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Posted

The story of Gifted is a prototype outline for a game I plan to create in the future. As a brainchild of sorts, I'm finally putting this story in the hands of the people — my awesome friends at KH13. I can't wait to see your characters, reactions, and everything in between! Thanks guys for participating or watching, and enjoy the show!

Everyone is unique in their own way. No matter how similar a trait may be, no two scientists think the same, no two singers sing the same, no two artists draw the same, and no two people are the same. Some say it is the Gift of the Heavens, passed down from their God or Goddess to each person, an imprint on a person spiritually. Others believe it is the natural Gift of the world - just like DNA and fingerprints, so too must this uniqueness be solely idiosyncratic.


What is a Gift?

Every person has something that makes them distinctly themselves. Their "Gift" reflects their personality and potential. Gifts are classified as one of two types:

Ingenium

A Gift that can range from absolutely anything that the person is particularly good at. Dancing, poetry, music, photography, martial arts, archery, fishing — almost anything you can imagine that you'd state “That person has talent” can be a Ingenium Gift. These Gifts are either meant to link to and enhance the personality of a person, or throw a curveball of what you'd expect a person to be like (for example, a person whose Ingenium had to deal with being able to persuade people during public speaking events is actually rather shy and timid). A Ingenium Gift must be very specific in nature. Even if the Ingenium Gift covers a ubiquitous range of artistry (a Jack-of-All-Trades), they must have a specific way of doing it. For a singer, perhaps, the person may be able to sing very well a certain type of genre of music. Or, a person may be able to sing a broader scope of music, but with their own flair.



Potentia

A Gift that represents a supernatural power. These can be magical or physical, from pyrokenesis to pure brute strength. The powers may or may not reflect anything about a person, but as a person grows, their Potentia Gift grows too. This is mostly attributed to the “experience” they've had, including quality of life or lack thereof, whether they've made good or bad choices, their obstacles and how they've overcome them, etc. A Potentia Gift then becomes more helpful or more destructive, and can often times lead people with ill intent to become consumed in their greed to evolve it into something disastrously destructive.




Everyone possesses both an Ingenium Gift and a Potentia Gift. Under special circumstances at birth, a person may obtain two Ingenium Gifts. Often times, however, this leads to a disability among said person.



Sectilis

The world of Sectilis is beautiful, vast and varied. The world consists of 37% water, 40% of which is directly drinkable, but thanks to certain advancements in science, all of the water in the world can be accessed. Four major continents span the land: Rinde, Lieth, Pollis, and Scient, each with a different backstory, culture, and general natural beauty.


Rinde is the first established continent on Sectilis. Full of trees, wildlife and untouched natural habitat, the Rinde continent is also the number one continent for exported natural resources. Rinde spans a beautiful culture, appreciated by religious and scientific minds alike, including waterfalls, rivers, coastal beaches, and rich islands. As much as Rinde is beautiful, it is also dangerous. Monsters and vicious animals prowl the night, tearing apart the unsuspecting person who trespass their territory. It is said that dragons inhabit a certain island on the land, and those who have tried to chart the land have never returned. Rapid waters have enough pressure to crush any creature that comes across it.


Lieth is a continent whose rough start and heavy endeavor reflect upon the fruits of labor. Lieth was a barren land, destitute and vast. At first, Lieth was uninhabitable by any creature other than sand monsters, who were competitive among one another to survive. However, through persistence, people built civilization among the land. It provided a new look to Lieth, a once barren land that became a mechanized world of artificial beauty that hosted monsters and animals alike. But the yet uninhabitable places on Lieth remained a grave danger, as the monsters who previously inhabited the land have resided in the habitat after millennia of adaptation… And they've grown even stronger.


Pollis, although considered a continent, is actually not a large land mass. Instead, it is the mass of islands clumped together across Sectilis. Scientists believe that the continent used to be just one land mass, but constant tremors shook these lands apart. Volcanoes, resorts, and tropical territory dot the islands of Pollis, yet each culture and set of natural resources is vastly different. While one island may bear beans and rice, for example, another is the perfect place to grow bananas. Therefore, there is a different taste of life in each and every place in Pollis.


Scient is an ancient and mysterious land, which beyond some tribes, is mostly uninhabited. The continent is littered with inexplicable phenomenon, powerful creatures, hieroglyphs, and ancient structures. Beyond science and religion, this continent is a world of wonder in and of itself.



Religious Belief

Those who believe in a God or Gods believe that they have blessed people with Gifts. The Gods’ Gifts are reminiscent of their calling in life, and in choosing to follow this calling, the Gods will eternally bless them.


The most common religious beliefs include

Belzivue

A religion in which a single God who has love for all whom believe in him. He blesses each and every child with the Gifts, given at birth and said to be cultured and ready to behold during the Ethereal Soaking. The Ethereal Soaking can occur at any age, but mostly when a child comes about an age of five, in which they begin what is called the “Ripening”. Those who come of age at 16-18, or the “Crescent Age” must then begin a pilgrimage to a sacred land, one of five places in the world said to host the holy God’s spirit, who will guide you to your calling and keep peace to the world. Those who follow the religion are known as “Belliths” of God, and those who do not are regarded, to these “Belliths” as “Boruths,” unholy and sinful people who do not walk the way of God.



