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  1. In a steampunk era of an alternate 19th century, order within the land of Regalia has been ordained by the power of the four courts all following a unified law: Ignis, Somnum, Vivifica, and Umbra. The high priestess, Mabel, acts as an intermediary between them, passing upon her blessings and represents the non-magical folk of Regalia. These four courts are run by mages: individuals gifted with the forbidden art of magic that is both a mystery and a curse to those within Regalia. A mage either lives a life of success and luxury, exalted by the masses within one of the courts, or must struggle to survive in the world on their own, unpracticed and unwieldy. The courts aid a mage in harnessing their raw magic and potential. An untrained mage is both useless and dangerous, and it is very hard for a mage to thrive on their own without a court to affiliate with. If one is found with a lot of magical potential, a court may come and present an offer to the mage, or this individual may go to one of the courts and prove themselves worthy of joining their ranks. For centuries the land of Regalia has known naught but peace and prosperity, thanks to the order driven by the four courts, but what happens when one of them goes rogue? The Vivifica court has cut ties with the other three courts, and has been abandoning the laws and teachings that all the courts have vowed to uphold to. Further, Vivifica has been found dealing with Itika, raw mana found within the Valley of Magic that has been banned from Regalia. What reason could they have for doing this, and will the court have to be abolished? As you dig to answer this question, more questions may begin to unravel, causing you to question the very foundation that you have always known. Technology abounds in Regalia, though it is powered via steam, and it is within the limitations of the 19th century. Guns (and gun blades) are present, as well as electricity, trains, and telephone booths, though cars are yet to be invented. You can be a mage from one of the courts, or perhaps you are a mage who has decided to try to fight the odds and remain independent in the world. You may also not even be gifted with magic, living a normal life in Regalia until something about the courts causes you to change your mode of living for a bit more excitement. Each mage court has its own set of characteristics. Depending on what sort of a mage you are and your morals, you would be best suited for one of the following. While one mage court may specialize in a certain type of magic, it is not required that you be in that court. If your personality, say, fits Umbra but you have healing magic, you could choose Vivifica and not fit int, or you could choose to stay in Umbra because it suits your nature, yet you will not be proficient in healing magic because you are untrained in it. If you are uncertain where your character would best fit you are welcome to leave this field blank and I’d happily choose a good fit. Descriptions for each court are as follows: Ignis: The only court that believes in balance and actively teaches the art of the sword. The Ignis court is among the most duty bound, desirous to bring justice to the world and always do the right thing. Mages in the Ignis court specialize in fire and earth magic, often used to enhance their physical abilities and strength. Umbra: Well-versed in necromancy and dark arts, the Umbra Court believes in living life to the fullest. These mages tend to be more self-centered and cater to their own needs as opposed to helping others. They tend to focus on the pleasures of life rather than have ambitious goals to aid in their society. Vivifica: The mages in this court specialize in white and holy magic, though have skillsets in wind, lightning, and earth magic as well. Their slogan is to bring life to the world through love, and many mages within these houses will go above and beyond to help society, even if it bends or breaks tradition. Somnum: A group that is calm and believes in a life of beauty and restoration. Some believe the Somnum court to be lazy, though this is not particularly true. Somnum possesses some of the most potent mages, specializing in lightning, water, and ice magic and have mastered the art of hypnosis. Status ailments come ready to these mages, making them unseeming yet deadly adversaries. While it is not required that you are affiliated with a court, I would recommend that, unless you have a specific reason why your character isn't in one of the courts, you are apart of one. The reason for this is the central plot will revolve around members of these courts, and it may take a bit of additional work to get your character into