Everything posted by Axtwyt
- Dissidia Opera Omnia: Battle Lines
- Dissidia Opera Omnia: Battle Lines
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Dissidia Opera Omnia: Battle Lines
Question for y'all in terms of the world map: Would you guys rather use the Final Fantasy 1 world map as the base (like in Dissidia and 012), or use the Final Fantasy 7 world map as the base? I'd basically be assigning certain stages to parts of each map, so feel free to give your opinion.
- Dissidia Opera Omnia: Battle Lines
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Dissidia Opera Omnia: Battle Lines
I'm sure we'll have some Kingdom Hearts characters show up. Most people don't have more than one character anyway. Also, the official thread is now up! Sorry it took me until now to post it. I've been dealing with a ton of personal stuff today. I'll be figuring out exacts in terms of the world map, but feel free to use any stage from the three Dissidia games for now.
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Dissidia Opera Omnia: Battle Lines
World B. A land torn by war between the gods Cosmos and Chaos. The world has begun to heal from the wounds of thirteen cycles of war, and two new gods have arisen in place of the old. Materia, born from the lingering will of Cosmos. Spiritus, born from Chaos' indomitable spirit. The two vie for control in shaping the reborn world, but the world must be maintained by the memories of warriors from distant lands. And so the two gods shall summon their warriors. But these gods do not understand the delicacies of summoning their warriors, and so the various combatants from distant worlds must forge their own bonds and find allies in a world similar to their own. Will the warriors find their gods and figure out why they've been summoned to this world? Will they survive against the other warriors, much less the Fiends and other enemies born from their memories? ~Johnny, Besaid Island~ The waves crashed against Johnny's face, stirring him from his sleep. He awoke with a start, only to find himself on a tropical beach of some kind. "Jaina?" he called out, but no answer was given him. He rose from the waves and the sand and began to assess his situation. His gear was all there, still functioning. Excalibur still rested within its sheath, a reassuring comfort. Johnny moved towards some of the trees, looking for some kind of food. Something he couldn't shake, though, was the feeling that he'd been here before, somehow. But when? Johnny had never been to a beach of any kind prior to this, so where could he be? ~Jaina, Ultimecia's Castle~ The scavenger had searched the area to a great extent, and had found nothing of use, much less a door of any kind. She sighed, collapsing against a nearby cog that had stopped turning a few minutes ago. "Lovely," she said, tired and in need of a drink. "I die trapped and thirsty in a clock tower." She pulled her guns from their holsters and thought to herself what would happen if she ran out of bullets. No way to fight her way out of her with only a single clip each. Her thoughts wandered to Johnny and Luke and Arlene. Were they here too? Trapped in corridors similar to hers? "I better rest," she said, before sliding off the cog and lying down on the floor. "I'll look again once I can think straight." ~Variuer, Crown City of Insomnia~ The last thing he remembered was the searing heat of the core, a pain he had endured for what seemed to be years. The next, nothing. The dark figure opened his eyes and looked around. He saw himself at the center of a grand structure, with the illusion of a city beyond the immediate walls. Behind him, a tower that reached to the heavens, not unlike the one that Variuer had once claimed as his own. Before the boy trapped him. Variuer's anger surged, energy emanating from his body as he remembered how Jonathan's son had bested him. His anger calmed, as he took stock of this situation. He had arrived in a new world, where neither Jonathan nor his son could stop him. He would be free to do whatever he pleased with this world, and he would not be returned to his infernal prison. Variuer began to walk up the steps to the tower, eager to see the world he was now in.
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For which console you're going to buy Kingdom Hearts III?
PS4. It's what I got, it's what I'll stick with. Getting an Xbox from the Sweepstakes would be dope, though.
- Dissidia Opera Omnia: Battle Lines
- Dissidia Opera Omnia: Battle Lines
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It’s Been A Long Time
I was here five years ago, but I'm probably not noteworthy enough to be remembered. I don't post that often. Welcome back, though!
- Dissidia Opera Omnia: Battle Lines
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Possibility of another disney world
Ha! After the original worlds, I'm sure that'll be the case.
