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I recently played Rebirth again and while I enjoy the combat system none of the characters just feels as good as clive in terms of controls

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Now I DO need to play Dragon Quest at some point, to be fair, but, I dont see myself jumping off the Atlus meat riding lol

Do yourself a favor and play Digital Devil Saga on PS2, shit rips dog

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oh btw. apparently

ciel's

playstyle in 33 is based on FFXIV. apparently she's inspired by FFXIV astrologian and also has moves like Stormblood and Shadowbringer

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Atlus imo has always consistently excelled at making their party members feel unique in their mechanical identity, and distinct in their contribution in their kits. True Metaphor allows you to "do whatever you want", but theyre not blank slates a la FF3 and 5. There ARE classes that benefit other characters more than others.

Final Fantasy, 16 eliminates acrual party members entierly, but also they went all in on having MC's be jack of all OP trades that almost excuses why there's no true party members distinction in some of their shit.

Granted this is only a "problem" in a few games, and Rebirth and Remake do a good job at everyone feeling unique and distinct

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But there's clear "meta" options i feel the games try to push you towards instead if allowing full customizable freedom that doesnt just knee cap you on power scailing.

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While each character have their own personas they will play in the same way, just with different elements

And that's fine, nothing bad about it but it doesn't feel like there is much variety in that

Which is why I like FF7 remake trilogy

Each character is unique but you can also build around them with the materia system

Actually another recent game did better

Clair Obscur

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Some inputs and the camera tracking. The camera for combat bothers me most. The team attacks and synergy are so nice, though. It's a shame that the characters take damage while doing their flashy intro animation that I can steer to avoid or even in the midst of the strikes for the actual attack movements.

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Its turn based and each character have their own distinct system in how they play and work, but with the Luminos system you can build out a variety of ways in how they play

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I disagree only in the sense that while true there's some similarities, the make up of your party matters, and they all (assuming your on ai mode) behave differently.

I feel in some of their older games this was mkre apparent

Like SMT 3 and Persona 3 for example.

Digital Devil Saga i mentioned earlier: yeah everyone can learn the same stuff, like Metaphor, but their stats allocate differently, making each party memeber feel more unique imo

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