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jbmasta

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Everything posted by jbmasta

  1. Some people are amazing at recapturing how they sounded even fifty+ years previously. If you listen to Peter Purves as Steven in his recent works and compare it to him as Steven in the 1960's, you'd be hard pressed to tell the difference in his performance. Others simply do not sound the same.
  2. It still holds up, even if some of the mechanics aren't as refined as we're used to (having to level up to get an manually install Scan for seeing enemy HP for example). It holds up visually, and is very playable.
  3. There were some really nice moments in the Disney worlds that were missed out because the Disney world content was exposition text in the cinematic. Roxas's time spend at the Olympus Coliseum and how Phil genuinely thought he was hero material. He has no ulterior motives, no intentions towards Roxas, just encourages the Nobody to bring out the potential he sees in him. A far cry from the Organisation members, who tend to accompany and train him because they've been assigned a mission with him (aside from Axel and Xion). I think the scene with Roxas and Axel in Beast's Castle where Axel explains love was partly to establish that their relationship was more like friends or even brothers, rather than something closer as Axel's behaviour in KH2 could come off as. Of course if you haven't played or seen Days you lack the context behind their relationship. re:coded also allows us to actually walk around Destiny Islands, an experience only otherwise done in KH1. I would have been 7 when Kingdom Hearts first came out in the US. Just the fact I've seen all eight Harry Potter films in the movie theater makes me feel old. I would have been 7 when Kingdom Hearts first came out in the US. Just the fact I've seen all eight Harry Potter films in the movie theater makes me feel old.
  4. I'm replaying Birth by Sleep at the moment, trying to unlock a few things. Some things are a lot more interesting in hindsight, especially where Braig is concerned. There's a confrontation he has with Xehanort where he completely changes his tune upon seeing Xehanort with No Name, and even his line about everyone having a keyblade ("Yep, it seems like these days everybody's got one of those") takes one a different meaning like he knows things are hotting up again. If you need any help with Birth by Sleep or Dream Drop Distance I'm more than happy to answer your questions.
  5. Certainly giving Kairi the Damsel in Distress role was entirely the wrong call. Not even an Interval expanding on the training she and Axel did, or her and Axel putting up a fight before Sora turns up to fight Saix and Xion. Killing off Sora is like Doctor Who killing off the Doctor for real, you know it won't stick and the only question is how they come back. If Sora's fate had been left more ambiguous, then it would have done more to encourage discussion. Playing the Phase 2 games (which I consider to be the post-Kingdom Hearts 2 games) it's interesting to note the foreshadowing, like how at Radiant Garden's Purification Facility an argument between Xehanort and Braig changes direction completely when Braig sees that Xehanort has No Name. So to see this planning it is frustrating when obvious payoff or long standing fan issues are ignored or unaddressed. It doesn't help that the fanbase has gotten to the point where any character or plot point can be incredibly divisive, so that it's impossible to please everyone. Many fans have played and enjoyed Kingdom Hearts 2 Final Mix, and expect anything new to be of that quality. Nomura should stick to writing a good story with interesting characters and not let fan pandering overrule creative decisions to the detriment of the quality of the overall product.
  6. The hierarchy aspect is also interesting, with a clear class system. The Organisation members individually lead a different group, something that Days never really explored. Replicas could be considered a subclass of Nobody, since they were created by Vexen and like Nobodies initially lack hearts unless given one through external means, as well as being identities based on another.
  7. Kinda makes you wonder what the trio’s family relationships are like.
  8. Heartless are a staple of the series, but Nobodies are very interesting because more of them are sentient and they’ve got a hierarchy with the Organisation and the different classes that the members lead. The Heartless are more primal sure, but Nobodies have more dimension to them and that’s not even exploring how they can regrow a heart to replace the one they lost. Beast as a Nobody would have been cool.
  9. It kinda makes sense how quickly the Wayfinder trio fall apart in Birth by Sleep. You'd think based on the tutorial cutscenes they'd trust each other more, but when you look at their characteristics and the environment of the Land of Departure, it makes sense. All three were training towards the same goal under Eraqus, and gravitated towards each other because of lack of other options. Knowing only what they'd experienced at the LoD, they didn't know what a healthy relationship looks like unlike the Destiny trio, who have families as well as Tidus, Wakka and Selphie to interact with. Thus their flaws aren't dealt with in a healthy way but rather stew. Terra's desire to prove. Ven's naivety. Aqua's pride. So when Xehanort tempts Terra by offering him the chance to prove himself at least Aqua's equal, Terra leaps at the chance. Since he and Aqua see Ven as the little brother figure, they don't think he can help them or protect himself, and insist he go home, testing his trust in them to the point he decides to make new friends so he won't feel sad. Aqua shows surprisingly little faith in Terra for how close they're portrayed at the LoD, early on believing Maleficent about Terra removing Aurora's heart. While Xehanort may not have planned for Aqua's involvement, he certainly made the most of it and her inability to look past Eraqus's teaching end up causing the worst fractures in the trio's friendship. It's why Ven runs away from her in Enchanted Dominion and Radiant Garden, in the latter even declaring that she's awful for spying on Terra for Eraqus. Even at the end in the Keyblade Graveyard, when Terra admits he's got a problem and he wants to solve it, Aqua treats him harshly anyway. And this all plays into Xehanort's plans, the trio becoming divided. He's already dropped a trail of breadcrumbs in Enchanted Dominion and Dwarf Woodlands (let's face it, how else would the Magic Mirror see him at the Keyblade Graveyard?), luring Terra to doubting himself and finding him. These three need to spend more time with other people to have a healthy friendship.
