The game heavily rewards defensive players who guard and dodge well.
So why is it that all the counters are offensive? Far to often I've been faced with a choice: do I counter attack the enemy, and find myself flying straight into an enemy attack? Or to I not recover, and potentially get hit again because I can't control my character?
In short, BBS really should have had an aerial recovery.
The game heavily rewards defensive players who guard and dodge well.
So why is it that all the counters are offensive? Far to often I've been faced with a choice: do I counter attack the enemy, and find myself flying straight into an enemy attack? Or to I not recover, and potentially get hit again because I can't control my character?
In short, BBS really should have had an aerial recovery.