upright medals only // use an ability no more than 2 times

 

 

 

Quests 426-450 (rewards Dark Matter materials instead of Electrum, two per quest)

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter 

426. Fenrir // ability costs at least 4 SP // use an ability at least 6 times

427. Fenrir // must have single-target ability // use an ability no more than 2 times

428. Fenrir // Reverse medals only // no more than 2 medals equipped in deck

429. Darkgnaw // ability costs no more than 2 SP // no more than 1 medal equipped in deck

430. Darkgnaw // ability hits only once // 5 Upright medals equipped in deck

431. Darkgnaw // must have single-target ability // no more than 1 medal equipped in deck

432. Fantasy Notes // must have single-target ability // no more than 2 medals equipped in deck

433. Fantasy Notes // Reverse medals only // no more than 1 medal equipped in deck

434. Moogle of Glory // ability costs exactly 2 SP // use an ability no more than 1 time

435. Moogle of Glory // Upright medals only // clear within 23 seconds

436. Diamond Dust // ability costs at least 2 SP // no more than 2 medals equipped in deck

437. Diamond Dust // must have single-target ability // 5 Reverse medals equipped in deck

438. Sleeping Lion // ability costs at least 5 SP // use an ability at least 3 times

439. Sleeping Lion // must have single-target ability // at least 4 Reverse medals equipped

440. Sleeping Lion // must have random-target ability // use an ability at least 10 times

441. Missing Ache // must have multi-target ability // at least 4 Upright medals equipped in deck

442. Missing Ache // ability hits no more than 4 times // 5 Upright medals equipped in deck

443. Missing Ache // Reverse medals only // no more than 1 medal equipped in deck

444. Fairy Stars // must have multi-target ability // clear within 18 seconds

445. Fairy Stars // ability costs 0 SP // no more than 1 medal equipped in deck

446. Fairy Stars // ability costs at least 3 SP // deal at least 80,000 damage in one hit (Burst damage does not count)

447. Darkgnaw // ability costs at least 3 SP // 5 Reverse medals equipped in deck

448. Darkgnaw // Upright medals only // clear within 15 seconds

449. Darkgnaw // ability hits at least 10 times // use an ability no more than 1 time

450. Diamond Dust // ability costs at least 4 SP // deal at least 80,000 damage in one hit (Burst damage does not count)

 

 

 

Quests 451-475 (rewards Magic Mirrors instead of Dark Matter, two per quest)

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Magic Mirror 

451. Fantasy Notes // must have single-target ability // defeat the Hammer Body in one turn

452. Fantasy Notes // ability hits at least 10 times // 5 Reverse medals equipped

453. Fantasy Notes // ability costs at least 4 SP // clear within 25 seconds

454. Fairy Stars // must have multi-target ability // deal at least 80,000 damage in one hit (Burst damage does not count)

455. Fairy Stars // must have single-target ability // clear within 20 seconds

456. Fairy Stars // Speed medals only // defeat the Noisy Wardrobe in one turn

457. Divine Rose // Speed medals only // use an ability no more than 1 time

458. Divine Rose // must have single-target ability // deal at least 80,000 damage in one hit (Burst damage does not count)

459. Moogle of Glory // Power medals only // clear within 20 seconds

460. Moogle of Glory // ability costs at least 4 SP // no more than 1 medal equipped in deck

461. Olympia // Power medals only // defeat the Aiming Cannon in one turn

462. Olympia // Upright medals only // no more than 1 medal equipped in deck

463. Olympia // ability hits at least 10 times // 5 Reverse medals equipped in deck

464. Diamond Dust // ability costs at least 2 SP // use an ability at least 5 times

465. Diamond Dust // ability hits no more than 4 times // deal at least 80,000 damage in one hit (Burst damage does not count)

466. Diamond Dust // Reverse medals only // defeat the Hammer Body in one turn

467. Sleeping Lion // ability hits at least 10 times // no more than 1 medal equipped in deck

468. Sleeping Lion // ability hits only 1 time // 5 Reverse medals equipped in deck

469. Missing Ache // ability costs at least 2 SP // no more than 2 medals equipped in deck

470. Missing Ache // ability costs at least 4 SP // no more than 1 medal equipped in deck 

471. Fenrir // Reverse medals only // defeat the Invisible in one turn

472. Fenrir // ability hits at least 10 times // use an ability at least 10 times

473. Darkgnaw // must have single-target ability // 5 Reverse medals equipped in deck

474. Darkgnaw // Upright medals only // no more than 1 medal equipped in deck

475. Diamond Dust // must have single-target ability // 5 Upright medals equipped in deck

 