  10. It'd have to do something like the Lego Marvel's The Avengers game where different MCU areas have minihubs to represent the early Phase 2 movies (Tony's Malibu compound, Asgard, The Mall in Washington).
  11. Big Finish Productions produces audio drama, radio plays. They've just celebrated 20 years of their Doctor Who licence, and have produced content for other properties like Torchwood, Blake's 7, Survivors, Star Cops, Dark Shadows, The Avengers (the classic British show, not the Marvel Comics team), some Gerry Anderson shows (Captain Scarlet, Terrahawks) and so much more, such as the recently announced Space: 1999. They've also got material with literature figures such as Sherlock Holmes and Dorian Gray. Lots of the established properties are continuations, with original cast members reprising their roles where possible. For Doctor Who there are frequently new stories for the classic Doctors with the original actors, even though that era ended in '89 on TV. That list of companions the Eighth Doctor gives in Night of the Doctor? That includes Big Finish companions who'd traveled with him by the time the minisode was written.
  12. 1. The plot grew in complexity when CoM and KH2 introduced Nobodies, which made identity significantly hard to wrap your head around. Birth by Sleep added fuel to the fire with Vanitas and Xehanort possessing Terra. So while the time travel element is a curveball, it's not the first one the series has thrown at players before. 3. The only Dream Eaters the plot forces you to make are Meow Wow and Komary Bat in Sora and Riku's Dream Eater tutorials. Choosing not to spend much time creating and raising Dream Eaters is like not putting much focus on things like synthesis and command melding, you can still play the game fine and obtain techniques through plot progression or chests, but risk missing out on abilities, techniques and items that might make it easier. 4. If anything Sora's character gets flanderised (characterisation becomes less nuanced and focused on their prominent aspects, like Ned Flanders in The Simpsons). Within the dream context it makes sense, but lots of players do miss the nuance.
  13. A lot of the early material is on Spotify, for free access.
  14. Marvel already feels like it's got its own massive universe, and as already mentioned would involve separate licencing deals. There's a whole game worth of Marvel potential alone, and would get accusations of MCU pandering. Star Wars is the same, as cool as a lightsaber based keyblade would look. Besides, both properties have long histories prior to Disney getting creative influence.
  15. The Big Finish material of course.
  16. Start of 2018 I was browsing the local EB Games, and saw a pre-owned copy of Dream Drop Distance for the 3DS on discounted price. That's where my Kingdom Hearts journey starts.
  17. There's new Doctor Who stories every month, I'd be up for that.
  18. Harry Potter and the Curse Child because it has all the hallmarks of bad fanfiction and is completely inconsistent with how time travel has been depicted in the franchise previously. Whereas Prisoner of Azkaban established Time Turners only had limited range (Hermione's was used to go back two hours) precisely to avoid paradoxes and usually resulted in a stable time loop. Cursed Child has the timeline altered, with a special never previously mentioned Time Turner. In a happy coincidence, a Fourth Doctor Big Finish storyline I absolutely despise ends up not happening because of the incredibly lazy use of the reset button (which ironically is one reason I don't like the storyline). Fate of Krelos and Return to Telos promised the Fourth Doctor and Leela vs the Cybermen, but Fate of Krelos was a boring slow paced and predictable plot with utterly generically characterised guest characters, and Return to Telos felt like bad fanfiction and completely wasted the potential of going all Trials and Tribbleations with Tomb of the Cybermen. Jamie and Leela never meet each other (an injustice fixed in Dumb Waiter from the Companion Chronicles line) and the whole thing comes off as an excuse for the writer to rewatch one of he favorite stories again.
  19. There is no sister, there is only Xehanort. Are her eyes golden and her hair silver?
  20. Terra. Great, I get the guy who can resist everything but temptation. I guess as long as his insecurities aren't triggered I shouldn't be in too much trouble.