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Possibility of another disney world
I'm not saying they should be revealed, just that we should have a few more Disney worlds left to go.
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Possibility of another disney world
We've probably got a few more left. Otherwise, I'm gonna be mad.
- Dissidia Opera Omnia: Battle Lines
- Dissidia Opera Omnia: Battle Lines
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Dissidia Opera Omnia: Battle Lines
Name: Johnny Mercer Original Appearance: Dividing Lines (OC) Alignment: Neutral Good. He will fight for what he believes in, no matter what any authority has to say about it. Weapon: Johnny wields the reforged Excalibur. The shards of Excalibur were reforged, using the sword of Johnny's adopted father to act as a binding agent for the legendary metal. This allows Excalibur to transform into any weapon Johnny can imagine, provided Johnny understands how that weapon works. Johnny also carries a shield that folds into Excalibur's sheath. Johnny carries the sheath on his back when not in use. Appearance: Bio: Johnny was once a member of the Knights of the Order, a group of descendants of the Knights of the Round Table, who opposed the tyrannical Union of Territories in New York City. Johnny was cast to the world below when the Union decimated the Order, which led him and his childhood friends, Luke and Arlene, to meet Jaina Noyak. The four would band together in search of Excalibur, and they led the final assault on the Union alongside Johnny's long-lost father. Special Abilities: Johnny's boots allow him to tap into a magick known as the Tempest, which can boost his speed and agility. However, extended use of the Tempest causes a drain on Johnny's lifeforce. Johnny is also able to sync with other people's memories, allowing him to access their techniques and muscle memory, potentially boosting his own abilities. Johnny can also use his powers over memories to force him and the person he's synced with to relive any memory. Notes: Johnny's gauntlets house cable used for climbing and grappling. Limit Break: Perfect Sync! Johnny syncs up with his three friends and his father, using their techniques in rapid succession. Onlookers will notice projections of the four appear as Johnny uses their respective techniques. Name: Jaina Noyak Original Appearance: Dividing Lines (OC) Alignment: Chaotic Good. Fights for herself first, but still looks out for the little guy. Weapons: Jaina wields a pair of pistols, the one in her right being a custom modified pistol and the one in her left being a gun owned by her former lover, completely unmodified from when it became hers. Appearance: Bio: Once a simple scavenger in Horizon City, Colorado, Jaina's life changed course when Johnny descended from the layer above. Jaina joined Johnny's quest for Excalibur, and she ultimately saved his life at the end of that adventure. Special Abilities: Jaina is extremely talented with firearms of any kind. She uses pistols as a self-imposed challenge to be the best marksman in the world. Notes: Jaina is extremely protective of her left pistol and the ribbon on her left arm. Limit Break: Wings of Freedom! Two black wings appear on Jaina's back, allowing her to freely fly. Name: Variuer Original Appearance: Dividing Lines (OC) Alignment: Chaotic Evil. Seeks to destroy those who oppose him in the cruelest possible way imaginable. Weapon: While he prefers to fight using Chaos Energy, Variuer does use a greatsword imbued with his power when the occassion may occur. Appearance: Bio: The tyrant ruler of the Union of Territories, Variuer quickly assumed power and did battle with Johnny's father for two centuries. When Johnny's father disappeared, Variuer slinked back into the shadows, not to take the battlefield until Johnny and his father returned to finish the fight with the Union. Variuer, having underestimated Johnny, was imprisoned inside the core of the Earth, but he now roams free on World B, freed from his prison for the time being. And he does not intend to go back. Special Abilities: Variuer channels energy into his body and is able to redirect it in a form known as "Chaos Energy". Variuer is also able to control the four elements. While he is normally able to heal from any wound by merely thinking it, his abilities have been heavily restricted in World B. Notes: (Anything that doesn't fit above that you think we should know about this character?) Limit Break: Master of the Elementals! Variuer transforms his body into magma using his powers over fire and earth.
