The difficulty of the games are going by Standard modes, which I always play on.
Starting at Kingdom Hearts, the game was actually pretty difficult due to very limited controls and pretty over powering boss battles, but the game could easily be turned on it's head with a few hours of grinding. It didn't take long.
(Just right)
Then Kingdom Hearts II, where no matter how you played it, the game was a cake walk. This is excluding Sephiroth, who you have to grind for a bit to be able to stand up against. The last boss could also pose a threat if your not of adequate level, but it was very easy to get to level 99 in this game.
(Very fun, but a bit too easy)
Kingdom Hearts 358/2 Days, the game was a bit more difficult than Kingdom Hearts, but I am not sure if it was due to controls or legit difficulty spikes. The last I played it with my level 56 Roxas, the last boss went down mre easily than I remember. So maybe I just sucked back then.
(Hard? Maybe it was just me. or because it was just monotonous)
Kingdom Hearts Birth by Sleep. Now, this game was a bit too hard if you ask me. Regular fights can easily get too hard if you don't keep your level in check, and a few bosses, mainly the last few, are just way to rediculous to me. They relied on a crazy amount of dodging and guarding, with very little windows of attack, and killer attacks that could kill you in 2 hits. It takes too long to grind in this game, and when you have 3 characters to do it for, it becomes too repetitive and frustrating. Also, the requirments to get the secret ending are ludicrous and nearly impossible to do if you have a life.
Overall though, I guess the pain this game dishes out is worth the payoff in story and emotion it gives. It is in my top 3 favorite KH games.
(Too hard)
Now, for Kingdom Hearts 3D: Dream Drop Distance. The game starts off a bit tough, but nothing like BBS. And it is one of the few games besides KHII that actually keeps getting easier, and with little effort. I think this is due to the Dream Eaters giving very good commands pretty early on and leveling up being fine turned to not take forever (ala BBS, KH, 358/2 Days). I have seen people complain about the bosses taking forever in this game, but never had I spent more than 5 to 10 minutes on a boss. Not once did I ever even Drop in the middle on a boss fight. Once, during one irritating fight as Riku, a boss that teleports everywhere pushed me to beating him just as my counter was striking 2 seconds, but that wasn't due to his life bar or difficulty, just his unfair teleporting. Even the last few bosses were pushovers to me; all of them. Though I was only like level 38 or 40 with 3 Curagas, Dark Firaga, Meteor, and Baloonga (all 4 recommened).
So to me, the game wasn't hard, but it wasn't a cake walk like KHII was. Basically, if you watch for DE commands and do every fight you come across, your fine. No grinding needed. I never grinded or pay much attention to making many Dream Eaters, though I did use R&R Seal and Meow Jesty. So the game is perfect to me.
(Just right)
Now you may be asking why I did this. The short answer is; I was bored. And I find comments about bosses taking too long in almost every review, which is laughable considing the ease I beat it with. Birth by Sleep had bosses that took nearly 40 minutes, and even KHII did in it's later stages. KH3D actually has some of the shortest bosses in the series to me, and a good level of difficulty that pushes too easy, yet keeps you on your toes at times too without getting like BBS or 358/2 Days.
And for ones wondering why I gave no mention of Coded or Chain of Memories, it's because I havn't had the chance to play Chain of Memories, and don't want to play Coded.
The difficulty of the games are going by Standard modes, which I always play on.
Starting at Kingdom Hearts, the game was actually pretty difficult due to very limited controls and pretty over powering boss battles, but the game could easily be turned on it's head with a few hours of grinding. It didn't take long.
(Just right)
Then Kingdom Hearts II, where no matter how you played it, the game was a cake walk. This is excluding Sephiroth, who you have to grind for a bit to be able to stand up against. The last boss could also pose a threat if your not of adequate level, but it was very easy to get to level 99 in this game.
(Very fun, but a bit too easy)
Kingdom Hearts 358/2 Days, the game was a bit more difficult than Kingdom Hearts, but I am not sure if it was due to controls or legit difficulty spikes. The last I played it with my level 56 Roxas, the last boss went down mre easily than I remember. So maybe I just sucked back then.
(Hard? Maybe it was just me. or because it was just monotonous)
Kingdom Hearts Birth by Sleep. Now, this game was a bit too hard if you ask me. Regular fights can easily get too hard if you don't keep your level in check, and a few bosses, mainly the last few, are just way to rediculous to me. They relied on a crazy amount of dodging and guarding, with very little windows of attack, and killer attacks that could kill you in 2 hits. It takes too long to grind in this game, and when you have 3 characters to do it for, it becomes too repetitive and frustrating. Also, the requirments to get the secret ending are ludicrous and nearly impossible to do if you have a life.
Overall though, I guess the pain this game dishes out is worth the payoff in story and emotion it gives. It is in my top 3 favorite KH games.
(Too hard)
Now, for Kingdom Hearts 3D: Dream Drop Distance. The game starts off a bit tough, but nothing like BBS. And it is one of the few games besides KHII that actually keeps getting easier, and with little effort. I think this is due to the Dream Eaters giving very good commands pretty early on and leveling up being fine turned to not take forever (ala BBS, KH, 358/2 Days). I have seen people complain about the bosses taking forever in this game, but never had I spent more than 5 to 10 minutes on a boss. Not once did I ever even Drop in the middle on a boss fight. Once, during one irritating fight as Riku, a boss that teleports everywhere pushed me to beating him just as my counter was striking 2 seconds, but that wasn't due to his life bar or difficulty, just his unfair teleporting. Even the last few bosses were pushovers to me; all of them. Though I was only like level 38 or 40 with 3 Curagas, Dark Firaga, Meteor, and Baloonga (all 4 recommened).
So to me, the game wasn't hard, but it wasn't a cake walk like KHII was. Basically, if you watch for DE commands and do every fight you come across, your fine. No grinding needed. I never grinded or pay much attention to making many Dream Eaters, though I did use R&R Seal and Meow Jesty. So the game is perfect to me.
(Just right)
Now you may be asking why I did this. The short answer is; I was bored. And I find comments about bosses taking too long in almost every review, which is laughable considing the ease I beat it with. Birth by Sleep had bosses that took nearly 40 minutes, and even KHII did in it's later stages. KH3D actually has some of the shortest bosses in the series to me, and a good level of difficulty that pushes too easy, yet keeps you on your toes at times too without getting like BBS or 358/2 Days.
And for ones wondering why I gave no mention of Coded or Chain of Memories, it's because I havn't had the chance to play Chain of Memories, and don't want to play Coded.
Edited by Silent Fantasy