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you know what would really make a difference? if they actually told us how defense even works in this game! everything we know was figured out largely by experimentation

and yeah, definitely not looking as crucial to get

nice art, though

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oh, i'm not just talking about player defense. enemy defense, too. like, we had to figure out that ground/air -60 isn't enough for higher level coliseum enemies and after that you need to start stacking str traits too

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