the thick of the main plot without an affiliation. Special note: You are welcome to affiliate yourself with Vivifica, and you do not have to be an antagonist to do so. I will be providing additional information to players who are choosing this court, so that they know what your character knows concerning the court's decisions. Below is a character sheet for you to fill to tell me more about your character(s). There is no character limit at this point, though please only create as many characters as you feel that you can handle. Quick note: I am hoping to get characters affiliated with each court. If it seems that too many characters are in one court and not enough in others, I may close out the possibility to join a specific court. Name: Age: Gender: Appearance: Court affiliation (if any): Weapons: Magic: Personality: Background: And last but not least, here are the rules for this game. Please review them, and if you have questions or are uncertain about something feel free to ask. 1.) No god-modding. 2.) No auto-hitting or mass slaughter. This means if you are battling someone don't make your hit automatically meet its target, but rather have it aimed at a player and they choose whether the attack hits or misses. No mass slaughter means don't kill off a bunch of NPCs without permission. 3.) No meta-gaming. This is particularly important for the layout of The Four Courts. Essentially the players and characters know different things from each other, and it is important for the knowledge of the player not to cross over to the character. Having a character possess knowledge of the player and/or make assumptions based on the player's knowledge is considered meta-gaming, for example. 4.) Go with the plot, and please choose a character that fits well with the world and setting. 5.) Original characters only. If you would like to use a canon character please modify them until they are your own creation, and rather inspired by a canon character. 6.) When in a group of other people, please post after everyone in your group has posted, or within one week from your last post. I don't want anyone to fall too far behind. 7.) Keep everything PG-13, please. 8.) Romance is permitted, but again please remember rating restrictions. 9.) Please don't have invincible characters. While you get to choose whether your character is hit by an attack, don't make them avoid everything or else it seems like god-modding. 10.) Some overpowered characters are acceptable in some circumstances. If you have specific questions please ask. I intend for there to be very powerful characters, along with weaker ones, though if your character is too powerful in a fight I may ask you to tone it down. 11.) All KH13 rules apply. 12.) Please try to post at least once a week, though if you will be away please let me know and we will make arrangements for your characters. Should you remain absent for an extended length of time, I reserve the right to utilize your characters as I deem fit for the RP’s progression. 13.) Have fun! If you know me you will know that I love roleplaying, and that I really enjoy seeing stories unfold and characters grow. I try to find ways to incorporate the entire cast into the plot, though you are also welcome to get creative and build your own story as you go along. I have long-term plans for this roleplay and hope to see it flourish, so please expect a long journey should you come aboard The Four Courts. I will draft up some maps, but I want to make them look nicer than the others that I’ve lazily thrown together for previous adventures. I will try to get these up prior to the start of the game. Current players: High Priestess Mabel (Mystics Apprentice) Ignis Maester: Daruk Mordem (Vaude) Ephraim Myrei (EchoFox23*) Vincent S. Watson (Stardustblade358) - non-magic user Arun Roshan (Stardustblade358) Lev Noirtier (Endless Thundaga) Soren Monroe (Nero Kunivas) Henry Heid (Scrapmaster) Shiroo Chickori (NPC - Mystics) Somnum Maestra: Thea Nero Leviathan (Elrandir) Jari Coriander (Vaude) Mellark Crowe (Mystics Apprentice) Kagura Sumeragi (Saber Lily) Luka Rabbi (Heart of Ferria) Mako Koyle (rikunobodyxiii) Vivifica Maestra: Aislinn Nosferi (Mystics Apprentice) Jynn Venas (Endless Thundaga) Zion (Saber Lily) Richter Vanis (Scrapmaster) Elliot Luxmore (Nero Kunivas) Vallery (rikunobodyxiii) Umbra Maester: Gerik Lockford (rikunobodyxiii) Eclaire De Wynter (Saber Lily) Pali Noirtier (Vaude) Eleanor Le Doux, Fierce Shadow (Nero Kunivas) Arkane Gravemore (Stardustblade358) Morpha Gallant (Endless Thundaga) Indies: Arno Cross (Scrapmaster) Gabriel Woods (Nero Kunivas) Tibarn Llang (Mystics Apprentice) Saffron (HeartofFerria) World Map
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