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ClarkDesigner

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About ClarkDesigner

  • Birthday 08/12/1995

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  1. NO REDEMPTION A Keyblade designed after the Nephilim elements of DmC: Devil May Cry! This Keyblade is designed to have increase in both Lightness and Darkness strength! The shaft and handle of the blade is designed after the rebooted version of Rebellion and its shapeshifting properties. The teeth of the blade is based on the Angel form of Ophion. The hilt of the blade is formed from the Arbiter's demonic teeth. The keychain and Token are based on the new Amulet design for Dante. The World Logo is Limbo City, the main setting of the game. The design is based on Mundus' building, with the effects of Limbo creating two wings, and the camera eyes of Mundus on the center. The font is slightly based on the logo itself. The name comes from the Combichrist sound track released for the game.
  2. FAMILY TIES A Keyblade mainly designed after the new Devil Arm Dante from Devil May Cry 5! This Keyblade is designed to have increase in all combat capabilities! The shaft and handle of the blade is designed after Dante's new Devil Arm...Dante. The teeth of the blade are based on the Super/New Devil Trigger form of Nero. The hilt of the blade is designed to have the Qliphoth vines and tendrils. The Keychain is based on the neon lines formed from the Devil Breakers, and the Token is that of the Qliphoth fruit that Urizen is creating. The World Logo is Redgrave City, part of where the 5th game takes place. The design is the Qliphoth tower destroying Redgrave City. The font is inspired by the menu screens from the game! The name comes from the heavy family centered plot.
  3. HELLION- A Keyblade designed after elements from Devil May Cry 4! This Keyblade is designed to help juggle enemies easily! The shaft of the blade is design after Nero's Red Queen. The Teeth of the blade is formed from the crack of the Nero's Devil Bringer, fusing with the Yamato Devil Trigger claw. The center of the guard is the skull from the Rebellion. The handle of the blade is based on the Yamato, bringing the Sparda weapons to a circle. The hilt of the blade is designed after the Savior's halo. The Token is the necklace Nero bought for Kyrie.
  4. JACKPOT- A Keyblade modeled after the Rebellion from Devil May Cry 3! The Keyblade is designed to increase the drops by enemies! The shaft and handle of the blade is designed after the awakened Rebellion wielded by Dante. The teeth of the blade come from Dante's Devil Trigger in the game making a very vague backwards 3. The guard is based on the combo wheel featured in the game. The Keychain is designed to be once again after Dante's Amulet. The World Logo is Temen-Ni-Gru, the Demon Tower where the third game takes place. The design is the Rebellion and Yamato crossing infront of the Tower with their Amulets. The name is designed after the Mission Start logo. The name is based on Dante's catchphrase! JACKPOT!
  5. CRYING DEVILS- A Keyblade modeled after Dante and Lucia from Devil May Cry 2! The Keyblade is designed to have several strike abilities! The shaft and teeth of the blade are designed after Dante's unique and more human-like Devil Trigger, with a Red Orb at the center. The center of the hilt has the Amulet accessory that is unique to DMC2. The hilt and handle of the blade is designed after Lucia's angellic Devil Trigger. The Token is designed after the two-sided coin Dante uses. The World Logo is Dumary Island, where the second game takes place. The design is based on Ouroboros Tower, with the Hellgate generated in the center. The text is based on the Mission Start font as well! The name comes from that "Devils Never Cry" term coined by Lucia.
  6. REDGRAVE SPECIAL- A Keyblade modeled after Sparda from the first Devil May Cry game! The Keyblade is designed to have reach and high damage, but lacks good defense! The majority of the Keyblade is designed after the Devil Arm Sparda, with the teeth being formed from the Axe/Spear transformation of Sparda. The bottom of the hilt is designed after the horns of Legendary Sparda's Devil Trigger. The Keychain and Token are designed after Dante's Amulet. The World Logo is Mallet Island, where the first game takes place. The design is based on the concept art for the island, with the logo being based on the Mission Start font! The name is a reference to Ebony and Ivory being specially made guns for "Tony Redgrave".
  7. NARCOLEPSY - A Keyblade modeled after Rayman Legends! This Keyblade is designed to have treasure magnet in mind! Both the top of the shaft and crossguard are designed after the collectible medal of the Teensies, with the rest of the hilt being designed after the ending door to a level. The shaft of the blade is designed after Rayman's color scheme, with the wings from Barbara's helmet. The World Logo is, again, the Glade of Dreams, but now on the scroll that says the level name! The name, Narcolepsy, is named after the fact that Rayman and the other heroes slept for a 100 years
  8. INNUMERABLE LUMS - A Keyblade modeled after Rayman Origins! This Keyblade is designed to have treasure magnet and increased in light-based magic! The hilt of the blade is designed after the collection circle you have for the Electoons with vines coating it. The shaft of the blade is designed after the collection tube of Lums, filled with the light beings that flutter inside, with an Electoon at the very top. The teeth of the blade is a Lum, similar to the Moogle O' Glory Keyblade. The Keychain Token is that of the Skull Tooth. The World Logo is, once more, the Glade of Dreams, with the font being based on in-game font, the background being based on the menus, and the first level on the map being the very backdrop. The name is based on the fact that there is a high number of Lums in the game, coupled with the collectible themeing of the Keyblade and the slight tongue twister of the name itself.
  9. MAD HARE - A Keyblade modeled after Rayman Raving Rabbids! This Keyblade is designed to have increased range and knock back, but suffers in damage. The hilt of the blade is designed after the large metallic Rabbid found in the arena, with the shaft of the blade being designed to resemble the mechs that the Rabbids use. The teeth of the blade are plungers, which have become a staple with the Rabbids. The Keychain is designed after the chain seen in the cow jump rope minigame, with the token being this game's version of the Globox Babies! The World Logo is the arena in which Rayman is forced to preform, designed similarly to the game's logo. The name, Mad Hare, comes from the fact that the Rabbids are based on rabbits and are positively insane.
  10. DESINCARNE - A Keyblade modeled after Rayman 3: Hoodlum Havoc! This Keyblade is designed to have Treasure Magnet and increased range! The hilt and shaft of the blade is designed after the various designs of the world seen in Hoodlum Havoc. The teeth of the blade are designed after one of the power ups that Rayman can obtain! The Keychain Token is a Teensie Crown that acts as a collectible! The teeth of the blade is one of Rayman's hands, with the handle being that of Barbara's axe. The Keychain Token is that of the extra damage heart! The World Logo is, again, The Glade of Dreams, this time using the point system introduced this game. The name, Desincarne, is the French word for disembodied, referencing both the French origin of the game series and Rayman's unique appearance.
  11. SOMNILOQUY - A Keyblade modeled after Rayman 2: The Great Escape! This Keyblade is designed to have Treasure Magnet! The shaft of the blade is designed after the totem that the Polokus sleeps, with various vines from the Glade of Dreams and piping that was put in by the Space Pirates. The teeth of the blade is designed after the glass guardrails found in the boss levels. The handle of the blade is designed to have the metallic, industrial invasion from the Space Pirates, but with the natural flora overgrowing it. The keychain is designed after the chains you see in game, with the token being Murfy!
  12. VIVID DREAMER - A Keyblade modeled after the first Rayman game developed by Ubisoft! This Keyblade is designed to have the Treasure Magnet application! The shaft of the is designed to mimic the fantastical nature of the world of Rayman, with the coloration of Rayman's head and a Glint at the very top and a star representing the Magician at the base. The Teeth of the blade are designed after Rayman's hair-propellers with a color rim representing his flying power up.The hilt of the blade is designed after the hoops that Rayman can grab (wings included), with the crossguard having his ascot and his hands holding the rim. The handle of the blade is designed after the frying pan from the last level, with Glints representing the keychain and token being a Electoon face!
  13. Namine the Witch The Nobody born from Sora's body and Kairi's heart, the witch of memories and connections! Namine can alter the memories of those connected to her and bring together those connections! Now she is brought back as her own person, will she ever be thanked for betraying the Organization in Sora's time of need? For Namine, She was far harder than others due to her appearance not changing any in the games she was is, and due that she is more of a support role than a combatant. So I took her base appearance and modified it a bit. I decided to give her make up and finger/toenail polish in her color scheme, which is not something I normally do, so please give me some feedback! I wont included it for all female characters, just ones that I feel it works with, like Namine here. For her dress, I added more seams and a patch of the Nobody logo on it, I also included the hood from Kairi's KH2 dress as well. For her accessories, I included the star charm that she made in Chain of Memories to replace the Oathkeeper charm from Kairi. I included her notebook with various sketches, the back of it is her symbol from the Ultimania guide. For her Title Logo, I again took inspiration from the Sora/Riku/Kairi logos, but for the dot in her "i", I made it her Ultimania guide symbol! With the background, I did something unique for her, and it may translate to other Nobodies, with a checkerboard pattern in the background.
  14. ClarkDesigner

