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KH13 · for Kingdom Hearts

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That is a poor mechanic imo, I mean all it is is a cage you have to dodge out the front, and then another dodge out the back then you just airslide to the tower. But it doesn't add anything of value to the fight imo

Wall running is really quite shit

Sometimes getting stuck on nothing

When you get to the top

There’s a period of recovery where you’re vulnerable

Be careful with what you say lol

Bombs are still dropping

Careful? What for?

Yes the tower is awkward to climb because of the weird top bit

Well just for rule 12

Oh

I always explain my feelings

I was fine with Grim Guardianess on crit before but on my ng+ playthrough she basically pulled all the cheap tricks

One that I would consider unfair. I was coming out of a shot lock, in animation. She already had done the ground slam thing, but I got hit by a lingering effect from it that I couldn't have avoided because Sora was flipping out of the shotlock

you can btw avoid all of the mechanics by just 1 shotting the boss with ralph 4Head

:linkusAYAYA:

Unfortunately, but luckily for me I don't know how to use him laughsinnomura

I love how links turned out to be like I expected them months ago

xD

Also I still like Skoll

yes skoll is great

I think he has a bit too much health and you feel you have to simba a lot

I am have gotten to like skoll more but I still think its let down by the whole KH3 bosses having way too many health bars.

But the fight itself is cool

i think the bosses have so many health bars bc of keyblade transformations

Course they made summons so broke that the bars dont matter at this point

bc it takes some time to build them up

look at dark inferno. you only get 2-3 transformations in a fight

bc the boss has almost no health

Eh, on the lower difficulties it doesn't take that long

like proud

and dark inferno doesn't really give you the chance to build them up.

Where as the other ones do

I wish they would remove all base combos

and make transformations baseline

not sure I can agree with that. Base combos are something I prefer over having transformations off the bat.

i just think base combos in 2 don't offer interesting options

2 and 3*

I blame dmc 4 for this. the amount of combos you can do in this game is insane xD

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