 

 

Quests 476-500 (rewards Dark Matter instead of Electrum, two per quest)

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second Dark Matter

476. Diamond Dust // ability hits at least 5 times // no more than 2 medals equipped in deck

477. Diamond Dust // Upright medals only // clear within 25 seconds

478. Darkgnaw // ability costs no more than 1 SP // 5 Upright medals equipped in deck

479. Darkgnaw // ability hits at least 5 times // use an ability no more than 3 times

480. Darkgnaw // must have single-target ability // clear within 30 seconds

481. Darkgnaw // ability costs no more than 1 SP // 5 Upright medals equipped in deck

482. Missing Ache // ability costs exactly 2 SP // no more than 1 medal equipped in deck

483. Missing Ache // must have multi-target ability // clear within 20 seconds

484. Missing Ache // ability costs at least 3 SP // use an ability no more than 1 time

485. Fairy Stars // Power medals only // clear within 17 seconds

486. Fairy Stars // Reverse medals only // deal at least 80,000 damage in one hit (Burst damage does not count)

487. Fairy Stars // must have random-target ability // clear within 15 seconds

488. Divine Rose // Speed medals only // 5 Reverse medals equipped in deck

489. Divine Rose // must have single-target ability // clear within 60 seconds

490. Divine Rose // Reverse medals only // no more than 1 medal equipped in deck

491. Starlight // ability costs exactly 3 SP // no more than 1 medal equipped in deck

492. Starlight // must have random-target ability // 5 Upright medals equipped in deck

493. Starlight // ability costs no more than 1 SP // use an ability no more than 1 time

494. Moogle of Glory // Power medals only // 5 Upright medals equipped in deck

495. Moogle of Glory // Reverse medals only // no more than 1 medal equipped in deck

496. Moogle of Glory // must have random-target ability // use an ability no more than 1 time

497. Stroke of Midnight // must have single-target ability // deal at least 80,000 damage in one hit (Burst damage does not count)

498. Stroke of Midnight // Magic medals only // deal at least 80,000 damage in one hit (Burst damage does not count)

499. Stroke of Midnight // Reverse medals only // no more than 1 medal equipped in deck

500. Olympia // Reverse medals only // no more than 2 medals equipped in deck

 

 

 

Quests 501-525 (rewards Mirrors and Gems--2x Power, 2x Speed, 1 Magic--instead of Dark Matter)

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second reward

501. Olympia // ability costs at least 4 SP // use an ability no more than 2 times

502. Olympia // Reverse medals only // no more than 1 medal equipped in deck

503. Darkgnaw // must have multi-target ability // use an ability no more than 2 times

504. Darkgnaw // Upright medals only // no more than 2 medals equipped in deck

505. Sleeping Lion // ability hits at least 10 times // use an ability no more than 1 time

506. Sleeping Lion // ability costs at least 4 SP // use an ability at least 4 times

507. Sleeping Lion // ability hits no more than 4 times // clear within 20 seconds

508. Missing Ache // ability costs at least 3 SP // clear within 16 seconds

509. Missing Ache // Reverse medals only // no more than 2 medals equipped in deck

510. Diamond Dust // must have single-target ability // no more than 2 medals equipped in deck

511. Diamond Dust // ability costs no more than 1 SP // 5 Reverse medals equipped in deck

512. Diamond Dust // Reverse medals only // no more than 1 medal equipped in deck

513. Stroke of Midnight // must have random-target ability // clear within 15 seconds

514. Stroke of Midnight // Upright medals only // deal at least 100,000 damage in one hit (Burst damage does not count)

515. Fenrir // ability costs at least 3 SP // use an ability at least 8 times

516. Fenrir // Reverse medals only // use an ability no more than 1 time

517. Fairy Stars // Upright medals only // no more than 1 medal equipped in deck

518. Fairy Stars // Power medals only // deal at least 100,000 damage in one hit (Burst damage does not count)

519. Fairy Stars // must have random-target ability // use an ability at least 8 times

520. Starlight // ability costs no more than 2 SP // use an ability no more than 1 time

521. Starlight // Speed medals only // no more than 2 medals equipped in deck

522. Starlight // ability hits at least 10 times // use an ability at least 10 times

523. Divine Rose // must have multi-target ability // 5 Reverse medals equipped in deck

524. Divine Rose // must have single-target ability // no more than 2 medals equipped in deck

525. Divine Rose // Speed medals only // 5 Reverse medals equipped in deck

 

