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  1. In a steampunk era of an alternate 19th century, order within the land of Regalia has been ordained by the power of the four courts all following a unified law: Ignis, Somnum, Vivifica, and Umbra. The high priestess, Mabel, acts as an intermediary between them, passing upon her blessings and represents the non-magical folk of Regalia. These four courts are run by mages: individuals gifted with the forbidden art of magic that is both a mystery and a curse to those within Regalia. A mage either lives a life of success and luxury, exalted by the masses within one of the courts, or must struggle to survive in the world on their own, unpracticed and unwieldy. The courts aid a mage in harnessing their raw magic and potential. An untrained mage is both useless and dangerous, and it is very hard for a mage to thrive on their own without a court to affiliate with. If one is found with a lot of magical potential, a court may come and present an offer to the mage, or this individual may go to one of the courts and prove themselves worthy of joining their ranks. For centuries the land of Regalia has known naught but peace and prosperity, thanks to the order driven by the four courts, but what happens when one of them goes rogue? The Vivifica court has cut ties with the other three courts, and has been abandoning the laws and teachings that all the courts have vowed to uphold to. Further, Vivifica has been found dealing with Itika, raw mana found within the Valley of Magic that has been banned from Regalia. What reason could they have for doing this, and will the court have to be abolished? As you dig to answer this question, more questions may begin to unravel, causing you to question the very foundation that you have always known. Technology abounds in Regalia, though it is powered via steam, and it is within the limitations of the 19th century. Guns (and gun blades) are present, as well as electricity, trains, and telephone booths, though cars are yet to be invented. You can be a mage from one of the courts, or perhaps you are a mage who has decided to try to fight the odds and remain independent in the world. You may also not even be gifted with magic, living a normal life in Regalia until something about the courts causes you to change your mode of living for a bit more excitement. Each mage court has its own set of characteristics. Depending on what sort of a mage you are and your morals, you would be best suited for one of the following. While one mage court may specialize in a certain type of magic, it is not required that you be in that court. If your personality, say, fits Umbra but you have healing magic, you could choose Vivifica and not fit int, or you could choose to stay in Umbra because it suits your nature, yet you will not be proficient in healing magic because you are untrained in it. If you are uncertain where your character would best fit you are welcome to leave this field blank and I’d happily choose a good fit. Descriptions for each court are as follows: Ignis: The only court that believes in balance and actively teaches the art of the sword. The Ignis court is among the most duty bound, desirous to bring justice to the world and always do the right thing. Mages in the Ignis court specialize in fire and earth magic, often used to enhance their physical abilities and strength. Umbra: Well-versed in necromancy and dark arts, the Umbra Court believes in living life to the fullest. These mages tend to be more self-centered and cater to their own needs as opposed to helping others. They tend to focus on the pleasures of life rather than have ambitious goals to aid in their society. Vivifica: The mages in this court specialize in white and holy magic, though have skillsets in wind, lightning, and earth magic as well. Their slogan is to bring life to the world through love, and many mages within these houses will go above and beyond to help society, even if it bends or breaks tradition. Somnum: A group that is calm and believes in a life of beauty and restoration. Some believe the Somnum court to be lazy, though this is not particularly true. Somnum possesses some of the most potent mages, specializing in lightning, water, and ice magic and have mastered the art of hypnosis. Status ailments come ready to these mages, making them unseeming yet deadly adversaries. While it is not required that you are affiliated with a court, I would recommend that, unless you have a specific reason why your character isn't in one of the courts, you are apart of one. The reason for this is the central plot will revolve around members of these courts, and it may take a bit of additional work to get your character into the thick of the main plot without an affiliation. Special note: You are welcome to affiliate yourself with Vivifica, and you do not have to be an antagonist to do so. I