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Uhhh, a queue that puts you into a random instance based on category.

Leveling puts you into the leveling dungeons like Sastasha or copper mines.

there's also a level 50/60/70 dungeon roullette, Main Scenario Quest roulette (two special 8 person dungeons that are kinda long at level 50.), Trial Roulette (boss fights.)...

once per day.

So they're basically daily things to do for xP.

Hunting log is something only ARR classes have. They're level 1-50 monsters to kill in the overworld for bonus xP.

Triple triadpain

Oh yeah one more question

Are the materia slots in weapons something I should worry about

Since there's armor you can get there that lasts like 6 levels.

10 if you want to be lazy even.

Basically you want Weapon Damage as high as possible, physical or magical depending on class/job.

Then you want your main stat high as possible, Dexterity, Strength, Mind, Intelligence, again dependant on class/job.

After that stuff like Crit, Direct Hit, etc.

And really that's all you need to worry about insofar as gear from 1-79.

Higher Item Level is almost always an upgrade when leveling.

Especially for weapon.

Hmm. Mental notes

Ngl

I don't think I've paid attention to the stat I've been using ?

Probably should

I assume Mind

Dexterity is probably the single stat in every game I play that confuses me cuz its function always changes

Depending on the game

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