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Raxaimus

News Reporter
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Raxaimus last won the day on April 18 2018

Raxaimus had the most liked content!

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About Raxaimus

  • Staff Role
    News Reporter
  • Birthday 06/19/1993

Other Information

  • Member Title
    100% Norted
  • Gender
    Male

Contributions

  • Wrote over 60 news articles. Contributed over 1,000 images to our gallery. Represented KH13 at numerous events.

Recent Profile Visitors

8,975 profile views
  1. Hey HMK! Thanks for being here with us! Now that the Xehanort Saga has come to a close, and KH news might get a little quiet for a while after we get the DLC, are there any other IPs that you're looking to start covering on your channel in addition to your main lineup of KH, Zelda, Pokemon, Smash, etc.? Something to help grow your numbers and "fill the void", as it were? Keep up the great work, bro!
  2. I make my own! I have fallen in love with Keurig coffee makers over the years, so I use mine for coffee, tea, hot cocoa, or any hot drink I care to have, really.
  3. In an interview with GameReactor during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue took the opportunity to speak about the development of Kingdom Hearts III, while also touching upon the team's plan for the future. Yasue mentioned that one of the primary goals during development was to understand and learn what players wanted out of Kingdom Hearts III. On the game's upcoming Critical Mode, Yasue said that the development team wanted to "do it the right way," instead of solely altering HP and damage values. They decided to implement new abilities that will resonate with a more technical playstyle, and also focused on making players think about their actions both inside and outside of battle. In addition, Critical Mode will feature AI adjustments to prevent it from feeling unfair, but it will still push players to their limits and encourage them to utilize the game's full array of options, such as cooking meals to gain stat benefits. Yasue stated that the team is very happy with the warm and positive response that Kingdom Hearts III has received from both fans and critics, especially since the team was very worried about how fans would react. He said that they really focused on exceeding fans' expectations and wanted to do as much as they could. While other games end up cutting various elements due to cost or time constraints, Yasue feels confident that the team was able to accomplish everything that they wanted to implement. He thanked the fans for their encouragement throughout the development process. View full article
  4. In an interview with GameReactor during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue took the opportunity to speak about the development of Kingdom Hearts III, while also touching upon the team's plan for the future. Yasue mentioned that one of the primary goals during development was to understand and learn what players wanted out of Kingdom Hearts III. On the game's upcoming Critical Mode, Yasue said that the development team wanted to "do it the right way," instead of solely altering HP and damage values. They decided to implement new abilities that will resonate with a more technical playstyle, and also focused on making players think about their actions both inside and outside of battle. In addition, Critical Mode will feature AI adjustments to prevent it from feeling unfair, but it will still push players to their limits and encourage them to utilize the game's full array of options, such as cooking meals to gain stat benefits. Yasue stated that the team is very happy with the warm and positive response that Kingdom Hearts III has received from both fans and critics, especially since the team was very worried about how fans would react. He said that they really focused on exceeding fans' expectations and wanted to do as much as they could. While other games end up cutting various elements due to cost or time constraints, Yasue feels confident that the team was able to accomplish everything that they wanted to implement. He thanked the fans for their encouragement throughout the development process.
  5. The EP for "Face My Fears" by Utada Hikaru and Skrillex is now available as a set of vinyl records! Previously released as a CD and also available on various digital storefronts, the Face My Fears EP features both the English and Japanese versions of the opening and ending themes for Kingdom Hearts III. The first disc features the English tracks, Face My Fears and Don't Think Twice, while the second disc features the Japanese tracks, Face My Fears and Chikai. This vinyl release is available for $22.98 on Amazon. Are you a vinyl collector in addition to being an Utada fan? Let us know in the comments below! View full article
  6. The EP for "Face My Fears" by Utada Hikaru and Skrillex is now available as a set of vinyl records! Previously released as a CD and also available on various digital storefronts, the Face My Fears EP features both the English and Japanese versions of the opening and ending themes for Kingdom Hearts III. The first disc features the English tracks, Face My Fears and Don't Think Twice, while the second disc features the Japanese tracks, Face My Fears and Chikai. This vinyl release is available for $22.98 on Amazon. Are you a vinyl collector in addition to being an Utada fan? Let us know in the comments below!
