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Games/Films/TV Chat
The fact of the matter is you don't get to tell others how they should feel about things. Just because my opinion doesn't match the status quo or your own doesn't mean you should be allowed to go on a tangent on why my opinion is "wrong" and especially to get praised for it after the fact. You also in your responses have doubled down acting like I'm not educated about the subject matter (calling out studying it even though you originally argued that I was uneducated on the subject matter and that was according to you the reason why my opinion doesn't match yours/that of the accepted status quo). So which is it? Am I uneducated because I've both studied the subject matter and lived parts of it as a former victim of abuse, or am I educated and you made an assumption that I mustn't be because of how my opinion on the subject matter doesn't match your own? PS: You also treated me bringing up that I was an abuse victim once upon a time like I said it for the sake of keeping some kind of score (What even was "We can go deep on this shit bro" supposed to mean in your tangent? I merely divulged that fact about myself for context, because I figured it would help you realize that just because you've been a victim it doesn't mean you're instantly going to think victims should be treated with kids gloves by the public and the law, but instead you came back with some serious venom).
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Games/Films/TV Chat
WTF. OK. Whatever. Real talk though: Just keep in mind you went on a tangent about victims and victimology and psychology to a female who was an abuse victim once upon a time and has studied psychology extensively while attending college. All because I don't have the same mentality about victims that you do/that's accepted as the current status quo.
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Games/Films/TV Chat
This spiel would work on me if I hadn't been an abuse victim once upon a time. And just because I wish victims would come forth before things got out of hand doesn't mean I lack sympathy or empathy for them. I do however despise the fact that right now victims (be they real or imagined) can say anything and people will just believe them without question, or are expected to believe them by default.
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Games/Films/TV Chat
The first time someone abuses you it's on them, the second time it's on you. Fool me once, fool me twice, and all that jazz. It's not about victim blaming or victim shaming. And especially when it comes to celebrities a lot of people just come out as "victims" to get financially compensated so well they can ride off into the sunset for the rest of their lives. In some cases regardless of if the abuser was a pig the so called victim(s) get off scott-free of their own responsibility in the matter. The Diddy trial was a circus show precisely because of things like that. No-one ever calls out the fact that we as human beings have a responsibility to ourselves first and foremost. If you're being abused, don't wait to report it! We're not living in the 1930s-1960s anymore people, there are so many resources available to help. All that anyone need do is make use of them.
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If KH characters were to have their own Pokemon
Sora - Arboliva (Female) (Grass/Normal), Bibarel (Male) (Normal/Water), Pyroar (Female) (Fire/Normal), Girafarig (Male) (Normal/Psychic), Grafaiai (Male) (Poison/Normal), and lastly, Cyclizar (Shiny/Male) (Dragon/Normal). The thought process here was that Sora is the most normal (in the down to earth sense) of the protagonist characters in KH, but he's also the most widely versatile in his strengths so I tried to construct a strong team of Pokemon that have Normal as one of their dual types. Riku - Meowscarada (Female) (Grass/Dark), Greninja (Male) (Water/Dark), Houndoom (Shiny/Male) (Dark/Fire), Morpeko (Male) (Electric/Dark), Lokix (Female) (Bug/Dark), and lastly, Hydreigon (Male) (Dark/Dragon). The thought process here was that Riku is a strong and dependable soul that simply can't escape the darkness no matter how much he tries or how hard he tries to use it for good instead of evil. I tried to construct a team that could really tell the story of Riku's journey from where he was in KH1 up until the present canon of the series without ever condemning or condoning his less than acceptable actions along the way. Kairi - Leavanny (Female) (Grass/Bug), Tapu Fini (Female) (Water/Fairy), Salazzle (Shiny/Female) (Poison/Fire), Dedenne (Male) (Electric/Fairy), Nidoqueen (Female) (Ground/Poison), and lastly, Baxcalibur (Male) (Ice/Dragon). The thought process here was to construct a team that reflects the hidden power and potential of Kairi that we've had hints of over the course of the series, but still haven't seen fully manifested or displayed; in addition to it reflecting what little of a personality we've seen from Kairi. I also tried to highlight her special status within the lore as a princess of heart, by