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KH13 · for Kingdom Hearts

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Recycling the org + the entire plot of BBS and KH3 being in the end the same with KH3 being just "this time but for real uwu"
I always thought UX was way more interesting than the actual main plot post KH2
it's probably also because Nomura couldn't come up with original concepts due to the entire versus 13 and FFXV thing
Xehanort is also the worst villain in the entire franchise
Every numbered game and BBS had the story of making Kingdom Hearts but none of them have the same story. That's a bit ridiculous to me.
Mansex and Ansem are both way cooler
personally i really liked the way it was set up with xehanort planning for every eventuality so that his plan succeeds in one way or another
its Squares fault for not reading the room, there was no way a game like ML would've been sustainable
but i do agree that chi era and on is already way more interesting for me
it was doing too many things at once while not bringing anything on the table that would make it a competitor with other games like it
child soldiers trying to escape apocalypse caused by intangible enemies while solving a murder mystery
while also having some political intrigue and manipulation by the guy you were supposed to trust
it's absolute cinema
Is that one screenshot of [spoiler]Brains[/spoiler] using the Quadratum artstyle or the KH3 artstyle?
main games are just, ha sora, this guy is evil, go to disney world and after that kill him
it looks really detailed but thats just Square Enix CGI being very high quality
Master of Masters is number one gaslighter
and a very unique take on time travel imo, i love how it was implemented and it fixed the issues i had with DDD and on's methods
I was watching Crystaahhl going through the entirety of UX recently and all of the chat was like "holy fuck this is actually really good. why is this a dead mobile game again?!"
Pragmata :seasalt_shinji: Discord Image
NieR Reincarnation moment
yeah..
YEAH....
some of the best writing in the franchise, stuck in a terrible mobile game

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