will be providing additional information to players who are choosing this court, so that they know what your character knows concerning the court's decisions. Below is a character sheet for you to fill to tell me more about your character(s). There is no character limit at this point, though please only create as many characters as you feel that you can handle. Quick note: I am hoping to get characters affiliated with each court. If it seems that too many characters are in one court and not enough in others, I may close out the possibility to join a specific court. Name: Age: Gender: Appearance: Court affiliation (if any): Weapons: Magic: Personality: Background: And last but not least, here are the rules for this game. Please review them, and if you have questions or are uncertain about something feel free to ask. 1.) No god-modding. 2.) No auto-hitting or mass slaughter. This means if you are battling someone don't make your hit automatically meet its target, but rather have it aimed at a player and they choose whether the attack hits or misses. No mass slaughter means don't kill off a bunch of NPCs without permission. 3.) No meta-gaming. This is particularly important for the layout of The Four Courts. Essentially the players and characters know different things from each other, and it is important for the knowledge of the player not to cross over to the character. Having a character possess knowledge of the player and/or make assumptions based on the player's knowledge is considered meta-gaming, for example. 4.) Go with the plot, and please choose a character that fits well with the world and setting. 5.) Original characters only. If you would like to use a canon character please modify them until they are your own creation, and rather inspired by a canon character. 6.) When in a group of other people, please post after everyone in your group has posted, or within one week from your last post. I don't want anyone to fall too far behind. 7.) Keep everything PG-13, please. 8.) Romance is permitted, but again please remember rating restrictions. 9.) Please don't have invincible characters. While you get to choose whether your character is hit by an attack, don't make them avoid everything or else it seems like god-modding. 10.) Some overpowered characters are acceptable in some circumstances. If you have specific questions please ask. I intend for there to be very powerful characters, along with weaker ones, though if your character is too powerful in a fight I may ask you to tone it down. 11.) All KH13 rules apply. 12.) Please try to post at least once a week, though if you will be away please let me know and we will make arrangements for your characters. Should you remain absent for an extended length of time, I reserve the right to utilize your characters as I deem fit for the RP’s progression. 13.) Have fun! If you know me you will know that I love roleplaying, and that I really enjoy seeing stories unfold and characters grow. I try to find ways to incorporate the entire cast into the plot, though you are also welcome to get creative and build your own story as you go along. I have long-term plans for this roleplay and hope to see it flourish, so please expect a long journey should you come aboard The Four Courts. I will draft up some maps, but I want to make them look nicer than the others that I’ve lazily thrown together for previous adventures. I will try to get these up prior to the start of the game. Current players: High Priestess Mabel (Mystics Apprentice) Ignis Maester: Daruk Mordem (Vaude) Ephraim Myrei (EchoFox23*) Vincent S. Watson (Stardustblade358) - non-magic user Arun Roshan (Stardustblade358) Lev Noirtier (Endless Thundaga) Soren Monroe (Nero Kunivas) Henry Heid (Scrapmaster) Shiroo Chickori (NPC - Mystics) Somnum Maestra: Thea Nero Leviathan (Elrandir) Jari Coriander (Vaude) Mellark Crowe (Mystics Apprentice) Kagura Sumeragi (Saber Lily) Luka Rabbi (Heart of Ferria) Mako Koyle (rikunobodyxiii) Vivifica Maestra: Aislinn Nosferi (Mystics Apprentice) Jynn Venas (Endless Thundaga) Zion (Saber Lily) Richter Vanis (Scrapmaster) Elliot Luxmore (Nero Kunivas) Vallery (rikunobodyxiii) Umbra Maester: Gerik Lockford (rikunobodyxiii) Eclaire De Wynter (Saber Lily) Pali Noirtier (Vaude) Eleanor Le Doux, Fierce Shadow (Nero Kunivas) Arkane Gravemore (Stardustblade358) Morpha Gallant (Endless Thundaga) Indies: Arno Cross (Scrapmaster) Gabriel Woods (Nero Kunivas) Tibarn Llang (Mystics Apprentice) Saffron (HeartofFerria) World Map
