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KH13 · for Kingdom Hearts

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It never really bothered me, but I don't think you could argue that it is not

yeah the floatiness isnt as much of a problem as it was in other titles

also Sora sometimes swings his keyblade around like hes never swung a sword in his life

in fact it really doesnt become that much of a problem

which adds to that floaty feeling making it worse

its just these little things in KH3 that frustrate me

The thing that frustrates me is the run. Its worse in 0.2 but I still feel it needed a sprinting animation

oh my god yes

why is sora that fast?

and he speeds up in stages too

Bigger worlds, faster traversals

They could have done a bit of a better job with it tho

I know why its there, I mean it would take forever to get from point a to B but its such a pet peeve for me when he just accelerates but nothing changes about his run animation to match it

but then at the same time youve got KH2 where sora is pretty slow for a solid portion of the game and travelling often takes a while

kh1 is the same too where sora is pretty slow with only a dodge roll

yeah but the distance is abyysmal

to get any real usage of those movement abilities you need to level them up

KH1 Sora in general was pretty heavy compared to later versions of him

His jump is just so bad compared to the others

And his speed too

speaking of jumps, was jumping tested in KH3?

he needed high jump from the start tbh xD

He really did

once sora has high jump in 1 its all good

theres a thing in kh3 that annoys me, and i dunno if you all feel the same

It got a bit better, but when you tried to attack in the air you are just flung down

where, if theres an enemy far away or high up, you can just spam attack and get up there and ognore platforming

because sora just lunges

in the ufo fight at the end of toy box, you can literally just spam attack and stay on top of it

I definitely noticed it, but I kinda feel that KH3 needs it? Because of how aerial the combat is

Otherwise you'd have to jump so damn much

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