Everything posted by Clouded Sun
- Which Kingdom Hearts character's Shoes would you buy?
-
Beacon: Before the Fall
Raevus strode along. At the suggestion of Lucas' teleport, he claimed "Eh, I'd rather walk it. Not big on that kinda thing." For a moment, Raevus spaced out. Looking upward to the sky, he thought he saw his father's proud glean, as if to say "Welcome to Beacon." His eyes watered a little, but he realized quickly and before the others noticed, and drew them back. Hastily, he asked "Ready?"
- Which Final Fantasy character do you want as a Party Member in KH3?
-
11 years since kingdom hearts 2 came out and its gameplay has not aged a bit. That tells you some...
Because it had some of the greatest fast paced ARPG gameplay fueled by excellently executed boss and mini boss fights.
- Clouded Sun's status update
-
Why I Hate Final Fantasy XV So Much
i didn't mean BD2, the development team, I meant the higher up Business associatives that you were talking about, just didn't have a name but business division. And I know it took so long because for years and years the game was put on the backburner. FFXV's trailer in 2013 wasn't even real time footage for the most part, it was pre rendered and concept. It wasn't till the shift in devs that the game started taking some shape itself, and by that time, the higher ups were like "this thing has taken far too long." Luminous Studio development also slowed the game down a lot as well. Building an in house engine itself is a lot of work, then working out the kinks with the engine as well as getting a game developed on it was an extreme hamper to FFXV. I want to add in context to what I said before about simple fixes to the game that could've made FFXV what it was to a Game of the Year game. -Combat is a big one. I'm going to go into this one in detail -Having stripped Noctis of techniques was the biggest mistake (although many believe it to be the camera, which of course needs work). Among many ideas, here are some that come to mind when I think of better combat: Noctis techniques, of course. Having a weapon specific one, even and especially on Royal Arms would've drastically increased the game's strategic approach. Item-less healing on the spot to Noctis instead of having Ignis' sole purpose delegated to Regroup would've allowed for more. Animation cancelling in the form of warp striking, and faster Warp Striking. There are weapon specific animations for warp strikes, but go the extra mile of creating a Benefit for using it; make the shortsword and daggers chain into combos immediately, make the greatsword deal huge damage with a knockdown effect, make spears chain into aerial attacks, make shields have a block effect on warp. Vary it. Buffs aside from food were nearly nonexistent as well, creating buffs using specific actions on a weapon (like a short burst gain in attack speed on a shortsword swipe sideways, or an increase in armor piercing by a spear warp, or having the dagger have an evasion up effect when throwing them) would make things so much more interesting, and again add an extreme amount of variety that wasn't there before. There was no reason to really stop holding Square/X because it was just so much better at damage output than anything else. -The targeting system was too out of the way; holding your R1/RB to lock on completely was enough, there should've been no need to click the button. -More Luna cutscenes BEFORE she dies that actually show personality and perhaps love towards Noctis. If that was her purpose, so be it, but at least make me give a damn. Luna's death scene had the potential to be extremely powerful and emotion provoking, but having implied their feelings through a brief glance and a dog made it hard to care. -Iris. Same as above. -Ravus. Same as above. -Aldercapt. Same as above. More boss fights against him too would be a bonus. -Aranea. Same as above. -Seeing a pattern? -Side note: whatever XIII's mistakes were, what XIII-2 did flawlessly was paint Caius, who I still believe is one of the best villains in the franchise to rival Kefka. By the end of the game, you knew exactly Caius' purpose, his pain, and why he did what he did, but you could decide to have the compassion for him or disgust to kill him. Ravus could've followed Caius' exact archetype, branching off into his unique self as soon as Luna's death, which could've given him even more motivation against Noctis. The grandmother shouldn't have been a segway to a major plot twist and character shift in Ravus. -Where the hell was that part where Noct leaves Insomnia in a suit? Agh, that could've been epic. But seriously, having seen Insomnia and its day by day people could've given us a reason yet again to give a damn about it all being blown to bits (or, a reason better still, to feel like it deserves its fate) -Ardyn. Just everything Ardyn. This'll go on forever if I explain what could've been done to him. Tl;dr you get my point. These were doable ways with a little more dev time that could've made FFXV fantastic. Not even the team was as confident as they could've been in this game, because with extra resources they KNEW what could've been done. Still, deleting Luna's scenes was a huge detriment to her character nonetheless.