Lillianth

A religion that involves multiple Gods who have each taken a liking to certain people. A certain person or family is said to have been blessed by a God. Under that God, they are instructed to do good, bad, or indifferent to please them, and that God will show mercy. “Lillianths” believe that one day, their God will descend upon the world and give them good fortune. Gods in this religion include:

Jesuit - The Savior of Time. In the War of the Gods, before the world was created, time was fought over. Time cultured everything; the evolution of the planets, the alignments of the stars —everything was influenced by time. Those who had power over Time had the most influence upon the universe, until the neutral God Jesuit heralded the World that the Gods would watch over. In it, time would be distributed equally, and the disastrous flow of the planets that the universe was in would keep the universe from crumbling. Jesuit was credited with creating the world and watching the over the Gods. Those who follow Jesuit are said to one day save the world.

Ino - The Maiden of Beauty. Ino believed that slow, simple cultivation created the most beautiful of things. Before the War, she desired for all in the universe to grow and react slowly and beautifully. Ino only blessed women, but these women were said to be among the most beautiful of the world. Their Gifts grew slowly and freely, and as time went on, they became much more powerful than the masses. In short, women who followed Ino are often both beautiful and powerful.

Infern - The Beseecher of Chaos. Infern recognizes the power that chaos and conflict bring. Infern wanted control over time in order to strengthen the universe. As meteors clashed and asteroids crumbled, he believed that the matter in the world would grow stronger as time passed. Those who follow Infern are said to have great bursts of power, and become rulers of political and militaristic endeavor. They are also quickly skilled at their craft.

Collian - The Sentinel of Order. Collian believes that the even flow of time will keep from disaster. Before the war, Collian wanted to protect the old order of time. Those who follow Collian are the protectors of the people, and hold their duty as those who keep that which disrupts at bay.

Detra - The Wanderer of Wisdom. Detra believes that time must be paced with new discovery. All that stays the same is irrelevant - but new discovery represented new answers, and new questions bred her mind to follow the will that discovery brought. Detra wanted time to herself as a tool that would help her not only discover new things, but revisit the old. Those who follow Detra are adventurous explorers, who seek power through knowledge about the world.



Croianth


A religion that bases Gods as spirits of nature. The Gifts are granted by each God based on certain rituals and offerings given to the God after birth. This offering promises a tie to said God based on what the offering is and where it is offered. Often times, this influences the person’s Gifts. Throughout the life of the person who follows beneath a God, that person will constantly encounter a certain talisman that represents them.

Common Gods include:

Traius - God of Plants
Stratus - Goddess of the Stars
Burius - God of the Soil
Hydrius - Goddess of the Water
Firius - Goddess of the Flame
Helius - God of the Air
Tartius - God of the Wild
Darlius - Goddess of the End

Although the Gods in Croianth have certain preferences, the people who believe in Croianth, or Croianthists, believe that it is important to recognize all the gods of nature in Sectilis. If the God was unsatisfied, they were believed to have caused natural disasters.




Science


Scientific feats are evolving, mostly on the continent of Lieth. Ways in which power can be enhanced, for example, or where medicine is improving are constantly being discovered. Science has created advanced weaponry (flaming blades and robotic arms come as more advanced structures) as well as common day-to-day necessities (cell phones that can project holograms and send "attachments", as packages through digital signals, and near-instantaneous transportation across Lieth).. Scientific theory also spans through Sectilis, including theory about the planet’s creation. Scientific paragons believe that the Planet grants people Gifts for various reasons, including environment, culture, and quite possibly the Planet's “health”. Scientists are unsure of how Sectilis in particular is being affected, but throughout research can develop a theory that the planet does have a sort of “well-being” or “health”.

Science outside of Lieth is far less typical, however. Rather than advanced tech, there are typical medieval and Rennaissance-like technology. Old fashioned swords, spears, guns, and daggers are the most common, crafted by blacksmiths. Although there are many blacksmiths, those with The Ingenium Gift are believed to be geniuses, albeit only few in the world. However, these weren't simply forged in the old way - these weapons are magically enhanced, thanks to the abundance of natural resources and those with a very specific Potentia Gift. There are also weapons believed to be divine scattered across Sectilis, according to those with religious beliefs.



Magic

Magic is a phenomenon that neither science nor religion explains very well. Extracts of the planet are found all over Sectilis, but Rinde by far has the most magical deposits in all of the charted parts of Sectilis. Gods and divine beings are said to hold the least aptitude for magic, with some only able to absorb and fire minor casts while others aren't compatible at all.

To be taught to weild Magic, people go to special masters who often have the Potentia Gift to weild and conjure their own magic. The person goes through rigorous environmental endurance tests guided by the masters, taught to recognize the magical deposits of Sectilis, and taught to craft magic before being taught how to use it. This training takes months to master, and often times, disciples decide to learn one branch of magic then rest before taking on another discipline. The sheer amount of effort is exhausting at best, and most times draining.

Known Magic from the Planet include Fire, Water, Earth, Air, Ice, Lightning, and Plasma, from easiest to weild and craft to hardest.



Species

Sectilis has a variety of species across the planet, but among the most intelligent are the Ryuh, Gin, and Toria.

Ryuh - Humanoid beings. They are the most adventurous and curious out of all the species, and also have the broadest range of knowledge. As such, human beliefs are varied, and have adapted to every habitat.

Gin - Giant beings. A very well versed species in power, brute force, and tactical intellect. This race is known for its survival ability and acute sense for tapping into the power of nature.

Toria - Animalistic beings. A species that is the most attune with nature. This species have a sixth sense, thanks to whatever animalistic trait they display. For example, a Panther-Tori may have more acute night vision along with a black tail or ears.

