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*Spoilers* Kingdom Hearts Melody Of Memory Chat

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  • If i respond on discord it shows up there right? lol For the doubles/triples, there's no sound indicator that makes it obvious when you should be doing them, it's just memorization(and sometimes che

  • Icecl Keyheart
    Icecl Keyheart

    This better be a thing

  • Superslash
    Superslash

    But just to close out my thoughts on all of this I just wanna say I’m excited for whatever the hell new story stuff we get out of this, I got hype from it just feeling like a continuation of 3 by seei

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i guess with higher values numbered enemies need less hits

I don't see the point of that here as enemies either die by one hit or multiple depending on which

Probably the margin of error that you get when going for excellent

i think the strength only matters for boss battles

Hmmm

Killing enemies faster would mess with the beat on songs, badly.

So that wouldn't make sense.

like, it'll still be a set amount of hits till the end of the song, but with higher str you get more points or drops

and numbered enemies
they need more hits bc they have more hp

So the boss battle music is on a loop until you defeat them?

But for a boss fight it'd work.

Good question.

i dont think so

I know, theorizing

Well, how do you actually attack enemies?

Using the prompts right

So maybe it's that you get a larger window or excellents are easier to hit?

cause in theatrhythm it mattered for killing enemies faster for more drops before the song ends. in this case, regular enemies die by preset values but the boss would work that way. preset beatmap, but the higher str you have the more chances of item drops or whatever there are

the battle still has the progress bar
and it works just like in the demo
unknown.png

Yeah, so song finishes and the boss is done

exactly

Strength shouldn't matter then

It has to have something to do with how you are attacking, and not damage itself

Hmmm

Bigger window for attacking\

I can see that being a thing

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