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Part 2 of another video I posted with Stop+ Gravity+ Gravity. It sort of gives a cool reason as to why Stop and Gravity have not returned as much in future Kingdom Hearts games other than CoM and in a way Birth By Sleep.
It's easy to say that you don't like something, and almost as easy to say why you don't like it. So let's do something harder and talk about what we would do differently if we were magically in charge of what went into KH games. (Partly because of the poll where like half of everyone hated on Re:Coded, partly because I want an excuse to talk about BBS.) One thing that's really been bugging me playing BBSFM is how every world feels so short and featureless (I can barely tell the difference between Enchanted Dominion and Dwarf Woodlands, for example). There's so little that actually gets accomplished outside of Radiant Garden that you could easily just drop any of the Disney worlds and the story wouldn't be affected in any way. So I would have a lot fewer worlds in general- basically, cut out half the worlds (no Neverland, no Deep Space, no Olympus Coliseum, no Mysterious Tower, maybe keep Disney Town as a mini-game world, like 100 Acre Wood). Focus on the worlds that the Princesses of Heart come from- Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Radiant Garden- and Land of Departure and Keyblade Graveyard at the beginning and end, respectively. Expand on each of those worlds and make each playable character's segments unique and never overlap. The worlds would feel a lot more memorable if TAV each experienced them differently rather than just at different times (Ventus going through Castle of Dreams at mouse size is a good example of that). Related to that: make Land of Departure an actual beginning tutorial world. Remember how in KH1 and 2, you'd start in Destiny Islands or Twilight Town and run around learning the controls and just messing around for a while? Not only were both of those worlds good tutorials (and they both had huge cool boss battles), they gave time to actually connect with the characters you're meeting for the first time. We get a feel for Sora, Riku and Kairi and how they get along with each other and spend their time before being tossed into the outside world. We get a feel for how lonely Roxas is and how his world slowly crumbles around him for reasons he doesn't understand. In BBS, all we get is a basic control tutorial and a handful of short cutscenes. Can you imagine of KH1/2 did that? If everything on Destiny Islands is just a few cutscenes and you actually get to start playing in Traverse Town? Or if all of Roxas' segments were cutscenes and you just start the game as Sora? It'd be awful, I'd have no reason to give a shit about any of the related characters. I don't know them at all, why should I care what happens to them in their journey? That's arguably the biggest problem I have with BBS- the game did a piss poor job introducing these apparently integral characters to the series. I don't care about any of these assholes and their stupid story, I don't know who they are. So enough ranting on my end, let's hear you rant about your choice. (If you just say something like "I'd make it not suck!" or "I'd never make it in the first place lol!", you have an ugly soul and an even uglier sense of humor.)
Stop it! Stop the violence! Why do we all have to hate each other?! Can't you see we're just like peas and mashed potatoes? Some people don't like them to touch each other if they're on the same plate! But it's okay. It's okay if they touch! Because they both get chewed up by the mouth, and sent down the esophagus and dissolved into the stomach and absorbed into the intestines and ohIwon'tgoanyfurtherthanthat. But the point is, we're all just nutrients in the great big digestive system called LIFE!