I made a few Keyblades based on Indie games! Here is a description of each one!
A Keyblade modeled after several firearms and bullets that appear in the game Enter the Gungeon by Dodge Roll Games! The Keyblade is designed to be fairly balanced in a Kingdom Hearts game, but it would be a Cursed item in Enter the Gungeon! It is mostly inspired by the format of the Bullet King's throne, with the chain being an ammunition bar and the Keychain being the bullet seen in the game's logo.
The World Logo is simply the aforementioned Gunegon! and the name, Gunkata, is named after the gunslinging trope!
OWLETT RISING -
A Keyblade modeled after the wooden and ruins aesthetic that dots the world of Owlboy from D-Pad Studio! The Keyblade has range and defense in mind, forgoing attack, like Otus himself! The shaft and blade of the hilt is inspired by the ruins seen early in the game, with the shaft mostly being the cracked and detailed earth that leads into the Owl statue that is seen dotting the land, the hilt of the blade is inspired by the Pirate's ships, with several themes recreated in it. The chain is built from the chains seen in the game, where as the logo is simply the game's O in the logo.
The World Logo is named after Otus' home town, Vellie and designed after the ruins and the Pirate ships! The name references young owls, or Owletts, and the rising of Otus!
PALE VESSEL -
A Keyblade modeled after the decaying city found in Hollow Knight from Team Cherry! The Keyblade is designed to be mostly balanced, but favors attack and speed overall. The Keyblade is inspired by the various small little details that can be found in the game, including the grooves and spikes. The Keychain is the Hollownest Seal.
The World Logo is named after the Hollownest city itself, and is inspired by the text in the game. The name references the Hollow Knight, which is sometimes referred to as a vessel.
HOPE EATER -
A Keyblade modeled after the weapons, the generators and the arms of the Entity found in Dead by Daylight by Behaviour! The Keyblade is designed to favor heavily in attack. The shaft of the blade is inspired by the weapon wielded by the Trapper, with arms of the Entity and a hook on the end. The Hilt of the blade is inspired by the Generators, and the handle inspired by the Hillbilly's face. The Keychain is the Entity's depiction in Benedict Baker's journal.
The World Logo is named after the fact that the game takes place in the various Realms of the Entity. The name references the fact that the Entity feeds on the Hope of humans.
DETERMINED SOUL -
A Keyblade modeled after the Underground world of Untertale made by Toby Fox! The Keyblade is designed to favor defense over attack, Mercy run guys, c'mon! The over all design of the Keyblade is inspired by the New Home castle, with evidence of the old home, the Ruins. The Keychain is the Delta Ruin.
The World Logo is named after the Underground! The name, Determined Soul, references the two key elements that reside in the game: Determination and the Soul.
WORLD ENDER -
A Keyblade modeled after the dystopia of The End is Nigh made by Edmund McMillen! The Keyblade is designed to favor reach and speed, lacking in defense and attack. The design is inspired by the world that Ash resides in: a dark and decaying world with cracks and sloppy goop monsters! They Keychain is one of the game carts that Ash collects!
The World Logo is simply a recreation of the first level of the game, The End. The Name, World Ender, references the three apocalypses that Ash experiences.