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*Spoilers* Kingdom Hearts III Re Mind Spoilers Chat

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  • Jacob (SuperStaticPro)
    Jacob (SuperStaticPro)

    So far my favorite parts of re:mind are the playable characters, explorable Scala, the Guardians of Light vs Xehanort and the Story adding more to the original plot making it feel more complete.

  • guys, nomura said the remind art hints towards another game KAIRI GAME? PLEASE HHHHH

  • 2 quid is good
    2 quid is good

    DDD 2.0 with kairi and riku

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remember you still have limit cut and secret episode

they will likely greatly improve your verdict on re:mind, but i dont want to put words in your mouth

i did the math though the re:mind scenario has aproximatley 1:55 minutes of cutscenes, with 42 of those minutes being exactly the same

that is hands down the biggest problem with this dlc though

> The only people who would miss it don't matter in the first place
Goddamn

Yeah, I am gonna need you to back off a bit with that. You can dislike what you want of KH3 and Remind, but don't put other people down for liking it.

I had no idea there was an interview of that sort Moon

There is

Or rather where he says that the ending didn't come out as he liked, but he had to make a compromise

kh13 site used to have a Archive of all the interviews I don't know if they still have that

I think that's what Moon is referring to

But Moon mentioned an interview where Nomura describes an alternative ending which ended up being Remind

Which goes further than what I remember reading in that interview

Nah, I think Moon means the one you mentioned

Alright then

hadesthink

I should look for it later then

so guys, anybody else think the hint to the future of the kh games in the titile is alluding to them going into someones mind to find sora

since the title is Re:mind

@moon☁ Would you perhaps be referring to this excerpt from the KH3 Ultimania interview?

"—The story's endgame where all your friends and foes gather at the Keyblade Graveyard was a masterpiece."

Nomura: "I know each fan has their own different beloved character, so I wanted to give each one an appropriate moment. But in the end there was too much story that had to be told then, and I ended up being restricted to the minimum necessary to move Sora forward. The truth is, the Keyblade Graveyard was the toughest part I faced when writing the scenario. Shining the spotlight on each character one by one allows you to depict the unfolding developments with time and care, but the flow of the game requires the player to control Sora and fight battles. Ideally, I should have had characters with connections fight it out one by one and settle things that way, but that would have required too much exposition. On the other hand, I did think of limiting the number of enemies you actually battle and finishing others with cutscenes, but it didn't feel right. At the end of deep worry and thought, I narrowed my aim and ended up with the way it is now, which prioritizes rhythm."

-

Also it is pretty funny to see Nomura, of all people, worrying about his story being "too exposition-heavy".

¯\_(ツ)_/¯

Pretty common thing with these interview questions I guess

"This was AMAZING"
Nomura: yeah it was cool I guess

"I crave more" -tetsuya nomura

sometime kingdom hearts can feel like a cult

like that nomura is our leader or something

It doesn't feel that way to me at all

Maybe because I'm constantly going against what the leader says laughsinnomura

I never got a cult vibe

I mean, you have extremists where it can look like one but what fanbase doesn't have that

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