  2. Tagline: " ... Love and Hate ... Hope and Despair ... Two sets of very different yet similar ideals ... Which of the two sets ... Shall triumph? ... In the end? " Synopsis: " ...In the world known, as "Planet IV: Brown Star"...the universe...the entire galaxy itself, is at war...the world is divided up into five sections of the whole universe, these sections besides Planet IV are known, as "Planet I: Red Star", "Planet II: Blue Star", "Planet III: Green Star" and "Planet V: Yellow Star"...altogether, these five sections of the galaxy are known to be called, as "Star Cosmos", Star Cosmos being the real name for the universe itself. As for the reason why the five sections of the whole galaxy are at war with one another, it is because each other is fighting over a valuable resource material that has been indispensable since both the formation and the dawning of the creation of the Star Cosmos called "Star Cubes", Star Cubes are said to contain the natural birth energy both of and from when the universe was first created, right at its very beginning in the forms of elemental particles that both make up and disperse among all of the people living in the Star Cosmos in turn in the forms of Earth, Fire, Water, Wind and Lightning energies. People born from the elemental energy that is formed when the five elements all combine into one are called "Elementilims" and it is said that the life forces of Elementilims or "Elementi" for short can be increased over a period of 100 years each with the consumption of each and every single new Star Cube that they find and consume, extending their life force past the normal expiration date, keeping them ageless and both fit and healthy without a care in the world, all in all, to put it in simple terms, Elementi live exactly like Cockroaches, very stubborn to kill... However, it is because of the Star Cubes' ability to produce ever lasting long life in the form of what appears to be "immortality" that other planets had begun fighting over the Star Cubes for their very own ideals, one planet believes that they must obtain all Star Cubes before the other planets do so that both they and they alone can go on living, as the both supreme and almighty beings that reign supreme over the entire galaxy itself whilst another planet holds a religious aspect on the power of the Star Cubes and how they should be used, going, as far, as to try to obtain them from failing into the wrong hands and believing that death must come to all natural things, even the Elementi themselves... Although the Elementi are all made up of the same cosmic elemental energy, they are all each divided into one category such, as the element of Earth for example when one particular element inside their bodies grows stronger above all the rest and goes so far, as to reshape the appearances of their physical attributes, even molding their natural personalities, for example, the people with having the Earth element inside of them proving to be a winner of a contest of inner body elements for example are shown to have rock shaped, dragon like scales on their bodies with other Elementi races differing in other appearances also should an element besides Earth win the contest of the five inner body elements of Earth, Fire, Water, Wind and Lightning, for examples, the Elementi races of both Fire and Water are always seen with ever changing fluid forms, meaning in other-words, their bodies are always constantly on both Fire and Water respectively but that they have the powers to reshape their entire bodies, as close to "Human", as they can get them...the sub categories of the Elementi people are referred to, as "Earthmenti", "Firementi", "Watermenti", "Windmenti" and "Lightningmenti.". All Elementi are gifted with both magical prowess and a knack for scientific achievement in the advancement of technology that would help to better their respective races, some have even gone so far, as to refer to Elementi by the term of "Alchemists" or rather in the tongue of the Star Cosmos' people "Elementists", Elementists are said to combine their natural elemental energy all together into one from within their entire bodies and then merge it with an inanimate object like both a sword or a necklace pendent for examples that they call "Vassals", as from the objects that they are born from infused with elemental energy appear beings that act, as spiritual familiars in physical forms to their respective both creators and owners, always protecting them from both far away and close by, in the term of the latter, the Vassals lend their powers to their Elementi counterparts by summoning themselves forth, as uniquely shaped weapons, appearing in whatever both shape and/or form that represents the inner heart of their original Elementi creator and owner, however...this dwindles away the life force of the Elementi host, thus requiring the power of the Star Cubes in order to live on, even if they do not wish to seek "immortality", "immortality" is the only means for the Elementi to "survive", the only means...hence the war between the Elementi on all of the five sector planets residing within the Star Cosmos that has come to be called the "Cube Wars" over the last 550 years, how long the Cube Wars have been going on and are still currently ongoing...with