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yeah someone rebalanced all the stat scaling formulas and the skills

and did things like let you see what skills you are going to learn on main character

regular game you are going in blind and just feel out skills based on themes

like if you have the Wind element magatama equipped you know you (might) learn some type of wind related skill, but no idea what it will be or what level it unlocks at

and you have to give up skills permanently once your low number of slots are full

in SMT4 they let you transfer skills from demons back to MC so that you never lose things permanently, but in 3 when you get rid of something it's gone forever

Welp. If I try nocturne again I'll probably try it with that mod. Actually sounds playable

yeah its much better

it updates skill descriptoins as well with their actual Power, Accuracy and Crit rates

instead of shit like "medium phys random enemies, low odds high crit"

yeah it would be taken really poorly primarily because of that stat scaling issue preventing build diversity

if you know going in that you can only pick strength (unless you really know EXACTLY what you're doing with magic), it's a really great experience

but there are all these things where the game just tries to stop you from having that good experience

like imagine if dark souls was the same as it was, but every stat except strength had only 5% of the effect it does now

there would still be fans who love it just as much as they do now, but there would be far far less of them

?

Like there's apparently 25 per one area, but I'm only finding 13 or so throughout. Do more spawn in when you leave and come back or what

from remind.

on union X

it's already trasnlated

This is not the place for that man ?

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