 

 

Quests 526-550 (rewards Mirrors and Gems--2x Power, 2x Magic, 1 Speed--instead of Dark Matter)

 

 

Quest // Required Keyblade // Medal requirement to use special ability // challenge objective for second reward

526. Darkgnaw // ability costs exactly 2 SP // at least 4 Upright medals equipped in deck

527. Darkgnaw // Upright medals only // use an ability no more than 3 times

528. Darkgnaw // must have single-target ability // at least 5 Reverse medals equipped in deck

529. Missing Ache // must have single-target ability // deal at least 100,000 damage in one hit (Burst damage does not count)

530. Missing Ache // ability costs no more than 1 SP // clear within 16 seonds

531. Missing Ache // Upright medals only // clear within 14 seconds

532. Diamond Dust // ability hits no more than 4 times // deal at least 100,000 damage in one hit (Burst damage does not count)

533. Diamond Dust // must have random-target ability // no more than 3 medals equipped in deck

534. Diamond Dust // ability costs at least 3 SP // no more than 2 medals equipped in deck

535. Fenrir // must have multi-target ability // deal at least 100,000 damage in one hit (Burst damage does not count)

536. Fenrir // Reverse medals only // at leasts 5 Reverse medals equipped in deck

537. Fenrir // ability hits at least 10 times // use an ability no more than 3 times

538. Sleeping Lion // must have random-target ability // at least 5 Upright medals equipped in deck

539. Sleeping Lion // ability costs at least 4 SP // use an ability at least 6 times

540. Sleeping Lion // Reverse medals only // clear within 45 seconds

541. Fantasy Notes // ability costs no more than 1 SP // no more than 1 medal equipped in deck

542. Fantasy Notes // ability hits no more than 4 times // deal at least 100,000 damage in one hit (Burst damage does not count)

543. Fantasy Notes // Reverse medals only // at least 5 Reverse medals equipped in deck

544. Olympia // ability costs at least 3 SP // no more than 3 medals equipped in deck

545. Olympia // ability costs at least 5 SP // use an ability at least 9 times

546. Divine Rose // Upright medals only // no more than 3 medals equipped in deck

547. Divine Rose // Reverse medals only // at least 5 Reverse medals equipped in deck

548. Divine Rose // ability hits no more than 4 times // deal at least 100,000 damage in one hit (Burst damage does not count)

549. Divine Rose // ability costs at least 5 SP // at least 5 Reverse medals equipped in deck

550. Moogle of Glory // Upright medals only // no more than 2 medals equipped in deck 

 

 

 

Quests 551-575 (rewards Mirrors and Gems--1x Power, 2x Magic, 2x Speed--instead of Dark Matter)

**Will be updated when possible

 

[9/26/16 JST Update]

Proud+ quests have been added to the Power/Speed/Magic challenge event quests. Each one features LV400+ enemies, and the first objective of each Proud+ quest yields one Solar Gem, which is needed to upgrade Sleeping Lion, Fantasy Notes, and Fenrir after +25.

 

 

Edited by faemarch
no.129, 300 fixed.

Share this post


Link to post
Share on other sites

Even though you can figure out most of them by guessing and thinking, thank you so much for this list. I'm stuck at 41.. It sucks lol

Edited by Ferrox

Share this post


Link to post
Share on other sites

I've cleared the new Proud quests and updated the list to include quests 151-200, and here's +25 Fantasy Notes' stats:

 

 

tumblr_oeadrkv2651u4jlmfo1_1280.jpg

 

 

 

I think Critical is a better name than Proud+ or maybe Critical Mode would be like Lv. 700

 

It's tough enough defeating the LV400 enemies, I don't think I want to imagine a LV700 enemy, haha.

Unless you're using a defensive deck against them, but that's also not very easy to pull off against the LV400s @_@; 

Edited by faemarch

Share this post


Link to post
Share on other sites

Quest 300's Rule is "ability costs at least 3 SP".

Thank you, fixed it.

 

(Weird, I could've sworn it was single target, I must've been tired... :tongue: )

Edited by faemarch

Share this post


Link to post
Share on other sites

Thanks you so much for this post. I was able to get to quest 450 thanks to it :biggrin: , you are doing a remarkable work!

 

Looking forward your update for quests 451-475!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now