Other beings across Sectilis include:

Valkyrie - Sub-Divine beings. This species is said to have the closest connection to the Gods, whomever they were. According to legend, their power was just a fraction of the Gods, a power that could destroy an entire country. However, the Valkyrie's power was taxing; their power, although powerful at first, would want with time. Due to emotional distress and sacrifice, it was very rare that they could reach Ascension as minor Gods, but for as much power as they gained, they lost in humanity slowly.

Succubus - Devilish beings. Seductive and sexy females that tempt other species to preserve their life force. Although the Succubi are feared by the other species of Sectilis, they are actually an unfortunate species that has to rely on others to survive. The lifespan of a average Succubi without stimulation is only 3 years, but with a partner, the lifespan can extend to nearly 200 years. A single, primary partner can be formed with a Succubus in a process known as the "Eternia Pact". In turn for providing Stimulation for the Succubus, the Stimulator is granted a tie to the Succubus' life span, causing the Stimulator regardless of species to live a much longer lifespan than normal. The Succubi's Potentia Gift grows stronger with their lifespan extended as well. Succubi always have either a spiked or club-like tail.


 

Wildlife

 

 

Lieth

Heba - A poisonous reptile with the appearance of a salamander. Small and palm-sized, and very competitive of territory and mating.

Boutilis - Beautiful butterfly-like creatures whose clear wings refract light in a way that makes them glow in color. Serves no purpose but looking beautiful.

Kedi - Large tiger-like Liethan cats. Mainly found around Adatoire in a symbiotic relationship (adatoire provides, defense and moisture, and the Kedi protect them from predators), but may stray away from a group if a mother must give birth to kin, or due to lack of food.

Adatoire - Turtle-like amphibians whose shell is made out of the mass of hard rock. It creates and repairs its shell if a significant part of it has broken off by secreting a special gluey liquid. The liquid, after drying, allows the turtle to channel its glue throughout parts of the shell that need it or retract nutrients, like rain, into the turtle's back, like veins and arteries.

Tithl - A hybrid cat-wolf species, as large as 274.32 cm (9 ft) long, and 60 cm (2 feet) wide. Have powerful, sabre-like teeth, and incredible intelligence when hunting prey. Females are very competitive for territory, while males compete for the right to females.

 

 

 

The world of Sectilis is wondrous. You will be able to take part in it and shape your own future. Your choices will make who you are. As you discover the mystery of this wondrous world, you will encounter those with ill intent, fantastical beasts, heartbreak, and difficult choices. For whatever your calling in life, be it love, world domination, the will of your God, or curiosity, may your venture be fortunate.

Rules:
-Cursing is allowed, but really, don't get excessive about it.
-Romance is allowed and encouraged to an extent. You may add intimacy and even pervy comedy (like anime level), but please, not too much. If you have questions about what you can and can't add, please PM me with what you're attempting, and be sure to include the person you want to involve, if there is one, so that I know they're in approval.
-I will be enforcing a two-week posting limit. If you have gone a week and a half without posting, I will warn you. If you have gone two weeks without notifying me, the plot will move on, and I'll make sure to warn you again. If you do not post within a month without notice, your character will be taken control of and/or exited from the RP in whatever way makes sense. If you notify me after the two weeks are up, and have a circumstance in which you couldn't post before and/or can't post, I will take it into consideration, but please make sure to PM me. Anyone that knows me knows I'm very generous when it comes to situations, and if you find that you want to come back, I'll do my best to keep you up to date however possible. In the case that I have been two weeks late, I will excuse anyone since the time I've been gone too.
-No Godmodding. Again, I won't bark down your throat. A simple edit will have me satisfied.
-If you are confused or have any questions, please PM me (not chat). I'll gladly help you out.
-Don't be disrespectful to other RP'ers. This goes without saying, but I want everyone to have a bunch of fun.
-No posting limit. Get as free as you want - this is your story. If I want things to stay on course, I'll notify you.
-STORY HEADINGS (Optional for players, but to avoid confusion in the story, I will make these headers in every post.)


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MAIN PLOT ARC/IMPORTANT INFORMATION/CHANGE IN TIME OF DAY (My Posts Only)
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-Personal Character + Related Characters Only-

Exposition/Flashbacks/Dreams/Reports



Author's Note
This is a prototype for the story of a video game I plan to begin development on. As such, I'd love feedback by RP'ers and non-RP'ers alike. To those watching and those playing, I'd really appreciate dialogue in the Sign Ups and Discussion. Hit me with constructive criticism, fire me with positive feedback, and don't hold back about anything you like or dislike about the RP.

I'll be running this RP very differently from most other RP's. I will have lots of player influence and I will even be willing to build a side story around a few characters at a time. In these side stories, you can explore your character more, go off with other RP'ers for romantic, expository, or training purposes. You will even be able to add in your own religion, Gods, scientific organizations, races, and other things. PM me if you're interested.

Good luck guys! I'll update the OP with my own character soon after making some edits!

Character Sheet
Name:
Age:
Gender:
Species:
Appearance:
Ingenium Gift:
Potentia Gift:
Background:
Personality:
Weapon, if any:
Religion, if any:
Other important info:
Character Theme, if any:

---------
Clouded Sun's Characters


Name: Solace Ardent ("Sol")
Age: 19
Gender: Male
Species: Ryuh
Appearance:
FACE:


cMOSs2.jpg

mijkoh.jpg


Sol has dark hair that travels to the bottom of his chin in length and a strand is parted to the right of his face. He has a slight caramel complexion. Solace is slim, but toned in muscle and has silver eyes normally. He wears black boots studded at the shin, black jeans, a sleeveless dark blue jacket with a gear insignia and sleeveless black tank top, fingerless blue-and-black leather gloves, and a small diamond stud on his right ear.
Ingenium Gift: Adept at cooking. His cuisine shines through hot, exotic pastries and meaty meals.
Potentia Gift: Eyes of the Insomniac: Sol can change his physical ability in battle depending on the color of his eyes, which are silver otherwise. With each ability, however, comes a crippling side effect.