    Character Card - Kairi

    I modeled her design after her KH3 appearance, with many more "combat-orientated" details that other artists include in their designs as well. For her dress, I made it a tad bit longer, and incorporated the small studs that where on her KH2 dress, and X marks on her dress when she was a child. For her belt, I kept the same consistency with Sora and Riku having Yen Sid inspired buckles, and I included the bag she wore in KH2. Under her dress, I included shorts and the sports bra she wore in KH1. I also include her bands and bracelets from KH1, 2 and 3, with some light magic ready to cast! For her boots, I included the straps from KH1, in the updated color scheme, a single black tie around her leg as a reference to her KH2 shoes. For her Title Logo, I kept with the similar style of Sora and Riku's. I included the Paopu Fruit as a shooting start image, to make the two dots for her "i"s. In the background, I made a negative space of her symbol seen in the Ultimania Guide as a small nod.
  15. A Keyblade modeled after the horrific insanity effects of the Brethren Moons from the DLC from Dead Space 3, Awakened. This Keyblade is designed to increase the amount of drops from enemies and to cause enemies to be confused! The whole Keyblade is colored to resemble the insanity realm brought on by the Moons, with the hilt of the blade have the candles of the realm over a version of Isaac's RIG. The shaft of the blade is designed after the ship CMS Terra Nova. The Teeth of the blade is a version of a Brethren Moon, holding onto the shaft. The Keychain is designed after the locator, but with a red tint this time, with a Black Marker with a red glow for the Token. The World Logo is the CMS Terra Nova, the last place you actually visit in the Dead Space series, and its covered in cults!
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