Posted July 1, 20206 yr This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.Join our Discord server here: https://www.kh13.com/discord/Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003
June 6Jun 6 I wish more games had the level of difficulty that Destiny 2 Day One raiding has, shit can be either it can be difficult to it don’t give a fuck about you lol
June 6Jun 6 Its even worse in Rebirth where you have a crafting mechanic that is now literally useless because you can't use items
June 6Jun 6 FFXIV ultimate raiding. the boss is still alive even after 5 days. Kefka is completely destroying raiders rn
June 6Jun 6 This one has a bit more info but this one is a bit weird [quote]All FITS are unlocked from the start So you just get all four jobs immediately, that's so weird
June 6Jun 6 Normal Desert Perpetual for us had some long encounters day one, also was the most cheated raid ever since bosses health was near impossible. Longest I remember for that I participated was 14 or so hours on Verity and it wasn’t even a boss encounter lol
June 6Jun 6 Its in japanese so had to use google translate [quote]Mr. Hamaguchi: [quote]All of them. I want to release it all at once now, not just little by little. His intention was that as he released them bit by bit, Cloud would always start out with warrior wear, and then around Ket Si there would be magician wear. It's said that it will happen. In the end, you end up balancing it out by saying, "This is how we're all going to change it anyway." [quote] [quote]Instead, I want the users to decide for themselves, ``I want Cloud to fight in this role!'' - To that end, we release all the wearables at once in the early stages of the game. There are four types of wear in total, and these four types are unlocked for all characters at once, and you can dig deeper into the wear by combining them with the skill tree. "We let the users decide which clothing to use on which character." There was a strong vision of this, so it was a form that took over there. [quote] [quote]──If you do that, the way you fight will vary from player to player. [quote] [quote]Mr. Hamaguchi: [quote]That's exactly the aim. There are a lot of combinations of characters, but it also changes depending on which character wears which clothing, so there are differences depending on the player. [quote] [quote]In that sense, I probably should have mentioned this at the beginning, but the concept of this game is "determination." In the story, Cloud and his friends decide to take on the final battle while facing what they are burdened with. From our perspective as creators, this is the finale, so we are determined to bring it to a conclusion. [quote] [quote]In the same way, we want users to choose their own gaming experience with determination. We want to let users choose for themselves, rather than the developer setting things up and guiding them as if they are making the choice. Considering the cost-effectiveness and cost, I had the feeling that ``this wear is a reward for defeating this boss...'' but I decided to shake it off. [quote] [quote]──This is a system that will appeal to people who like job changes. [quote] [quote]Mr. Hamaguchi: [quote]That's right. Wear does not only increase parameters, but also increases actions and skills during battle, which can be further expanded through the skill tree. As a result, the range of battle strategies will continue to expand, so I think we have created a game that many people can enjoy.
June 6Jun 6 i guess you have tank healer mage physical and you can pick whoever you want for the roles
June 6Jun 6 Like you have 6 characters here that will play a little different from the last two and then also two brand new characters to learn. You have a new skill tree to go through and then on top of that you have a job system for each character and they all get four of them immediately.
June 6Jun 6 Like I am not saying this will turn out bad, I am just a bit confused on the thought process, which I will hopefully understand when the game is out
June 6Jun 6 i think it's going to be mostly passive bonus at first, like easier MP management, we have materia for active skills
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