EMERALD: Able to jump higher and run faster, at the cost of physical frailty. He takes hits harder and deals them weaker. To escape some attacks, Sol can also dematerialize into green smoke for a maximum of 1.5 seconds at a time.

Background: Solace grew up a blind child. With scientific advancement reaching an all-time high during his birth in Lieth, scientists wondered if they could not only restore a person's lost body function, like eyesight or hearing, but if they could also implant a Potentia Gift into that person. This practice was considered highly unethical by religious followers and even other scientists in Lieth, but the operation went on anyway to restore the boy's sight. Days after the operation, the laboratory disappeared.

As he grew, Solace began to strangely be much more athletic than his peers, and his eyes would become green whenever playing with other kids at around 10 unconsciously. Over the years, however, Sol has become able to control his Potentia Gift by 16.
Personality: Sol is expressive, but it's hard for him to articulate exactly how he feels. He sometimes makes decisions in the spur of the moment, and often times thinks in the spur of the moment. Solace grew hating responsibility and especially being left in the dark, yet, his basic goodness is always intact.
Weapon, if any: The Ring: Not having a Gift for engineering discouraged Sol a bit, and he came up with many failed experiments despite constant hard work. His only successful creation is The Ring, a brilliant, seemingly unbrilliant piece of jewelry able to emulate the atomic structure of a weapon and create a physical, cyan-glowing 3D replica of it. The Ring is very unstable, however, so after 30 minutes of use, it overheats and the replica shatters until The Ring cools.
Religion, if any: Agnostic. He has... reasons.
Other important info:
-Although his Gift is cooking, he loves to mess around with mechanics. Sadly, his only successful creation is the highly unstable Ring.
-Sol suffers from depression sometimes, where he feels he's not "good enough." He doesn't show it, but instead masks this in his work.
-Sol has vivid dreams and wicked nightmares. An abrupt wake up is not out of the norm.
Character Theme, if any:

 

Name: Raven Astra

Age: 20

Gender: Female

Appearance: 

 

lSIrDC.jpg2uwP7G.jpg

 

 

 

Supporting characters

 

 

Elise Waltz

 

Appearance:

original.jpg

 

 

Background: An extroverted fashionista. Loves style, has a huge smile, and apparently has some history with Sol... She grew up with Sol in Kalace. Apparently has some tax troubles.

Ingenium Gift: Has an obvious whim for fashion and interior design with a modern flair.

Currently resides in: Corbenik, Lieth, Nox Poetis Hotel

 

 

Prune and Bruce

 

 

Prune:

 

37617b3c3ee63d2de4144555e6402b10.jpg

 

 

Bruce:

PandaCop.jpg

 

 

Background: No Brawns and no brain, these two are the duo that policed downtown Kalace. Every day's a new adventure, but nothing will stop them from taking the baddies out and stopping them from trying to take over the world!

Currently resides in: Corbenik, Lieth.

 

 

 

 

Edited by Clouded Sun

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Featured Replies

*RP characters explode from 13 to 24*

Probably gonna record all the characters' names in the OP

Seems like your game is gonna have a lot of characters xD

 

OH SHIT. I thought his surname was Stross though.

 

I'd better make Nolan then. :D

 

 

Mind if I tie in their backstories? I.e: They were in the same facility at least?

 

 

 

Sol doesn't have a bounty on his head and isn't the subject of a massive manhunt. :P

Feel free to tie their stories together as needed.

 

And its not that Hanz is exactly threatened by these bounty hunters. Unless some legendary bounty hunter shows up for a boss fight. The hunters are more of an annoyiance than a threat.

 

He will be forced to keep his distance in cities though. He doesn't want to drag others into his problems.

I'm a little late, but are Sign Up's still open, and has this RP started yet? If so, please let me know what I need to before signing up!

I'm a little late, but are Sign Up's still open, and has this RP started yet? If so, please let me know what I need to before signing up!

The RP started a while ago and I'm uncertain as to how open this is right now, best I can give you personally.

 

On a more personal note, I'd love to have you with us. I'm not the GM though, so... xD Here's hoping. :P

  • Author

I'm a little late, but are Sign Up's still open, and has this RP started yet? If so, please let me know what I need to before signing up!

Open always. Go for it.

 

:3 Whew, aren't we getting popular?

I'll PM you with what's going on.

 

 

Tie them in Kunivas. Thats how they began anyway.

Seems like your game is gonna have a lot of characters xD


Feel free to tie their stories together as needed.

And its not that Hanz is exactly threatened by these bounty hunters. Unless some legendary bounty hunter shows up for a boss fight. The hunters are more of an annoyiance than a threat.

He will be forced to keep his distance in cities though. He doesn't want to drag others into his problems.

 

 

 

Character Sheet the Fifth
 

Name: Nolan "Arkham" Vigil "The Storm Weaver"
 

Age: 21
 

Gender: Male
 

Species: Ryuh
 

Appearance: 

The%20Arkham%20Knight%20Full%20Body%20Vi

 

Ingenium Gift: Genius Level Intellect, specifically in the development and management of Weapons Technology, meaning Arkham is capable of making Military-Grade, multi-functional Weapons and Armour with relative ease.
 

