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lemellekh2

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Everything posted by lemellekh2

  1. Aqua's running was sooo much better. Pre-patch base level crit sorta brought out some of the flaws off BBS, but patching shows they listen and are actively working to improve, which is great for improvement. Now we just have to wait to see what comes next haha!
  2. 0.2 was definitely on the right track for character combat! I did feel Spellweaver and the ground combos were a bit slow, but that's probably cause it's Aqua. As long as Sora has combo modifiers, it should be pretty smooth and slick.
  3. It was better than DDD. Still ways to improve, but it's good to know they've been listening. Agreed. As long as they keep going up, I have great confidence for 3. Bizkit's videos on the mechanics were pretty spot on in regards to 0.2 I cant find a source for any released figures on the budget. Definitely, budgets don't excuse testing. There are plenty of low-budgets games that turn our phenomenal, as well as plenty of high-budget games that are horribly tested. It's all about quality over quantity.
  4. That's a good point. At the same time, it is easy to scale games, whether you have a low or high budget. I'm not trying to give them crap, just help these games improve. Therefore, I won't defend Osaka team on things they can work on. Definitely agree with all of that. 0.2 definitely made the combos less flimsy, but they are still a tad bit slow, especially Spellweaver. Combo modifiers will likely solve the issue. And no more pre-patch Devil's Tower/Wave! haha
  5. Hey guys! I've been wanting to have a discussion on some of the things Osaka team can improve on. In short, I'll say the secret boss in 0.2 was a step in the right direction, but I still fear that the balancing, scaling, and combo issues may transition into KH3. That being said, they are improving, and I wanted to have a good talk about Osaka's approach to developing these games. Best to all!
  6. Yeah, there was no glitch in the original. It happened extremely rarely. But it happens so much in 2.5 that you have to use Session in Lv 1 Critical.
  7. Oh shoot, we're talking about different things hahahaha. :lol: Im talking about Xemnas' throw move, where you then use the reactions to dodge the "Nobody Vines." In 2.5, there's a glitch where the reaction doesn't pop up
  8. Sometimes it does pops up, but for most tests that people have done, it hasn't worked reliably, unfortunately.
  9. Hopefully this System Programmer programs some balance, revenge values, and staggering hahahahaha
  10. Hikari, cause I think the Japanese text and melody works better with the song.
  11. Definitely enjoyed it! Still has some room for improvement, but definitely a step in the right direction from BBS and 3D. Bizkit's video reflects my thoughts almost perfectly.
  12. Cecil would be great, since he's the perfect balance between light and darkness.
  13. Matt Mercer was in FF15 and Resident Evil 6! So cool that Ray is in the game.
  14. Out of curiosity, Im guessing there is no option to have english text? I've played a few japanese square games that you can change to english. I highly doubt that's the case here, but always worth an ask? Warm regards!
  15. This is probably the most sound theory I've heard with Terra! Great job man. I wonder if Terra will continue to look like "Terranort," cause then what would happen to the Xehanort part of the body. It may be difficult to split the combined heart, but it's a very solid theory!
  16. Well, there were alot of bugs in the PS3 versions. Also, it would kind of suck to have to redo some of the pointless trophies imo. But being able to transfer your data would spare the hassle of having to redo everything for people that don't want to. Like Bizkit047. He could simply transfer his saves, and do his speedruns for parts of the game he's already at.
  17. Beating Final Fantasy 15! Look 100 hrs lol
  18. I personally prefer japanese Ray of Hope, mainly cause the japanese version has a better chorus (the one used in the actual game).

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