keeping the overlap of types for the Pokemon I chose for her at a minimum (I was so happy that the only overlaps were for the Fairy and Poison typing). Namine - Lunala (Female) (Psychic/Ghost), Chandelure (Female) (Ghost/Fire), Magearna (Female) (Steel/Fairy), Frosmoth (Female) (Ice/Bug), Decidueye (Male) (Grass/Ghost), and lastly, Dragapult (Male) (Dragon/Ghost). I didn't really have a thought process here, but rather words/phrases that can be used to describe Namine that I tried to reflect in the choice of Pokemon for the team. I.E "Struggling to be accepted as her own person, rather than someone's other self." / "Callous to a fault." / "Remarkably dangerous as both an enemy and an ally." - If even a little bit of that actually shows in the team I ended up going with for her then I'm happy with it. Axel - Volcanion (Male) (Fire/Water), Scovillain (Male) (Grass/Fire), Armarouge (Female) (Fire/Psychic), Krookodile (Male) (Ground/Dark), Bombirdier (Female) (Flying/Dark), and lastly, Overqwil (Female) (Dark/Poison). I tried to capture Axel's double agent status with this team, as well as the wide ranged personality he's shown over the course of the series. Roxas - Drapion (Male) (Poison/Dark), Shiftry (Male/Shiny) (Grass/Dark), Tyranitar (Male) (Rock/Dark), Cobalion (Male) (Steel/Fighting), Skarmory (Female) (Steel/Flying), and lastly, Arctovish (Female) (Water/Ice). The thought process here was, "Power, power, and more power!" because well, it's Roxas. But I did try to keep things balanced. Xion - Crobat (Male/Shiny) (Poison/Flying), Empoleon (Male) (Water/Steel), Armaldo (Male) (Rock/Bug), Flygon (Female) (Ground/Dragon), Pawmot (Female) (Electric/Fighting), and lastly, Wigglytuff (Female) (Normal/Fairy). I went about this one the same way I did with Namine. The most important part for me here was to include a Pokemon that evolves through friendship since Xion values her friendship with Axel and Roxas so much. Its shiny status is supposed to reflect the fact that Roxas held on to the memories of her even after both of them had returned to Sora. For the rest of the mons on the team some of the phrases/words that I was thinking about while picking them were, "Fiercely determined." / "Strong sense of self." and the quotes "You're the real sham!" / "Roxas, that's a stick." as well as the nickname "Little Poppet." that she got from Xigbar. Ventus - Leafeon (Female) (Grass), Simisear (Male) (Fire), Politoed (Male/Shiny) (Water), Ampharos (Male) (Electric), Silvally (Female) (Normal), and lastly, Wobbuffet (Male) (Psychic). I tried to condense Ven's mostly positive and playful personality into this team. I also went decided to switch from dual-types to mono-types for Ven and the rest of the Wayfinder Trio to switch things up a little bit. Terra - Sceptile (Male) (Grass), Entei (Male) (Fire), Poipole (Female) (Poison), Hariyama (Male) (Fighting), Groudon (Male) (Ground), and lastly, Mightyena (Male) (Dark). I tried to condense strength, bravery, and boldness into this team. Three things Terra tries and sometimes succeeds/sometimes fails to be throughout this journey in the series thus far. I also made an effort to make the team strong, but not over the top strong, in order to try and capture the touch of gentleness that always accompanies Terra's raw strength and power. Aqua - Glastrier (Male) (Ice), Goodra (Female) (Dragon), Vaporeon (Female) (Water), Serperior (Male) (Grass), Mismagius (Female) (Ghost), and lastly, Corvisquire (Male) (Flying). This team is something of a mishmash on purpose. I tried to form a team for Aqua that would reflect how unprepared for the outside worlds she really was when she was first sent off after passing the Mark of Mastery exam. At the same time I wanted some parallel Pokemon for her with her fellow Wayfinders (The fact both she and Terra have grass type starters in their team; The fact both she and Ventus have Eeveelutions). Isa - Ceruledge (Male) (Fire/Ghost), Munkidori (Male) (Poison/Psychic), Aurorus (Male) (Rock/Ice), Gliscor (Male) (Ground/Flying), Duraludon (Male) (Steel/Dragon), and lastly, Ludicolo (Male) (Water/Grass). I tried to construct a strong, but not unforgivingly so team. I included mons that can only evolve at night to parallel Isa growing more powerful in moonlight as Saix. And Ceruledge is of course included in this team to parallel with Axel having Armarouge.
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General Chat
So, Mediaminer.org is potentially officially dead. Been unable to access the site for two weeks now. Given the site's owners have failed to keep it stable for at least a decade now it isn't a surprise, but I'm still sad to see it go if this is truly the end. RIP Old Reliable. As an avid fanfiction reader I will miss you. I hope your contents get moved to AO3 eventually.
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Games/Films/TV Chat
Who (which multiple folks) came out of the woodwork to ruin a celebrity this time? This song and dance is getting really old at this point.
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Which final battle world stands out the most in Kingdom Hearts?