Potentia Gift: Storm Essence

 

The power of the Storms flows through Arkham, from his Heart, his Mind, his Spirit, all through his body and as such, his power represents his Whole Self and subsequent Emotions, with each form having and will have their own colours and differing properties, growing in strength and diversity as he grows as a person. His current forms are as follows:

 

Heart - Wrath: Borne from his treatment and neglect by the scientists experimenting on him, this Lightning is Crimson in Colour and wild in it's strength, though what he can do with it is limited due to Wrath, as a feeling, being very simple yet steeped in aggression and without relent. Offensive Abilities are the specialty of this force, with channeled Lightning from his hands, "Electrostatic Mind" as a passive AoE tick damage ability albeit with a low damage potential as a drawback along with a short radius, "Pulsewave" where he expels a proper AoE of Lightning that does disable Electrostatic Mind but does more damage, "Distortion" which requires a brief charge-up period where he's vulnerable but when unleashed releases several Unstable Lightning Orb-like Projectiles that inflict heavy damage upon enemies with very weak homing and "Thunder Fury" that can be used two ways: A more minor Lightning Strike called down, with warning, on top of enemies, or the more major way that also requires charge-up, but a longer time and an end result of an outwards flurry of Lightning Strikes from his body to a considerable distance away from him. Thunder Fury is very tiring however, meaning it is usually used as a Finisher or clearing large groups of weak enemies.

 

Mind - Electromagnetic: Purple in colour and borne from his dabbling with tech to ease his mind, this Lightning is far more focused and more utility based. It's not his best power as it's his newest, but currently he can perform moves that allow him to control a fight better, such as "Electro Hack" where he can manipulate the Electricity in fine impulses to alter the properties and parameters of Machinery, activating tech at will and changing the allegiance of Robotic Minds but the latter is temporary along with this ability taking a short time to actually succeed, capable of being interrupted. "EMP" is a simple, effective power: Focusing his power for a while, charging-up until ready, Arkham can release an Electromagnetic Pulse in a large radius, disabling all technology within the vicinity. Due to the indiscriminate nature of EMP, Arkham would need to have allies vacate the area before usage, as well as ensuring he doesn't unintentionally deactivate a Hospital. "Electro Boost" is a supporting power, allowing him to boost the power of the Tech he focuses on, be it a Turret, Hacked Robot or even a Mechanized Teammate, though if he wants the boost to last longer than a 8 seconds, he must channel the power, otherwise he can simply launch a small Projectile, almost needle shaped, at the target and give a boost for the aforementioned length of time.

 

Important Note: Arkham cannot use two kinds of power at once, as it would overload his Nervous System and kill him immediately and in order to use the other, he must use "Storm Shift", a power shared by all current and future states where he has to focus for a time and mentally shift his power to the next. So while in Wrath, if he needs to shift to Electromagnetic, he must stop, focus his power and trigger the shift. The shift has a visible aura and while quick, it is hardly Dynamic, meaning if he must switch, it is optimal to use it from cover or in a key point of battle. To even begin using his powers, he has to Storm Shift from his Neutral State, which has no Electrical Power to it and must be used if he wants to work on tech normally without blowing it up.

 

Also, Wrath wasn't originally as it was, it was the mistreatment of his captors that shifted it from it's original form known as "Soul - Vigilance" which was a Blue Lightning power that had the potential for complex Lightning Powers, but has been thoroughly replaced by Wrath out of pure necessity, plus the interference of his development by the Scientists.
 

Background: Originally living a simple life in one of the many prosperous capitals of Lieth, Nolan Vigil found himself in serious dire straits when his mother and father perished in a house fire due to a Serial Arsonist actions. The mad pyromaniac's attack occurred during the late hours of night, where his parents were sleeping but he had stayed up late, attempting to improve their Burglar Alarm's detection capabilities but to do so, he needed to deactivate and remove it from the house, allowing the Arsonist the perfect opportunity to enter their homestead. His parents were part of a wealthy family line and were proud of their son's Potentia development along with his technological prowess at the young age of 14, so losing them, especially to such a mentally disturbed man, had a great impact on Nolan, who still reels from the guilt to this day feeling responsible for their fiery death. When the house began burning, Nolan tried to rouse his parents, but the immense amount of smoke had already rendered them in a state of unconsciousness deeper than their sleep and his own breathing was already a struggle to keep up. He wasn't totally aware of their continuing sleep, so hoping that they heard him, he retreated from the steadily heating up door and ran to his window, opening it and climbing down as best he could, only falling off on the last hurdle.

 

His impact with the ground immobilized him long enough to catch the retreating Arsonist in his sight before he rose to his feet, deciding to wait for his parents before pursuing the man, but they never emerged from the House, now an inferno barely recognizable from the humble abode it once was. Knowing the worst, Nolan realized his grave error and began weeping...his tears of sadness then shifted to hot tears of rage against the man who did this, his power flaring as he relentlessly chased the Arsonist, bellowing his crimes in his desire for vengeance. Needless to say, the Arsonist is now deceased, as his retreat became increasingly desperate as what appeared, to him at least, to be an Avatar of Vengeance made from Lightning chasing him until he tripped over, never getting up again due to Nolan viciously slaughtering him.

