Everything posted by dabestgamer
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Hollow Bastion White Trinity Mark (PS4)
Those are most likely Final Mix changes rather than 1.5 changes. 1.5 just happens to contain the Final Mix version of the game, which originally released on PS2 but only in JP. The Final Mix version changed a number of things, such as rewards you get, a Trinity being moved, etc.
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Proper way to save in KH1?
You can just use the same slot over and over again and never use the other 98 slots. Other people do it to have separate saves for their own purposes; it can be because of speedrunning practice or (if you're like me) simply replaying a specific part of the game again, among other possible reasons.
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Hollow Bastion White Trinity Mark (PS4)
That Trinity yields Firaga-G in the original KH1 (not Final Mix). It's Thundaga-G in KHFM (PS2, PS3, and PS4).
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gameplay vs. scenes
Gameplay is 60 FPS. Cutscenes are 30 FPS. They did this in DDDHD as well.
- kh1 glitch nobody knows about
- Kingdom Hearts 1.5+2.5 blocked scenes for streaming q&a
- Kingdom Hearts 1.5+2.5 blocked scenes for streaming q&a
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kh1 glitch nobody knows about
Phantom is really easy once you figure out how the fight works. Use stop on the clock every so often so Doom doesn't kill anyone for the rest of the fight. The color of the heart Phantom has tells you what move to use on him: - red: Fire - blue: Blizzard - yellow: Thunder - white: physical attack
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Save Crashing still exist...
Does it really? Never heard this before, but that's actually interesting if this is the case.
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Final Xemnas RC INTENTIONAL
Except Final Xemnas didn't need the change. As I said, KH2FM has Critical and LV1 Critical for people who want the challenge.
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Final Xemnas RC INTENTIONAL
But I mean... why go and rebalance the game in the first place? It should have been left as is: playing like the original 2FM on PS2. If the player wanted a challenge, that's why there's is Critical Mode. If Critical Mode isn't enough, low-level and even LV1 Critical Mode is there. And if the player can get through LV1 Critical Mode... congratulations, they know 2FM's mechanics well enough to handle anything in that game; doesn't mean the game needs to have its mechanics and such changed (through intentional means or otherwise) for the sake of veterans or other experienced players who have already mastered its mechanics.
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My 1.5 + 2.5 Review
Funny you should bring him up, because he DID struggle with Data Vexen, and even he has said that fight's a nightmare because of how fast the Data Gauge fills. But you're using a veteran for your argument. The same veteran that knows that the Data Vexen fight doesn't work the way it SHOULD be. The same veteran that just recently put out a video explaining the PS4 collection's pros and cons. The Xemnas RC problem is kinda big when the INTENDED way to dodge that sequence is using the RC (even though Session is a way to dodge it, it was most likely not the intended way since that RC worked almost flawlessly on PS2). And it just drops for no reason. And people wonder what they did wrong when they die to it. The same casual people you're talking about. The same people who I've been seeing say that they're starting to have second thoughts about purchasing and/or regretting that they pre-ordered 1.5+2.5 once they saw the issues it had. Some probably most likely because of the crash, but I'm sure the gameplay issues have not been overlooked by others. Casual people who've never fought Data Vexen, who may even be going for the platinum, will get shredded by Anti Sora because of it spawning immediately. Being able to deal with a problem that shouldn't exist does not mean it's okay for that problem to exist.
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My 1.5 + 2.5 Review
Again, apples and oranges. And we shouldn't be learning the games all over again because of it being a port of an older game; it shouldn't have anything different than the original KH2FM other than graphical improvements. That's what a port is supposed to do, isn't it? Not have have old mechanics and physics screwed over and play the same way? As for your comment on "problems only affect speedrunners", I don't think save-crashing, Data Vexen's instant Anti Sora spawning, the Xemnas 1 crash, or the Final Xemnas Reversal Reaction Command dropping are just "speedrunner" problems. They are problems for casual people as well. The "average consumer", as you put it. And speaking of the speedrunners, they are people who played the game much more than the "average player" and want what's best for everyone when they criticize games. Yet they get talked down to like the only thing they care about is going fast when they know more about the game's mechanics the most anyone else and care about them a lot to where they won't hold back their criticism of the series. Even they enjoy casual play themselves from time to time. If you don't care about the physics and all you care about is how pretty the game looks, that's all well and dandy. But others do care about the mechanics, because it doesn't feel like the same game when things are wonky because all Square did was slap 60 FPS on the games and let it be released as is. I'm almost completely a casual player, too, and I'd rather deal with the physics as they were originally intended, and NOT with new nonsense because Square failed to account for the game's mechanics and physics properly.
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My 1.5 + 2.5 Review
Apples and oranges. How the game appears graphically isn't comparable with how the mechanics of a game should work when being ported. Difficulty shouldn't come from "welp we screwed up how the game is supposed to work". These "power buffs", as you call it, simply do not belong. The physics and mechanics of the games should be the same.
