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Should there be replayable bosses for ReCom?

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i mean that'd be a cool way to implement a Boss Replay feature but personally i wouldn't want to experience the boss fights in Re:CoM any more than i have to

Hmm, I get what you mean! Like having the Cavern Of Remembrance, but in Chain Of Memories! That would've been a neat feature to put! But then it would have taken away from the uniqueness of the Cavern Of Remembrance in Kingdom Hearts II Final Mix, ya know?

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Hmm, I get what you mean! Like having the Cavern Of Remembrance, but in Chain Of Memories! That would've been a neat feature to put! But then it would have taken away from the uniqueness of the Cavern Of Remembrance in Kingdom Hearts II Final Mix, ya know?

yeah but its kinda a bummer that they take away the moves for the org characters at co and use totally different ones.  especially with the card system.

I understand what you mean while we had the bosses in KH2 it was freaking hard for one thing and withouth the cards which created a whole new play mechanic it would be cool but the only way for this happening would be if they re re released the game again and I am not much in favor of that. Altough If after kingdom hearts 3 they make a "ultimate kingdom heart collection" and they put a bunch of extras into that including a option that you can fight all the COM bosses at any point that you want that I would be more inclined

  • Author

I understand what you mean while we had the bosses in KH2 it was freaking hard for one thing and withouth the cards which created a whole new play mechanic it would be cool but the only way for this happening would be if they re re released the game again and I am not much in favor of that. Altough If after kingdom hearts 3 they make a "ultimate kingdom heart collection" and they put a bunch of extras into that including a option that you can fight all the COM bosses at any point that you want that I would be more inclined

Dlc?

there's no reason not to refight bosses, and COM's biggest weakness is  having no challenges to put your mastery of the mechanics to use on

yeah but its kinda a bummer that they take away the moves for the org characters at co and use totally different ones.  especially with the card system.

 

Well, maybe that's why they differentiated things, so that we wouldn't expect them to have the same movesets as in CoM, ya know? That way, it'd prove to be a challenge!

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