 

High-Profile Scientists seemed to have a tendency to take in children, be it out of kindness, curiosity or nefarious intent and this time was no different, with a Scientific Complex taking him in among others, specifically going for kids with powerful, curious or highly unique abilities. After potential was discovered, he was labelled "Subject Alpha", with many others being labelled a similar way, including the infamous "Subject Sigma", aka Gabriel Kane. The practices the Scientists performed tended to involve multiple subjects, some interacted and became friends, others didn't care or hated all around them. Nolan was originally indifferent, his emotions seemingly locked off outside of experiments where they were forced to see his power, but he did take a liking to Gabriel, what little time they could spend they would talk to one another, noting that they shared a common interest in technology. During one of the experiments however, a brief flaring of his power took place, overloading his restraints and killing two personnel, forcing them to place "Subject Alpha" in solitary confinement, though they did note that his Lightning had changed to a crimson hue.

 

His imprisonment did not last long, but it was long enough for his rage to fester and build up, against the scientists that treated him so cruelly, against the Arsonist that took his family from him and himself for putting them in danger. His original power had then fully transfigured/mutated into his Wrath power and just in time as well, as during this time, after their many years of experimentation and subjugation, Subject Sigma, Gabriel, was forced to use his power upon a living being: Aryn, a Kitsune Toria. Gabriel's refusal allowed him to unleash his power upon their captors, even free himself of his own restraints, destroying the wing they resided in and blowing open Nolan's Cell. Killing off any stragglers that ran to attempt to subdue Nolan, he ran to the Experimentation Chamber, now destroyed, finding Gabe, who was now a mute due to biting off his own tongue and Aryn, who was battered but alive. They all fled the facility, never looking back.

 

In the years that passed, Nolan has been on and off with Gabriel, not in friendship, that has lasted since that day, but company, sometimes accompanying the duo, other times pursuing his own interests while still keeping in contact with them as best he can, while maintaining a friendly rivalry as to who's the better techie. His time in the facility continues to trouble him, but as a way of combating this, he has taken the Codename: Arkham and when he developed his "Fenrir" Suit, he branded the chest plates and shoulder pads with stylized Alpha's as the ultimate insult to his captors.

 

Personality: Loyal, cool-headed, analytic, social and a strategist, Nolan Vigil, despite his past and long-time rage, is able to maintain a very cool demeanor that which is not unlike a commanding officer, especially now with his identity and armour, able to project himself as a confident, veteran-like man to those around him, his ability to command and lead has serious potential. A pragmatic and ruthless man in combat, Nolan is capable of deducing the little details necessary to unraveling a person's mystery, an enemy's weakness or the specifics of a situation, then acting accordingly. Due to his trying times and disturbed past, Arkham's emotions are strong and sometimes volatile, yet they give him power and the motivation needed to see something through. Hiding his face behind an advanced mask and preferring his codename be used in place of his real name, Nolan is still capable of socializing and is deeply loyal to his friends, particularly his greatest friend: Gabriel.
 

Weapons: Dual "Titan" Mk. 5 Pistols - Heavy impact hand cannons, Arkham wields two of these with ease, capable of much damage and firing 16 shots (8 each) before reload. He is also a practitioner of "Gun Kata", fighting his enemy with the pistols as blunt instruments or firing in creative, varied fashions.

 

The Caster of Bolts - Two-handed blade that Arkham can use with one hand, sometimes needing two for heavier strikes, he forged this blade with the main component being the center Supercell Crystal, naturally charged with the power of storms. When he unsheathes it, the blade is immediately coated with a constant aura of Electricity from the Crystal, which also begins glowing lightly. This blade has a special ability: With a fantastic motion from Arkham, as needed, the Sword flares with the power of the Storm and can fling a large Disc of Arc Energy that, upon impact, explodes and channels a very small, localized storm of Lightning upon the victim for a short period.

 

Religion: Arkham acknowledges the existence of the Gods, but does not worship them. New Gods like Zion earn his interest.
 

Other important info: 

- Arkham's Mk. 5.3 Fenrir Suit does the following things: Protects his body from attack. Comes with a Holographic Communicator/Computer on his right forearm that facilitates communication, mainly with Gabriel and Aryn. His mask is a Tactical Visor, granting him a detailed Heads-Up Display (HUD) and on-board AI that monitors his vital signs, power status and keeps his tech in working order.

- The aforementioned Tactical Visor has an in-built Voice Modulator, altering his voice to a technological, yet still emotion-capable, distorted voice. Voice sample shown here (Also a good way of getting better angles of his suit): https://youtu.be/V9txnWLjP9k?t=30s

- He'd kill for some Tacos...seriously, he loves Tacos. And good Coffees. Give him both. Please.
 

Character Theme: 

 

And there be Nolan. Let me know what you think, Sun, plus if I need to tone anything back. :)

Edited by Nero Kunivas

Love it, I like how you tied his escape with Gabriel's, I can just imagine Nolan walking in and seeing Gabriel tongueless. I also wonder how they speak, I think Aryn has a communicator, Gabriel gives her all the stuff she's got now lol.

 

Aryn and Nolan speak normaly, Gabriel literaly types in a chat system lmao. Emoji's included.

Also, Aryn's codename was "Subject Topaz". 

 

 

I also took the liberty of giving Gabriel a new gun. Clouded Sun, figured just having those knives wouldn't be enough.

Edited by Scrapmaster

Name: Satchel Rooks
Age: 19
Gender: M
Species: Ryuh
Appearance:
After searching for like an hour this is the best I could find

bag1b.jpeg


Ingenium Gift: Photographic Memory. He can quickly memorize what he sees, but to do this, he must erase something he had previously memorized.

Potentia Gift: Water Manipulation. At the development of his start time, however, it's limited to Purifying Water and changing the temperature of the water.