  7. As part of Epic Games' "State of Unreal" presentation during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue gave a brief keynote statement about the development of Kingdom Hearts III, detailing the technical advantages that Unreal Engine 4 provided. Yasue spoke about Kingdom Hearts III's basic gameplay systems, the animation process for the game's special effects, and the technical features that Unreal Engine 4 provided, including volumetric clouds, water effects, and lighting, which can all be easily changed to suit the different environments of each world. Alongside this speech, testing and development footage was shown. This footage included Sora and a player-controlled Rapunzel roaming around a test room in a showcase of their movement, the clouds of Olympus being given different shapes and volumes, the waves of The Caribbean changing in intensity, and the lighting of the Kingdom of Corona lantern scene changing with the placement of additional lanterns. All of these adjustments were done in real-time as the game was running, showcasing the flexibility of the engine. What did you think of Tai Yasue's brief presentation? Do you hope to see the Kingdom Hearts team utilize Unreal Engine in even bolder ways in the future? Let us know in the comments below!
  8. As part of Epic Games' "State of Unreal" presentation during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue gave a brief keynote statement about the development of Kingdom Hearts III, detailing the technical advantages that Unreal Engine 4 provided. Yasue spoke about Kingdom Hearts III's basic gameplay systems, the animation process for the game's special effects, and the technical features that Unreal Engine 4 provided, including volumetric clouds, water effects, and lighting, which can all be easily changed to suit the different environments of each world. Alongside this speech, testing and development footage was shown. This footage included Sora and a player-controlled Rapunzel roaming around a test room in a showcase of their movement, the clouds of Olympus being given different shapes and volumes, the waves of The Caribbean changing in intensity, and the lighting of the Kingdom of Corona lantern scene changing with the placement of additional lanterns. All of these adjustments were done in real-time as the game was running, showcasing the flexibility of the engine. What did you think of Tai Yasue's brief presentation? Do you hope to see the Kingdom Hearts team utilize Unreal Engine in even bolder ways in the future? Let us know in the comments below! View full article
  9. Thank you for the correction! I completely spaced that Days didn't have it! I've gone ahead and fixed that.
  10. Epic Games will be having their keynote on Wednesday, so that's likely when Yasue will be speaking.
  11. In a brief statement to Game Informer during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue confirmed that the highly-anticipated Critical Mode would be coming to Kingdom Hearts III very soon. Curiously absent from Kingdom Hearts III at launch, the Critical Mode difficulty setting has been a staple for the series ever since its introduction in Kingdom Hearts II Final Mix, with its only other absences being Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days, and the original version of Kingdom Hearts Birth by Sleep. Yasue stated that Critical Mode in Kingdom Hearts III would be more than just a value change, referring to the HP, MP, and damage output of Sora, his allies, and the game's various enemies. He also said that Critical Mode is "more technical and offensive," and will be geared toward those who are "good at action games" and "timing their attacks". He concluded this brief discussion by stating that the skill required will change the way that players will play the game. What do you hope to see in this more extensively-adjusted Critical Mode? Will you be giving it a shot once it finally gets added to Kingdom Hearts III? Let us know in the comments below! View full article
  12. In a brief statement to Game Informer during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue confirmed that the highly-anticipated Critical Mode would be coming to Kingdom Hearts III very soon. Curiously absent from Kingdom Hearts III at launch, the Critical Mode difficulty setting has been a staple for the series ever since its introduction in Kingdom Hearts II Final Mix, with its only other absences being Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days, and the original version of Kingdom Hearts Birth by Sleep. Yasue stated that Critical Mode in Kingdom Hearts III would be more than just a value change, referring to the HP, MP, and damage output of Sora, his allies, and the game's various enemies. He also said that Critical Mode is "more technical and offensive," and will be geared toward those who are "good at action games" and "timing their attacks". He concluded this brief discussion by stating that the skill required will change the way that players will play the game. What do you hope to see in this more extensively-adjusted Critical Mode? Will you be giving it a shot once it finally gets added to Kingdom Hearts III? Let us know in the comments below!
  13. Raxaimus

    Kingdom Hearts at GDC 2019

  14. The Kingdom Hearts VR Experience is finally releasing worldwide! Owners of the PlayStation VR headset will soon be able to immerse themselves in some of the series' most memorable scenes, when the application launches on Thursday, February 28th. As with the previously released Japanese version, the Kingdom Hearts VR Experience includes a ten-minute-long interactive video featuring footage and music from the series' history. In addition, players will be able to unlock new content over time, including an interactive battle against several Heartless. Do you own a PlayStation VR headset? Will you be getting one to experience Kingdom Hearts in VR? Let us know in the comments below!
  15. The Kingdom Hearts VR Experience is finally releasing worldwide! Owners of the PlayStation VR headset will soon be able to immerse themselves in some of the series' most memorable scenes, when the application launches on Thursday, February 28th. As with the previously released Japanese version, the Kingdom Hearts VR Experience includes a ten-minute-long interactive video featuring footage and music from the series' history. In addition, players will be able to unlock new content over time, including an interactive battle against several Heartless. Do you own a PlayStation VR headset? Will you be getting one to experience Kingdom Hearts in VR? Let us know in the comments below! View full article
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