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My 1.5 + 2.5 Review
"Supposed to be hard"? Yes. Does 60 FPS make it what it's intended to be? No, it doesn't. The meteors from Sephiroth's DM were never supposed to move that fast. It's "harder" because something is happening in some fights that aren't supposed to be happening. A port should maintain mechanics, not make things randomly harder because "oops I forgot how physics were coded into the game". It's not that a player can't persevere through it and survive it, it's that it's not what it originally was. I feel that most people are saying the games/bosses are "easy", but that's only because they've learned KH1/KH2 well enough to get used to them. And also because they don't play the games to the same extent that a lot of other veterans (such as speedrunners) have. If you want hard, that's why you go on the highest difficulty setting the game offers. If that isn't hard enough, that's what LV1 is for.
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Campaign to get Square Enix to patch KH 1.5+2.5
I mean... neither have I, other than the one I forced onto myself to check something regarding it.
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Campaign to get Square Enix to patch KH 1.5+2.5
So... apparently, what we thought was a crash from trying to save... can happen elsewhere. Speedrunner named Goldphnx got the same error code during the second visit of Port Royal after collecting all the medallions on his way to the second Grim Reaper fight. Clip: https://www.twitch.tv/videos/128072312
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Campaign to get Square Enix to patch KH 1.5+2.5
http://pastebin.com/t9fzcZsk This is the pastebin containing all of the changes and issues that have been observed in the PS4 collection. Some of the things are more "pro"-related (which is why some people don't care about them), but for the people that like to play at a higher level than most others, it's a big deal. The biggest thing however that is unique to the PS4 port is the fact that you can randomly crash the game while trying to save your game in KH2FM. I don't know about you, but that's a problem that can affect anyone, casual or high-level player. Other side effects of the 60 FPS change make fights more annoying or an outright nightmare. (It's not about being hard for the sake of being hard because that's a silly mentality to have. It's whether it's working as intended, which it isn't.)
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Campaign to get Square Enix to patch KH 1.5+2.5
Maybe to the casual eyes who have barely touched and/or remembered them (or just flat out don't care). But to the people who have played these extensively... 1.5+2.5 isn't fine in its current state.
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Oh boy, Sephiroth in 60fps...
Reversal for Final Xemnas drops enough for it to be unreliable. People who go into the story OR Data Final Xemnas get wrecked because it doesn't function as well as it does on PS2, even for people that are just playing casually. It's to the point where the only viable way to avoid it is to use Session (Riku's Limit), because you should almost never be getting hit trying to use Reversal.
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THEY FIXED THE DRIVE FORMS LOAD TIMES
I'll believe it when I see it. It still shouldn't have taken the extra time, considering the console one generation prior was able to load them instantly. Taking advantage of such a problem doesn't make that problem not a problem.
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THEY FIXED THE DRIVE FORMS LOAD TIMES
Now I want to know if the crashes and lag pauses and such are fixed.
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Kingdom Hearts HD 1.5 + 2.5 ReMIX official 60fps footage released
And with that PS4 KH2FM footage, I'm a little more excited. I am quite pleased with how fast the Drive Form appears to load, certainly in comparison to the PS3 version.
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REASONS 1.5 + 2.5 NEEDS TO BE PERFECT!
You absolutely did experience it; you just simply didn't notice it. PS2 Drive Transformations are almost instantaneous. PS3 Drive Transformations take a few seconds, unless the one you're using is in memory because you had to redo the fight or something. To give you an idea of how long it takes, you may recall that when you pause the game, the letters in PAUSE appear one by one, the E appears last but upside-down, but then flips upright. The entire sequence for that little animation takes a few seconds to complete. That's typically how long a Drive Transformation on PS3 takes most of the time. That's a LOT longer than "almost instantaneous". So on PS3, unless you pause buffer, you will have a difficult time using your Drive explosion to pop enemies/bosses into the air and immediately following up with an attack; the enemy (especially a boss) you are targeting will most likely have recovered by then. I wouldn't say this is a big issue, but I wouldn't call it small, either. Though, I suppose this, among other things, are just small enough to go unnoticed by many casual players. People say the lag pauses (or short freezes) at the start of fights don't exist because they haven't experienced them, but it's just simply the didn't watch for it. I, among many others, have experienced a lag pause at the start of Cerberus (story) and Larxene (AS) every single time I attempted those fights. Regardless, since PS2 Drive Transformation are almost instantaneous, it shouldn't ever take a few seconds. Yes, you can abuse the i-frames, but I doubt the transformation was intended to be taking that long to load in the first place since it was, again, almost instant on PS2. You could use the lag pause to help time your Guard on Larxene's initial attack, but the lag pause shouldn't have existed in the first place since it wasn't there in the original PS2 KH2FM. Taking advantage of a problem doesn't make a problem not a problem.
- REASONS 1.5 + 2.5 NEEDS TO BE PERFECT!