Background: Although he calls himself Satchel, it is not his real name. That is something he scarcely gave to anyone, mostly for his own hatred of his real name. His nickname comes from the satchel he carries at all times. He grew up in Lieth with a caring family, who he left behind at 17. The reason he left was simple: He needed to discover his identity; who he wanted to become, and what he could do by himself. And so he left for Pollis, somewhere he could figure out what it was his Potentia was. After living there for a few years, he managed to realize exactly how he could use his Water Manipulation. This has gotten him employed to purify salt water people collect to create drinking water. His job requires him to travel a lot, and his payment is usually shelter, food, and clothing.

Personality: While he finds it difficult to completely trust someone with his feelings, Satchel is still very friendly, and believe kindness to be the greatest virtue. This can cause him to be quite naive, and often leads to trouble for him. Quick to make friends, he's just as quick at losing them. Not that he leaves them, but for the most part, they've all left him. Moved to another continent, or found someone to settle down with. He makes friends with a large range of ages. He's not too witty, it's hard for him to come up with a good joke or comeback, but he's got a decent amount of logical thinking.

Religion, if any: Satchel doesn't have a real religious belief, but he has a strong dedication to being kind and avoiding the harm of others. He believes that doing the best you can morally will be rewarded after death in some way.

Other important info: Satchel hasn't had contact with anyone outside of the Islands for some time. His family knows that he left, and are not searching for him.

ALSO it would be great if someone informed of everything that's happened so far and where I should start.

Edited by Shard the Gentleman

  • Author

 

 

The Ingenium Gift is getting rather bland. Especially since Dalian and Gabriel already have those Gifts about tech. Is there anything within the tech field that he can do that others cannot? (For example; is he knowledgeable in building and constructing certain types of tech? Ideas may be stuff like healing tech, cybernetic suits, phones and tablets, hacking into systems)

 

Keep in mind, you can still be good at something without having a Gift for it.

 

The rest is fine. Chalk another one up for badass. Hoping to see Nolan in the RP!

Name: Satchel Rooks

Age: 19

Gender: M

Species: Ryuh

Appearance:

After searching for like an hour this is the best I could find

 

bag1b.jpeg

 

 

Ingenium Gift: Photographic Memory. He can quickly memorize what he sees, but to do this, he must erase something he had previously memorized.

 

Potentia Gift: Water Manipulation. At the development of his start time, however, it's limited to Purifying Water and changing the temperature of the water.

 

Background: Although he calls himself Satchel, it is not his real name. That is something he scarcely gave to anyone, mostly for his own hatred of his real name. His nickname comes from the satchel he carries at all times. He grew up in Lieth with a caring family, who he left behind at 17. The reason he left was simple: He needed to discover his identity; who he wanted to become, and what he could do by himself. And so he left for Pollis, somewhere he could figure out what it was his Potentia was. After living there for a few years, he managed to realize exactly how he could use his Water Manipulation. This has gotten him employed to purify salt water people collect to create drinking water. His job requires him to travel a lot, and his payment is usually shelter, food, and clothing.

 

Personality: While he finds it difficult to completely trust someone with his feelings, Satchel is still very friendly, and believe kindness to be the greatest virtue. This can cause him to be quite naive, and often leads to trouble for him. Quick to make friends, he's just as quick at losing them. Not that he leaves them, but for the most part, they've all left him. Moved to another continent, or found someone to settle down with. He makes friends with a large range of ages. He's not too witty, it's hard for him to come up with a good joke or comeback, but he's got a decent amount of logical thinking.

 

Religion, if any: Satchel doesn't have a real religious belief, but he has a strong dedication to being kind and avoiding the harm of others. He believes that doing the best you can morally will be rewarded after death in some way.

 

Other important info: Satchel hasn't had contact with anyone outside of the Islands for some time. His family knows that he left, and are not searching for him.

 

ALSO it would be great if someone informed of everything that's happened so far and where I should start.

I said that I'd prepare a PM. Just give me a bit of time.

 

Accepted. I like how simple and basic he feels. He's much more of a traveling nomad with his own human struggles than a warrior who chops things down. Human is the feeling I'm going for in this RP, even when crazy stuff does happen.

Edited by Clouded Sun

The Ingenium Gift is getting rather bland. Especially since Dalian and Gabriel already have those Gifts about tech. Is there anything within the tech field that he can do that others cannot? (For example; is he knowledgeable in building and constructing certain types of tech? Ideas may be stuff like healing tech, cybernetic suits, phones and tablets, hacking into systems)

 

Keep in mind, you can still be good at something without having a Gift for it.

 

The rest is fine. Chalk another one up for badass. Hoping to see Nolan in the RP!

I said that I'd prepare a PM. Just give me a bit of time.

 

Accepted. I like how simple and basic he feels. He's much more of a traveling nomad with his own human struggles than a warrior who chops things down. Human is the feeling I'm going for in this RP, even when crazy stuff does happen.

Well, hacking into systems comes with his Potentia Gift, so that's exempt. Hmm...he did build his armour, his guns...perhaps he's a specialist in Weaponised Tech rather than utilitarian or home-based tech, having drifted away from his early days of tweaking Security Systems? As such, he'd be capable of making more creative and multi-purpose, military-level weapons and armour? I'm spitballing here, seeing what clicks.

 

tl;dr: Weapons Tech Specialist?

The Ingenium Gift is getting rather bland. Especially since Dalian and Gabriel already have those Gifts about tech. Is there anything within the tech field that he can do that others cannot? (For example; is he knowledgeable in building and constructing certain types of tech? Ideas may be stuff like healing tech, cybernetic suits, phones and tablets, hacking into systems)

 

Keep in mind, you can still be good at something without having a Gift for it.