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Dissidia RP Interest Check
Sign-ups have been posted. http://kh13.com/forum/topic/115673-dissidia-opera-omnia-battle-lines/
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Dissidia Opera Omnia: Battle Lines
World B. A land torn by war between the gods Cosmos and Chaos. The world has begun to heal from the wounds of thirteen cycles of war, and two new gods have arisen in place of the old. Materia, born from the lingering will of Cosmos. Spiritus, born from Chaos' indomitable spirit. The two vie for control in shaping the reborn world, but the world must be maintained by the memories of warriors from distant lands. And so the two gods shall summon their warriors. But these gods do not understand the delicacies of summoning their warriors, and so the various combatants from distant worlds must forge their own bonds and find allies in a world similar to their own. Will the warriors find their gods and figure out why they've been summoned to this world? Will they survive against the other warriors, much less the Fiends and other enemies born from their memories? RULES! 1 ) I'll allow all Final Fantasy/Kingdom Hearts/Square characters, OC characters and select guest characters (message me and okay it with me first BEFORE YOU POST. If you want a guest character, MAKE SURE (A) IT FITS EITHER THE FINAL FANTASY OR KINGDOM HEARTS THEME i.e. Fire Emblem, Legend of Zelda, OR (B) you can convince me that it'll be an interesting addition to the cast.) 2 ) Normal KH13 RP rules. 3 ) No god modding. Any character can die. 4 ) There will be combat. You will not be able to avoid having your character getting into a fight. 5 ) No killing other RPers characters without permission. 6 ) No controlling other peoples characters without permission. 7 ) Swearing is fine, but in moderation. 8 ) The limit on characters is five. I will allow more if you take control of Dissidia Originals or Materia or Spiritus (I will be choosy for the two gods, mind you). 9 ) Characters from the original Dissidia games (all four games are acceptable territory) can be freely used until claimed. 10 ) I'd like to try to keep this RP as a turn-based one (you post, then wait for everyone else to follow it up before you post again). However, I will waive this if it's a one-on-one deal (two characters shooting the breeze or two characters fighting without anyone else interfering) 11 ) Fiends are creatures from the Final Fantasy games, as well as other enemies from other titles being included. This means Heartless, Nobodies, Unversed, Dream Eaters will be able to appear. Your characters will more than likely battle Fiends. Suggestions on other possible Fiends are welcome. 12 ) Label your posts with character names and where the character is just so we don't have to worry about any sort of confusion. 13 ) Limit Breaks are acceptable in battles, but you cannot use it twice in one battle and can only use the Limit Break again after three pages. 14 ) To show me that you have read the rules, type a superhero's alternate identity below your entry form. SIGN-UP SHEET! Name: (This is a given) Original Appearance: (Where did they first appear (If OC, then put your story's name followed by "OC")) Alignment: (What's your character alignment? How do they fit into their alignment? If you're not sure what this means, please consult this link.) Weapon: (What do they fight with?) Appearance: (If you have a picture, that'd be great) Bio: (Give us an idea of who your character is. What's their backstory?) Special Abilities: (Anything your character can do that we should know about?) Notes: (Anything that doesn't fit above that you think we should know about this character?) Limit Break: (A powerful attack/technique unique to your character used as a finisher or a desperation move!) I'll be posting my characters later.
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Dissidia RP Interest Check
I'm gonna stick with Materia and Spiritus, just because I think they're still interesting characters. Dealing with a "not totally good" good guy and a "not totally bad" bad guy is interesting to me, and it could prove to be interesting to see who would have summoned who and how each plans to deal with the Planesgorgers.
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Dissidia RP Interest Check
Going off of my last Dissidia RP, Shinryu and the plansgorgers are bound to get involved.
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What are your thoughts on KH's current story direction?
I want to see how it ends, but... I can't help but feel that the series is just becoming a series of more and more contradictions and a ton of shock value for the sake of it, just based on trailers. I also don't care for whatever Union Cross is doing. That game had its chance to wrap me in, but it didn't.
- Returning music in KH3
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Dissidia RP Interest Check
Not quite. Kain was summoned by Spiritus in Opera Omnia, and some of the villains have joined forces with the heroes as well.