- Beacon: Before the Fall (Sign up)
- Beacon: Before the Fall
-
Why I Hate Final Fantasy XV So Much
Final Fantasy XV to me was one of the most disappointing experiences. That's not to say it was a bad game at all, it was a game that had a TREMENDOUS AMOUNT OF POTENTIAL (that not just me but people new to the series even saw) but it was all blown to crap. -The first "half" of the game, maybe up to and including Altissia, was good. It constantly kept you in the dark all the time. -The gameplay was too slow. People like very fast paced gameplay. I didn't mind it, but because super armor doesn't exist in this game and they COMPLETELY removed abilities for Noctis, it was frustrating to always get interrupted. This made Great Swords, Lances, and some Lucis weapons unbearable to play with more than two enemies. -Good soundtrack. Heard better. -Side Quests can be hunting, but you said you looked at Witcher III, Tabata. You REALLY couldn't do anything about that? Even NieR: Automata took the hint. -The last "half" (I say half because it was barely a chapter length, half the train ride BOOM NEXT CHAPTER, next half of the train BOOM next chapter. Then you're already on XIII. -Chapter XIII, contrary to other's opinions, was the only one I actually liked. You're watered down powers were now completely stripped. -There was no reason why Ravus should've died offscreen. -There was no reason to give a damn about Luna -This DLC fleshes out holes in the story just like Kingsglaive, not add something new. Another couple months later, we wouldn't even have the crappy team command thing, we'd have proper switchable characters. The system for Ignis is probably complete now. This would've improved gameplay tremendously because Noctis would've actually had abilities again too and there would be strategy to your equipment, not simply slotting BiS (granted they fix the super armor and slow pace). -...I don't even wanna know why the game took ten more years. It made no sense. It didn't even have an impact on the story. It was "Noct comes back one day, dead again the next) -Ultima Weapon is way too easy to get. -Where are the goddamn NIFLHEIM BASES?! TWO?! THAT'S IT?! -Aldercapt shows up in two scenes (probably forgot about him, that's how bad it was) -Luna's abuse scenes are absent. -Luna.... -Luna is entirely too otherworldly. Like chill about purpose and calling, y'all are friends. -LUNA T^T -Stella -Iris wasn't No. 1 bae. -Ravus had entirely too much untapped potential. I have SO many more problems, but as you can see it's not cause the game is shit, LOOK AT THIS LIST! How hard was it to think of some of these things and FIX THEM?! No, because the game had to be rushed by the business division. "Out by 2016". No, because the game had to be simplified. Because SJW's wouldn't like cutscenes where Luna was shown having a hard life. Because FFXV had to be built on an under development game engine. Because, instead of listening to important pieces from the fanbase, Tabata had to take every little piece of information and let it block creative expression. This is coming from one of the biggest FFXV fanboys on this site. No. This game wasn't bad. This game was an extreme waste of potential.
-
What Makes KH2's Final Battle so Great
Over anything, it pushed the limit of the PS2 hardware to create such an amazing experience. It used nearly all of the cache available on the PS2 to make something like that. There is no other boss fight like KH2's final boss. Ever. EEEEEEEVEEEEEERRRRRRR (Sorry Terra)
- Beacon: Before the Fall
- ( ͡° ω ͡° )
- ( ͡° ω ͡° )
-
The White Lotus: The Search for the Avatar (Roleplay)
Noire complained "Ah, but if I were to let it be so easy, I wouldn't be able to have been saved by such a lovely girl as yourself!" Despite having "helped" the White Lotus, it was time for Noire to finally take his leave. He wasn't going to get caught up in some silly gang war right now; in fact, that was the Avatar's job. Staying frugal, learning about each's goals and objectives... Ah, to spectate was most definitely unsatisfying. "Well, that's that!" Noire said, dashing out of the laboratory.
-
Beacon: Before the Fall
Raevus made his way up off the ground after that teleport. It had him a little dizzy, but he made it out okay. Yet, still, he hated Lucas' idea of just running away from the Grimm. Sure it was dangerous to fight it, but it's probably even more dangerous to leave it. Grimm do know how to hold a grudge. Lending a hand to Melody and seeing if she were alright, Raevus said "C'mon, let's go. Don't want anything to get ugly."
- Beacon: Before the Fall
-
Another last-minute shoutout to Organization member XV, Happy Birthday!
Ohhhhh! Thought you meant Roxas' voice actor, my bad. Happy bday to her!
-
Another last-minute shoutout to Organization member XV, Happy Birthday!
...XIII? Roxas is literally the best character in the series to me.
-
Which is your favorite Drive form?
Anti. Always loved the double edged sword idea.
-
Beacon: Before the Fall
Raevus, thrown up by the force of Onyx's Semblance, unsheathed his sword and landed with a piercing hit into the Nevermore beast, hoping to strike it vitally. He'd missed horribly, as the Nevermore shifted, causing Raevus to land on its wing. The bird screeched, and began to tumble from the hit. The Nevermore seemed to lose its balance, but Raevus wasn't sure. A crash landing on top of a giant Grimm would lead to a more difficult situation than he anticipated, for them and the Grimm, not to mention with the concrete ruins fast approaching.
-
Beacon: Before the Fall
A rook, huh? Raevus pondered what these relics should've meant. Chess pieces... They were all chess pieces. "The rook will be alright." Raevus muttered quickly. Onyx sure spoke fast, and was excited about everything. It surprised Raevus... But he wasn't sure why. Some of Onyx's happy-go-lucky attitude rubbed off on him, as he thought of the best possible scenario for Melody, and decided to leave it at that. Surely her partner had her covered. But the Grimm weren't quelled; another monster, which had to be a Grimm had screeched, a more powerful voice than the snake-like Grimm he'd faced before. "Onyx." Raevus began, "That thing, it sounds really dangerous. I'd hate to have it shred anyone apart. We should probably go after it."
- Beacon: Before the Fall (Sign up)
- Beacon: Before the Fall
- Beacon: Before the Fall (Sign up)
-
Beacon: Before the Fall
Raevus scurried upward at the student's voice. Another Faunus. He just... Jumped right in the fight without thinking! If it weren't for him though, Raevus might not probably even be breathing. Diving for his sword, he lunged towards the Grimm, cleaving its neck in two with a powerful force. A loud hiss reverberated through the air, and both the Grimm's head and body grew limp, dissipating into a black wisp of air that danced about the sky before disappearing. Raevus lended a hand to the Faunus, hoisting him up from the ground. "Thanks for the help!" Raevus grinned. "You really got me out of a tight spot." With a moment of hesitation, and realizing the situation they were in, he added "Partner."