no end in sight... On Planet IV: Brown Star, in the capital ocean city known, as "Elelantis-The Seafaring Kingdom of the Earth" rule the imperial monarchy called the "Royal Dynasty of the Chang Tzu Clan", otherwise known, as the "Chang Tzu Empire", headed by their elderly ever aging king named "Shong Chang Tzu the 25th", Shong is a man who believes in strong Social Darwinism and survival of the fittest and believes that only those worthy of becoming Elementists that can serve in the empire's ranks and fight against the armies of the other planets have what it takes to absorb Star Cubes and continue going on living, this rule applies to the woman, children and elderly of all of Planet IV, as well, not allowing even a iota of a singular "inferior specimen" to exist on his planet... Outraged by the king's decision to only let the strong survive and the weak die, no matter what their current circumstances and backgrounds are, a young man of 18 years of age rises up from the underground slums of Elelantis and prepares to prove himself a Elementist, intending to work his way into the army of the empire and change the ways imposed by Shong's decree of natural law and order, making not just a chosen few's lives better but also everyone else's in the process, this young man's name is "Kyibolt Vazahard", otherwise known by those close to him by both his nickname and title, "Kyi the Elelantian Troublemaker", Kyi is unique among all the people that are aiming to become Elementists for normally a person wishing to become a Elementist can only become so once their elemental powers have reached maturity more or less at the age of 20, Kyi has become an Elementist since he was 16 years old, it happened in a freak accident of nature itself and ever since then, Kyi has had the power to call upon his Vassal familiar in the both form and shape of a very attractive female genie like being that calls herself "Djinna", Djinna's appearance is based on the inner workings of Kyi's own heart, of which believes in both love and hope and defies both hate and despair, Kyi has been raised, as an orphan on the slum streets of Elelantis and has been cared for by the local shop owners working in the slums just trying to get by and earn their day to day daily pay from the empire paying for the merchandise however meager and small the pay very well is, having seen firsthand the corrupt empire, as it is from a very early age, Kyi now works with Djinna to secretly enlist himself, as a 20 year old male with a made-up background thanks to a close friend of Kyi's in order to enter the Chang Tzu Empire's army and once inside, Kyi intends to wreak all kinds of havoc regarding issues of both morality and philosophy, his planned attempt to make the empire change their ways, however, his plan may not go according to plan, as he first thought...as the empire is planning to send their army into battle against one of the other respective planets, leading the empire's 15th battalion into battle is king Shong's 3rd daughter, the 21 year old young woman named "Xixi Chang Tzu" and thus, the curtain rises on a whole new battle, what will become of Kyi and where will the path of destiny take him? find out, in the ultimate battle of both love and hope vs both hate and despair...the wheels of destiny are beginning to spin and at last Samsara will be achieved. Our story starts in the year 8018 of the Star Cosmos universal calendar, the Earthmenti have just suffered a "shocking" defeat at the hands of the Lightningmenti forces and are now regrouping during a very short ceasefire in order to gather up more fighters for the next upcoming battles with not just the Lightningmenti but also the other races of the Elementi, as well, the story starts in Elelantis, here, is where everything...begins: The Universal Star Story. " Here is the Role-Play's Theme Song (MAJOR SPOILERS WARNING): https://youtu.be/4iHgARWX7dA. Elementi Character Sheets: Name: Age: History: Personality: Appearance: Race: (Earthmenti, Firementi, Watermenti, Windmenti, Lightningmenti.). Vassal partner: Voice Actor: Theme Song: Vassal Character Sheets: Name: History: Personality: Human Appearance: Weapon Appearance: Elementi partner: Born from what aspect of the Elementi's heart: (Beauty, power or something else.). Voice Actor: Theme Song: Rules: No Swearing above Age 15. No Romance above Age 12. Voice Actor and Theme Song doesn't need to be filled out, they are there just for fun. No Godmodding. To show that you have read the Rules, please put down "A New Beginning" at the end of your Character Sheets. The five different races of Elementi each have different Personalities and Appearances, the Earthmenti appear like crystal like Humanoids with rock shards appearing all over parts of their entire bodies whilst the rest of the Elementi have fluid shape changing forms, they can use their respective elemental makeup to take