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They wanted to add a new mechanic to spice up the games, and ditched it after two games

When it comes to competitive pokemon battles megas were present for two generations, and actually gave a fresh injection to many pokemon, they were not only the most balanced new addition we've had, but their potential was great

Maybe broken, but she means not as bad as the new mechanisms

If it sticks around for more than one gen, it's not a gimmick anymore

It's definitely a gimmick, Quid. Gimmick doesn't mean it's a bad thing but by every definition it is

Megas were so interesting to me phineYES I just wish they stuck with it for a bit longer

So is the special atk/defence introduced in gen 4 a gimmick?

Now, you’re pushing it, Marsh.

I don't know what that is, so can't say

Competitively you're wrong Marsh

Anyway, Rotation and Inverse Battles were saucy.

Sky Battles can piss off.

> I don't know what that is, so can't say
All pokemon have stats
In gen 4, the attack and defence stats were split to physical Atk and special atk

Rule 12, Marsh

No it was gen 4 I'm pretty sure ?

It did

Gen. III

So the split came after gen 2 then

That's what I mean

Is that a gimmick too?

Well why not?

Just stats
Moves were later.

monkaS Pokemon Meta Talk

Megas are a mechanical change and they should be long lasting

Natures and Abilities were introduced in III.

Few people will disagree that they were good for the meta

They literally change the way you play pokemon

It's not a superficial thing

It changes your pokemons stats and abilities

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