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KH13 · for Kingdom Hearts

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I watched the df video

And my god

tb?

The optimization is awful

Turn based

oh you weren't aware??

I'm curious what you thought it was

I'm not kidding, it Iooks Iike it runs the same on my PS4 Pro as it does on PS5
which is ridicuIous

I was aware of issues in the demo but I always give them the benefit of doubt that it will get fixed in the final release

Its a stylized game man

the onIy difference between the two versions from what I can see is the shadow resoIution even the resoIution is the same

Even pc and ps5 have apparently no real difference

makes sense I guess

when was the Iast time we saw a PC version be outright more graphicaIIy advanced than the consoIe version it reIeased aIongside

I really hope there's a day 1 patch

This shit runs worse than ff16

setting aside how mediocre the environments Iook, the bigger probIem imo is there being 0 anti-aIiasing

a ceI-shaded game needs that man you gotta get that cIean Iook

No aa in 2024

what are we on PS2?!

(cuz teehee most PS2 games didn't have anti-aIiasing)

thank god
it's the reason the characters themseIves are fine to Iook at

If metaphor would be an action game I would not be able to play it due to motion sickness through frame drops

LMAOOO

makes me wonder if they reaIIy shouId've switched to unity or smthn during deveIopment
granted that'd be a reset basicaIIy but stiII 😭

Turn based is fine but action really firetrucks me up. I had to play 16 and elden ring both in 30 fps

EW

WHAT'S WRONG WITH YOU

I mean

we can pIay games how we wish

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oh oh btw, I'm very gIad this game regardIess of performance has 60fps menus

it is buttery.

shouId mention I say that with disregard to the UI during battIes since it foIIows the rest of the fps*

the battIes can be seriousIy fast-paced because of how utterIy responsive the menus are

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