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KH13 · for Kingdom Hearts

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Maybe they get beaten out in the story department but mechanics wise I LOVE playing these games bro

I recently played Rebirth again and while I enjoy the combat system none of the characters just feels as good as clive in terms of controls

7 has Materia system, 8 has GF, 9 has the equipment system

You still have the general idea while bringing in something new

Now I DO need to play Dragon Quest at some point, to be fair, but, I dont see myself jumping off the Atlus meat riding lol

Do yourself a favor and play Digital Devil Saga on PS2, shit rips dog

yeah same for me

I can get that but I still had more fun playing Rebirth 50 hours in than I did 16 just because of the variety in characters

oh I agree with that

I just want the same feeling in terms of controls

Rebirth has some insane input lags

This is also something Atlus does i love

Build/party variety

Might have just been you, I didn't experience input lags

Genuinely I think that's one area Square objectively has "failed" on since 13

Like firetruck FF13 but at least that game had BUILDS.

or maybe input lag is the wrong word. more action queueing.

Just so we are on the same page, what do you mean with this

Rebirth combat reminds me regarding that a lot of FFXIV

because XIV has the same issue

Theatrhythm has more party builds and variety than FF16

oh btw. apparently

ciel's

playstyle in 33 is based on FFXIV. apparently she's inspired by FFXIV astrologian and also has moves like Stormblood and Shadowbringer

Atlus imo has always consistently excelled at making their party members feel unique in their mechanical identity, and distinct in their contribution in their kits. True Metaphor allows you to "do whatever you want", but theyre not blank slates a la FF3 and 5. There ARE classes that benefit other characters more than others.

Final Fantasy, 16 eliminates acrual party members entierly, but also they went all in on having MC's be jack of all OP trades that almost excuses why there's no true party members distinction in some of their shit.

Granted this is only a "problem" in a few games, and Rebirth and Remake do a good job at everyone feeling unique and distinct

I kind of have a hard time seeing that with the Atlus games, at least Persona

But there's clear "meta" options i feel the games try to push you towards instead if allowing full customizable freedom that doesnt just knee cap you on power scailing.

While each character have their own personas they will play in the same way, just with different elements

And that's fine, nothing bad about it but it doesn't feel like there is much variety in that

Which is why I like FF7 remake trilogy

Each character is unique but you can also build around them with the materia system

Actually another recent game did better

Clair Obscur

Some inputs and the camera tracking. The camera for combat bothers me most. The team attacks and synergy are so nice, though. It's a shame that the characters take damage while doing their flashy intro animation that I can steer to avoid or even in the midst of the strikes for the actual attack movements.

Its turn based and each character have their own distinct system in how they play and work, but with the Luminos system you can build out a variety of ways in how they play

I disagree only in the sense that while true there's some similarities, the make up of your party matters, and they all (assuming your on ai mode) behave differently.

I feel in some of their older games this was mkre apparent

Like SMT 3 and Persona 3 for example.

Digital Devil Saga i mentioned earlier: yeah everyone can learn the same stuff, like Metaphor, but their stats allocate differently, making each party memeber feel more unique imo

Yeah. More customization for button mapping or alternate presets for controls would be nice.

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