 

The rest is fine. Chalk another one up for badass. Hoping to see Nolan in the RP!

I said that I'd prepare a PM. Just give me a bit of time.

 

Accepted. I like how simple and basic he feels. He's much more of a traveling nomad with his own human struggles than a warrior who chops things down. Human is the feeling I'm going for in this RP, even when crazy stuff does happen.

Sorry, I didn't see that PM bit in the post. I apologize!

 

And yeah, I wanted that basic human feel, someone who wasn't all that special. He still has growth potential though, so here's to a good future!

  • Author

Well, hacking into systems comes with his Potentia Gift, so that's exempt. Hmm...he did build his armour, his guns...perhaps he's a specialist in Weaponised Tech rather than utilitarian or home-based tech, having drifted away from his early days of tweaking Security Systems? As such, he'd be capable of making more creative and multi-purpose, military-level weapons and armour? I'm spitballing here, seeing what clicks.

 

tl;dr: Weapons Tech Specialist?

Ahhhh! I really like that. Accepted!

Sorry, I didn't see that PM bit in the post. I apologize!

 

And yeah, I wanted that basic human feel, someone who wasn't all that special. He still has growth potential though, so here's to a good future!

It's all good. I'm glad you went that way. I usually make my characters pretty gimped with potential for growth too. Personally, it's just more rewarding.

Sorry, I didn't see that PM bit in the post. I apologize!

 

And yeah, I wanted that basic human feel, someone who wasn't all that special. He still has growth potential though, so here's to a good future!

Ooh, I must say, I'm liking the Nomad. Unique in that he's no warrior as well. :)

 

Ahhhh! I really like that. Accepted!

It's all good. I'm glad you went that way. I usually make my characters pretty gimped with potential for growth too. Personally, it's just more rewarding.

I've made the edits to the sheet to reflect his Weapons Tech Specialty.

 

I think you'll like Nolan and Gabriel. :D

 

(I am also half-tempted to have ol' Lucia visit Sol's Dreams again. Perhaps she'll be nicer this time and give him a Dream rather than a Nightmare.)

  • Author

Ooh, I must say, I'm liking the Nomad. Unique in that he's no warrior as well. :)

 

I've made the edits to the sheet to reflect his Weapons Tech Specialty.

 

I think you'll like Nolan and Gabriel. :D

 

(I am also half-tempted to have ol' Lucia visit Sol's Dreams again. Perhaps she'll be nicer this time and give him a Dream rather than a Nightmare.)

:3 Go for it. You can have complete control over it this time.

Or it could also be a joint thing.

:3 Go for it. You can have complete control over it this time.

Or it could also be a joint thing.

Joint control sounds more fun. :3

 

And inside Sol's dreams.

 

He's dreaming about Yuna, naked. > :)

....

 

giphy.gif

  • Author

And lucia joins in there. FOR EVEN MORE GOODNESS.

;3 We know this isn't about Yuna, Scrap.

 

This is about keeping Sol's eyes off Dalian.

;3 We know this isn't about Yuna, Scrap.

 

This is about keeping Sol's eyes off Dalian.

 

I got Aryn now...Gabriel does anyway.

 

As for Dalian.

 

She'l decide.

 

Have fun in your wet dreams Sol

Edited by Scrapmaster

  • Author

I got Aryn now...Gabriel does anyway.

 

As for Dalian.

 

She'l decide.

 

Have fun in your wet dreams Sol

Sol: WAIT NU WAZ HAPPENING? STAHP! I CAN'T LOOK AWAY! NUUUUUU!

This is kinda awesome

Edited by Clouded Sun

I got Aryn now...Gabriel does anyway.

 

As for Dalian.

 

She'l decide.

 

Have fun in your wet dreams Sol

Nolan: ...Gabe, I don't remember your Player being so...lewd.

 

Lucia: Well, it's been a long time since either of you came out to play~

 

Nolan: ...nice hat.

  • Author
I'm tempted to create a spin off comedy RP thread for this if we get a good rhythm going and come up with a new recipeh.

Nolan: ...Gabe, I don't remember your Player being so...lewd.

 

Lucia: Well, it's been a long time since either of you came out to play~

 

Nolan: ...nice hat.

 

Hanz: Oh no...do you like hats too?! *Eyes sparkle*

 

Gabriel: ¯\_(ツ)_/¯

 

Aryn: *giggles*

 

I'm tempted to create a spin off comedy RP thread for this if we get a good rhythm going and come up with a new recipeh.

 

The misadventures of drunken Hanz and Sol.

And inside Sol's dreams.

 

He's dreaming about Yuna, naked. >:)

Yuna: bllu.gif

  • Author

Yuna: bllu.gif

Le ( ͡° ͜ʖ ͡°) face

 

Not sure if good or bad.

Edited by Clouded Sun

Hanz: Oh no...do you like hats too?! *Eyes sparkle*

 

Gabriel: ¯\_(ツ)_/¯

 

Aryn: *giggles*

 

 

The misadventures of drunken Hanz and Sol.

Nolan: You kidding? Hats are nifty little things, I can greatly appreciate a hat that has love put into it. A good Witches Hat, a fetching Fedora, I'm an admirer of good things.

 

Lucia: What else do you...admire~?

 

Nolan: ...you have particularly blonde hair, certainly well looked after.

 

I'm tempted to create a spin off comedy RP thread for this if we get a good rhythm going and come up with a new recipeh.

Tempted is an understatement, it's basically already in the works. xD

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