  21. When Sora does something, he doesn't half-ass it. When in the Final World conversing with Namine, he insisted that it wasn't the right time to give her the thank you he'd promised to give (and that he'd tried to give in Dream Drop Distance when the image of Namine in his dream turned into Xion). Kairi probably figured Sora trying to prove he doesn't hold anything against Namine for her actions, which were under duress, in Chain of Memories would be overbearing, and that telling him would have been an unwise action. Even Data Sora insisted he'd thank Namine in the analogue world instead of the datascape. Don't forget Sora had no practical way to communicate with Namine except through Kairi (and no guarantee of a response from Namine, just as he was channeling Roxas through spontaneous emotional impulses), since the data Namine deleted herself at the end of re:coded and he wasn't even aware Namine had been given a replica body to inhabit unless Kairi told him during their intimate moment on the branch of the Paopu tree. Is it ever indicated Kairi has conscious access to Namine's memories? Sora doesn't gain Roxas's until the Roxas's Grief cutscene in Dream Drop Distance, prior to that Sora only acted upon the memories and emotions Roxas gained through emotional triggers like departing Twilight Town or the objects originating from the data version of Twilight Town. We don't see much of Kairi relative to Sora's screentime after Namine joins back with her, so far fewer potential triggers. Kairi does spend a lot of time with Lea while training, but acts more upon her own experiences with him in Kingdom Hearts 2 initially instead of Namine's memories of him in Chain of Memories, unless that was a factor in the offscreen development of their relationship. While it takes her a while to call him Lea instead of Axel, it's ambiguous on whether that's down to Namine knowing him as Axel or just his catchphrase working too well.
  22. She might not want to tell Sora, since Castle Oblivion wasn't the most pleasant experience Sora had. If he knew he'd forgotten Kairi, he'd be kicking himself and self-pity is simply not something Sora does unless things are really bad.
  23. Coded also establishes the reason for Sora to undertake the Mark of Mastery exam, to unlock the Power of Waking to restore the hearts connected to his, and thus links into the Kingdom Hearts 2 epilogue. Blank Points, the Birth by Sleep secret movie, expands on this by having Sora verbally acknowledge he owes who he is to the people he's now able to rescue. re:coded's secret ending establishes that when the Heartless and Nobody of an individual are defeated, the original Somebody is restored, which is important to how a number of characters are able to appear even after their Nobodies are killed as well as what prompts Yen Sid to decide Sora has to take the exam since he and Mickey fear the return of the restored Xehanort after Sora saw off Ansem and Xemnas (and aren't aware that Master Xehanort took over Terra's body). Dream Drop Distance is key to Riku's redemption character arc. By undertaking the Mark of Mastery exam he aims to prove to himself he's overcome the darkness he once fell prey to. He's finally able to overcome his self-doubt by defeating Ansem (who has lost his mental hold over Riku by now) and earning the title of Keyblade Master as well as rescuing Sora by awakening his heart after the ordeal Young Xehanort put it through. .One positive about this is that it's one less character arc Kingdom Hearts 3 had to resolve, and god knows it had plenty to conclude anyway. The time travel mechanics retroactively explain why Ansem appeared on Destiny Islands in Kingdom Hearts 1, and give a reason for Young Xehanort to be present in the Land of Departure (as the Unknown Figure bonus boss) during Birth by Sleep, which Nomura confirms is canon in-story (taking place just before the player character has the Keyblade Graveyard endgame).
  24. It's simple, all you need to do is say one positive and one negative thing about each Disney world in Kingdom Hearts 3. It has to be a genuine pro and con, it can't be a damned by faint praise kind of thing (can't compare to something unfavorably). No repeating the same thing for different worlds either. If you're really struggling for something you can nitpick. Olympus: Pro: The scale of the world is amazing, and is a perfect introduction to what players can expect across the game Con: The lack of a Coliseum arena feature Toy Box: Pro: Verum Rex is a really cool addition and also provides foreshadowing Con: The context as to Andy's absence isn't made as clear as it could have been, and is inconsistent with what we know of Xehanort's abilities. Kingdom of Corona: Pro: The Grim Guardianess boss fight. Incredible music and takes absolute advantage of the environment like the tower. Con: Some areas it's easy to get lost if you aren't consulting the map to navigate Monstropolis: Pro: It's the return of the Unversed Con: Vanitas isn't a boss Arendelle Pro: The Let it Go sequence Con: Re-assembling Olaf. Yes Donald, we get that everything looks like Olaf. The Caribbean Pro: Amazing graphics, the photorealistic really sparkles and shines (and not just the ocean!) Con: Collecting crabs. That's a hilarious statement out of context. San Fransokyo Pro: The bridge scene on the second day, and how it evoked the clock tower scenes from KH2 and 358/2 Days Con: The Dark Baymax boss fight is underwhelming The Hundred Acre Wood Pro: Perfect for harvesting ingredients without Donald or Goofy piping up Con: It's the same mini-game three times over with minor variation in clearing areas

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