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Isn't that the point of dungeons, to make you nervous and anxious to some degree due to the possibility of getting lost or going out of resources?

Seems like pretty standard RPG fare.

Understandable.

Me, personally, I love dungeons.

And by that I mean that I enjoy grinding to buy 99 potions

And then grind some more inside the dungeon

And then die to the boss and grind some more

Just like in FF6

Damn, I should play more RPGs

I mean

That's good

Because SWSH surely has many things one can miss xionsmug

Sliph Co. was pretty cool as a dungeon

I mean it does it be honest

Well, so does that mean that most of the game is just routes?

Besides the wild area

dafuq2

Well then

> Doesn't put dungeons in your game
> Makes some routes feel like dungeons instead

Big brain

Incomprehensibly massive

I kinda get what Mup is saying

And aside from no strict dungeons outright, I don’t think it’s uncommon to do that

Oh yeah Mt.Moon is an example

I love dungeons though, it really adds to the feeling of "you're a 10 year old on an adventure"

Dungeons are a boomer thing, now the zoomers only want to know about the wild area

Also, it would be pretty fitting for the UK

Do you know how easy it is to get lost here?

It's also like a dungeon because it's dark and creepy

Trials in SM were basically dungeons with no way to go back as fast as possible to a Center

This would be the perfect game to include expansive forests

Too many trees to render

So you can't do that

hadesthink imagine what they would have done for the lore with a Robin Hood esque figure

Oh right, how could I forget

They spawn 5 meters ahead of the player, that's why I couldn't see them well

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