End of the World is severely underrated in this context IMHO. The idea of having a final battle in the remnants of fallen worlds is brilliant and this is definitely the world I would be looking forward to seeing have its full potential realized in a KH1 remake if ever it were to happen. The original version gave us the groundwork, but not the best possible execution. A Fragmentary Passage gave some excellent hints of how incredible this world could be in a fully realized form. The World That Never Was is the winner for me on a personal level in retrospect when factoring in all of its appearances and the stories we've had within it. Easily the world that feels the most special and appropriate for a final battle for reasons outside of spectacle and grandeur. It's the one thus far where they really nailed keeping us excited about the final act from the moment we get there until the credits rolled, every single time they gave it to us as the climactic world. Castle Oblivion is a compelling final world on paper, but like with End of the World the execution just wasn't there. I understand the limitations of course, but I still wish that when we finally got to the point in the game where the world card was Castle Oblivion itself that they'd done something, anything at all, to make it feel like an experience that was special compared to the rest from a gameplay standpoint. Another one that I would love to see the potential of fully realized through a remake if ever it were to happen, and IMHO this is saying something because Re:Chain of Memories was already such a great port/remake in many respects. The Keyblade Graveyard is one that I can thankfully say we did see the bulk of the potential of realized in KH3. The maze Xehanort set up had a lot more potential, but overall KH3 handled this world much better than Birth By Sleep. The ultimate letdown comes from the fact that the animation style for the Union Cross saga means we didn't get to see the nitty gritty parts of the Keyblade War in a more bloody, gore-filled, visceral, and indeed realistic way. When you consider what the consoles and PCs at the time were capable of it is a bitter pill to swallow that they handled an event as important to the series lore as the Keyblade War in the way that they did (this is coming from someone who otherwise loves the art/animation style of the Union Cross Saga and Dark Road). Scala ad Caelum for me is a big letdown even with the Re:Mind DLC factored in. It's more spectacle and grandeur than it is substance. The fact that it's in essence a ghost town world is an interesting idea on paper, but they didn't do enough with the world gameplay or story wise IMHO for it to ever move the bar more than a few inches off the floor. For a real world analogy it is like an archeologist getting to see the outside of a ruined city, but only being allowed to explore one percent of the insides of that ruined city for no other reason than every door and window within that ruined city being bolted shut or as old survival horror games would say "held fast by a powerful and unknown force", without a working solution to eventually enter said places. Or gods forbid, even if the archeologist does get in, there's nothing to see because everything has been destroyed by the passage of time or collapsed to the point of being too dangerous to explore the most promising spaces of. TLDR: Think of exploring an Egyptian tomb and finding absolutely nothing of note. That's what Scala ad Caelum was for me. If it returns in the future I hope they'll do more with it than they did for KH3/Re:Mind.
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KH General Chat
Park - Switch Disney Castle for Disney Town Mall - Sadly for this Toy Box is the only one that remotely fits even though there aren't multiple stores visited in that world. School - The Land of Departure since there isn't a specifically school based world within Scala yet. Yen Sid's Mysterious Tower could also fit. Market - I agree with @hawk222_1550644792 on Agrabah. Work - Christmas Town or Twilight Town Hospital - Any world used for recuperation would work which puts the Days version of the The World That Never Was (more specifically, the organization's Never Was Castle) on the table. Also shoutout to Traverse Town with its hotel and being a world that's literally designed to welcome people that survive their world's fall to darkness and the heartless.
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Kingdom Hearts 4 Chat
Not if they handled the story well and did a good job with bringing the world of that manga to life. PS: In a follow-up post to the one quoted above you brought up DBZ, and while I agree that couldn't really work given just how strong the characters in DBZ are, all they'd have to do is use Dragon Ball instead. Something like Sora, Donald, and Goofy training under Master Roshi and participating in a world martial arts tournament wouldn't be implausible.
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KH General Chat
In the case of KH1 I feel like it is the game with the most genuinely "dated" gameplay. Not necessarily in the sense that the gameplay itself is bad and can't work well, but more so in that even with the updated options for the camera in the updated releases of KH1 the camera simply does not interact with the gameplay well and make for a fun experience. It severely ruins the flow of what could otherwise be great gameplay. For KH3 they gave us a lot of options, but none of the options feel like they're designed to target specific enemy types like they did back in KH2, which for me is in fact a sign of poor gameplay design. Melody of Memory's gameplay is fine, but rhythm games aren't really my thing; still I'm not judging its gameplay based on if I like the game type in question, more so on the fact that it barely scratches the surface for a good rhythm game from what I've observed and read over the years. It's serviceable for sure, but it's far from being a standard bearer for its game type. The Union Cross Saga and Dark Road are the hardest for me to explain since I've never played them, but just from looking at their excuses for gameplay from an outsider point of view they just don't seem impressive.
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KH General Chat
It is a decidedly unpopular opinion, but for me if we're ranking the KH games by just gameplay KH1 and KH3 would both be at the bottom alongside Melody of Memory, the Union Cross saga, and Dark Road.
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Movies798 reacted to a post in a topic: What original Kingdom Hearts world would you like to live in?
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What original Kingdom Hearts world would you like to live in?
The World That Never Was. Especially if it never sees daylight. As someone who does not like sunlight that always nighttime aesthetic is perfect for me. And if all those buildings we never got to go in have the same color scheme inside as the Organization's castle I would very much be living in an ideal place.
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ai is scary good...
Apologies if my response came off rude/snappy. Wasn't the intent.
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ai is scary good...
In other news "Water is wet." Also if you used AI you didn't make anything.
FUNGoodbye
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