on whatever forms that they desire, however, once they take on the form that their heart desires they are permanently stuck in that form and cannot change their appearance whatsoever, they can transform into like a bolt of lightning for example for those that wish to have Characters based upon lightning Elementi but that is about it, they cannot change their overall physical appearance that they have chosen to go along with, the reason for this will be explained during the story, as for transforming into the elements themselves, to show which race of Elementi that they belong to, their respective element will appear, as an appearance trait on parts of their bodies, like Lightningmenti for example having lightning bolt shaped eyebrows or both Firementi and Watermenti for examples having hair constantly flowing and set on both fire and water all the time respectively, know what i mean? sorry if i'm not making any sense :[, please PM me if you want better explanations of the different Elementi, as for the Windmenti whose Appearance wasn't mentioned, they are the most Human like in physical forms, unlike the rest of the Elementi they appear, as though they were normal Human beings, the Lightningmenti finally again for example occasionally have sets of drums attached to the back of their bodies which, as the reason for that will be explained later on within the story, they are based on the physical appearance of the Japanese deity of thunder Raijin. Earthmenti are known to have stubborn personalities, Firementi with "fiery and hot headed" personalities, Watermenti with calm and almost completely tranquil personalities, Windmenti with almost zealot and religious like personalities and Lightningmenti with bad tempered and battle craving personalities. You can have, as many Characters, as you can manage though i personally recommend having four each per person, two normal Elementi Characters and two Vassal Characters, you must have both a Elementi and a Vassal, as a pair, there are no exceptions since Elementi and Vassals fight alongside one another and the latter can even transform into weapons for the former to fight with if they want an up close and personal fight. The Role-Play's basis for two Characters serving, as each other's partners, whether in battle or not is from a combination of both Xenoblade Chronicles 2 and Soul Eater just in case anyone is wondering :], the partners must always be close by each other's sides for if not then each half of the set of partners' battle strengths will be dwindled by half exactly, you can form partners with other Role-Players' Characters, as well instead of just your own if you like but you must inform me in a PM who wants to pair up with who upon when the story begins, as for the story's beginning, everyone's Characters will start off in Elelantis and from there, everyone can set off and create whole new locations of their own that they wish to have their Characters appear in and write plot-lines about, however, you must first PM me about what backstories for new locations you have in mind and only once you have consulted with the other Role-Players about what you have in mind. Vassals do not Age and are instead born from the heart of the Elementi that originally created them, they are based both on and around that Elementi's true inner characteristics and workings and serve both to balance and counterbalance their Elementi equals, basically they are the true self of the Elementi they belong to physically personified in whatever form and/or shape they appear in, for example, if a Elementi had a very childish personality deep inside of them then their Vassal would appear in the form of a child to represent their respective Elementi's true inner persona but if a Elementi for example felt the desire deep inside their heart to have a close friend and/or loving partner, the latter in terms of romance then their Vassal's appearance would be based on that heart's respective desire and grant whatever wish of physical form that the respective Elementi want their respective Vassal to have, know what i mean? sorry again if i'm not explaining things clearly, a Vassal is born from whatever lurks inside a person's heart, they take on physical forms that either represent beauty, power and etc, namely they are born from the attribute that strongly relates to and personifies their Elementi's overall strongest characteristics. Have fun above all else, i hope everyone will Sign-Up for and enjoy this Role-Play :].
  3. So I was lulzing around bingpictures this evening, and lo and behold, I found these! Now I've seen a lot of fan art of Kingdom Hearts, but nothing quite like these. So, I have two words for you: Steampunk. Kingdom Hearts. That Riku picture tho! But seriously, I would actually like to see a little of this in the series. Maybe the next saga?
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